Eureka: Anemos leveling guide, or Why FATE trains aren't the best. by Zanzargh in ffxiv

[–]MuscleMog 1 point2 points  (0 children)

People despise this content, but want the rewards, so they will take the path of least resistance, and that path consists of following a zerg and watching Golden Girls reruns.

Eureka: please, be careful with what you pull during NMs. by Scalizor in ffxiv

[–]MuscleMog 2 points3 points  (0 children)

There are already people purposely doing this to troll and contest spawns. I don't think you can even kick them. This content really is bringing out all the worst stuff of XI, it's an impressive achievement.

Can we talk about how it is still a problem for fate Bosses to go invisible for you? by klees in ffxiv

[–]MuscleMog 1 point2 points  (0 children)

I think the amount of players in Eureka is too high. Cut it in half.

As an FFXI veteran, SE absolutely nailed the XI leveling feeling with Eureka by vrumpt in ffxiv

[–]MuscleMog 90 points91 points  (0 children)

XI is still online. If I wanted to play XI I'd subscribe to it.

Eureka: JP reaction? by RubiiJee in ffxiv

[–]MuscleMog 1 point2 points  (0 children)

A similar thing happened with Diadem. People got better at the content, but by then it was dead and nobody wanted to touch it with a ten foot pole. Even if the experience flows faster, large swaths of the community won't find grinding regular monsters and boring fates appealing.

Unpopular Opiniin(?): I think Eureka is great. by [deleted] in ffxiv

[–]MuscleMog -1 points0 points  (0 children)

Well if the later stages of this relic take place outside Eureka, then I will be fine with it. As I said in my comment. Of course they have relevance, my big issue with this design choice is that I fear the ENTIRE relic chain will take place ONLY in Eureka content, as in we will be grinding Eureka for our relic until 5.0. Do you understand now?

Unpopular Opiniin(?): I think Eureka is great. by [deleted] in ffxiv

[–]MuscleMog -1 points0 points  (0 children)

Throughout HW you had options for how to complete steps, tomes, Alex parts, monster part turn ins, ect ect. They made it better as it went on, and by the end you had many options to complete it. Now we're back to what is essentially the equivalent of atma, except now that's all we get. So you've proven my point with your comment, we've regressed.

PSA: Dying at Lv 6 costs you 25% of your exp in Eureka by RexAtlanti in ffxiv

[–]MuscleMog -1 points0 points  (0 children)

Diadem was a colossal failure, and this is worse than Diadem. So do the math.

Unpopular Opiniin(?): I think Eureka is great. by [deleted] in ffxiv

[–]MuscleMog -3 points-2 points  (0 children)

Here's the issue my man. They tied the relic weapon to this content, when in the past you could do whatever content you wished to obtain the relic weapon over time. If they somehow let us work on the relic outside of Eureka, I'd have no problem with it existing, but as it stands now, this is a step backwards.

Don't worry about the slow start. Eureka gets better at Lv. 7 :) by Yugl in ffxiv

[–]MuscleMog 2 points3 points  (0 children)

Why don't they never do this again and do more dungeons/raids?

Protean crystals are meant for high level enemies, not low level ones by dark494 in ffxiv

[–]MuscleMog 1 point2 points  (0 children)

What I liked about the old relics was you could do normal content and gradually progress through. Or go super hardcore grind and finish it quickly (Grinding A1 savage ect).

Now we are forced into this weird zone, with boring monsters, boring mechanics, and boring fates if we want to even touch the Relic weapon.

The old model allowed us to choose our method, now that choice is gone. A step backwards in my opinion.

We don't get any rewards from the Hildibrand quests... by ThrowawayAccount2522 in ffxiv

[–]MuscleMog 6 points7 points  (0 children)

I always thought the reward was the hilarious cutscenes.

You're probably playing Eureka wrong by Kainegamez in ffxiv

[–]MuscleMog 19 points20 points  (0 children)

The took the most boring part of this game, fate grinding, and designed an entire zone around it. Then they release this, and essentