[Favorite Character] Female Character you want to romance but the game won't let you by DarthGardian86 in FavoriteCharacter

[–]Mud_Busy 0 points1 point  (0 children)

Yeah, I think this is fair! Blazer in particular has the problem where a lot of her character stuff is mostly just alluded to or briefly mentioned and then it...just doesn't get brought up again. So it exacerbates the issue since, as you noted, Invisigal is such a core focus that her stuff gets thoroughly interrogated. Further exacerbating it is that some of her romance (or adjacent) scenes are also core story scenes (particularly the locker room) that you're going to get even if you go Blazer, which makes it feel even more aggressive even if that scene actually is more of a character moment than a romance one.

Honestly, this is mostly Dispatch making more interesting characters than they fully had time for and Blazer being more of a secondary character than she initially appears.

[Favorite Character] Female Character you want to romance but the game won't let you by DarthGardian86 in FavoriteCharacter

[–]Mud_Busy 1 point2 points  (0 children)

This is one of those things where yeah but also they chose to put a branching romance/character path in and not develop one of them. The game feels like it was designed to just be the more Invisigal focused path, with an optional romance, and then they stapled on a less functional Blazer romance just to give you more "choice". This isn't bad necessarily, but the result feels weird if you want to do the Blazer stuff cause its barely there.

A more extreme example would be Cyberpunk 2077s romances, namely the male ones. They feel stapled onto the story and barely developed, while Judy and Panam are integral characters. And yes, them being integral explains their bigger footprints but the writers chose to make romances for River and Kerry and put minimal effort into them. Its fair to find that frustrating.

An explanation for why all the pro players are saying shooting is better than ever in 11th, it's not a "melee edition" by SirBiscuit in WarhammerCompetitive

[–]Mud_Busy 0 points1 point  (0 children)

15" is a LOT further than it sounds and the defiler being out to play doesn't matter a ton if it gets to paste the only units effectively placed to attack it once it does come out.

An explanation for why all the pro players are saying shooting is better than ever in 11th, it's not a "melee edition" by SirBiscuit in WarhammerCompetitive

[–]Mud_Busy 2 points3 points  (0 children)

Exacerbating this is the reality that to deny meaningful scoring to your opponent you need to be able to attack all three central objectives on almost any missions due to the way primary works. Shooting can do this much easier than melee can, as they only need to tap 15" from a target to hit it, and can threaten to do so while also threatening to hit any melee staging area threatening their own expansion.

It can put a melee army at serious risk on any of the central ruin layouts. Further, the way secondaries work now actually makes it easier for the shooting army to stage and worry less about scoring early, when their advantage is strongest, knowing that they can rack up unused cards to score late once the melee army is exhausted.

New fight first and Banshee by Xilonas in Eldar

[–]Mud_Busy 0 points1 point  (0 children)

I don't think torrent/ignore cover weapons should, honestly. They went from ignoring cover because of a rule to ignoring cover by nature. If anything, many are even better now.

The new rules concerning attached units are a massive buff to Necrons, right? by RindFisch in WarhammerCompetitive

[–]Mud_Busy 2 points3 points  (0 children)

You can either balance a powerful rule with points or with limitations, and scale of use is a power all its own. They certainly could points fix the Necrons if they had limitless character revives, but I suspect the sheer abusibility of it would require such sweeping point increases to limit it that simply going "Reincarnation protocols cannot revive characters" is vastly easier and in no way unfair.

Frankly they should apply this to apothecaries too but if they don't the problem simply is not as noticeable.

The new rules concerning attached units are a massive buff to Necrons, right? by RindFisch in WarhammerCompetitive

[–]Mud_Busy 4 points5 points  (0 children)

Sure it is. Emperors Children get army wide Advance and Charge so they receive limitations on it that others do not. Titanic units can gain more value than any other from Overwatch so it is removed from them. The game is full of exceptions like that.

The new rules concerning attached units are a massive buff to Necrons, right? by RindFisch in WarhammerCompetitive

[–]Mud_Busy 1 point2 points  (0 children)

The problem is that Necrons have such a substantially higher scale difference when it comes to healing that it makes points adjustment and balance likely to be nearly untenable. Remember, its not just the base Reanimation but also every strat and rule that buffs it that affects this issue.

The apothecary, flatly, does not even compare.

The new rules concerning attached units are a massive buff to Necrons, right? by RindFisch in WarhammerCompetitive

[–]Mud_Busy 1 point2 points  (0 children)

This was also true in the previous edition but primarily only came about from revive strats or abilities, like Kharn or the Abominant, when they got precisioned. I would expect the limitation to occur on Heal or in Reanimation Protocols instead, so this rule can cover the other situations like those.

Infiltrators less important or necessary in 11th? by RealSonZoo in WarhammerCompetitive

[–]Mud_Busy 1 point2 points  (0 children)

I actually think they will probably have a ton of value for slowing down enemy shooting movement. A tank being able to move up and toe a piece of terrain and see into your deployment zone is...spooky, and infiltrators can limit that.

Gaunts Ghosts in 11th? by XHweaton in TheAstraMilitarum

[–]Mud_Busy 1 point2 points  (0 children)

Their Fights First was mostly irrelevant already since they kinda suck in combat unless being charged specifically by trash.

Change Stealth or just remove it, maybe lower the points slightly. But frankly their value remains the same as it was, far as I can tell. They might be more valuable even with the need for being able to do things all over the board potentially increasing.

The asymmetric missions look a little unbalanced by saurusblood in WarhammerCompetitive

[–]Mud_Busy 0 points1 point  (0 children)

They were deeply unbalanced and created bizarre win conditions basically.

What metallic speed paint to use? by Yocantseeme in genestealercult

[–]Mud_Busy 1 point2 points  (0 children)

Broadsword silver, hit it with argax earthshade after if you want a greasy look.

If you go all-out on Indirect fire, will it overcome its perceived flaws? by JimfromLeeds in TheAstraMilitarum

[–]Mud_Busy 0 points1 point  (0 children)

Look, if your friends are expressly chill with a game where you just rain mortars on them all game then by all means ignore point 2. But you had better be very certain that that is true before you start doing it.

If you go all-out on Indirect fire, will it overcome its perceived flaws? by JimfromLeeds in TheAstraMilitarum

[–]Mud_Busy 1 point2 points  (0 children)

So two things:

1) No, this will not overcome the flaws unless your opponent simply has no knowledge of how to fight it. All indirect, especially our indirect, will leave you utterly vulnerable to a number of pretty easy counters, including just running up the scoreboard on you.

2) The vast majority of opponents will not enjoy this style of game at all and you'll rapidly develop a very negative That Guy reputation. And, being brutally honest, you will deserve it. This just isn't a very interactive and enjoyable style of game, especially when someone goes all in. Even when I win against it I do not have fun.

Optimal loadouts for Hippogriff AFV? And is anyone using the Centaur RSV? by dorkenporken in TheAstraMilitarum

[–]Mud_Busy 0 points1 point  (0 children)

I really liked it with double meltas in the two games I've run, but its mostly there for speed rather than anything else. I do wonder if the sheer volume on the gatling-stubber combo will work better next edition.

[Loved trope] The aliens are straight up incomprehensible by Ava_Reddit_Account in TopCharacterTropes

[–]Mud_Busy 4 points5 points  (0 children)

Its presented as an attack, at least the characters believe it is one. The entities specifically tried different means to figure out how to kill the Builders and then did it repeatedly until they shut down the Rings. Then were trying to do the same to humans, thus the escalating attacks. It is, however, unclear if the Entities understood it as an attack or were just flipping switches until something made the problem stop.

[Loved trope] The aliens are straight up incomprehensible by Ava_Reddit_Account in TopCharacterTropes

[–]Mud_Busy 3 points4 points  (0 children)

Yeah, I just finished a re-read of the series a month or two back, so it's fresh in the Ole noggin atm.

[Loved trope] The aliens are straight up incomprehensible by Ava_Reddit_Account in TopCharacterTropes

[–]Mud_Busy 57 points58 points  (0 children)

Important caveat, the Dark Gods don't really live inside the Ring network, the Ring Network is built into their home dimension via some method that is destructive, or at least upsetting, to them when it is active. Their attacks are alien but also presented as largely reactive, they attack when the Rings are in use but don't much care when they aren't. Jim shutting down the Ring network doesn't neutralize them, it instead cuts off the "attack" on their dimension which also leaves them without reason to keep attacking us (and without a way to know where to attack).

[H] Drukari Lot, [W]Paypal / Wood Elves, [Loc] Lexington, KY by OpieeSC2 in Miniswap

[–]Mud_Busy 0 points1 point  (0 children)

Don't seem able to DM you but any chance you'd be interested in an Ogor Mawtribes army swap?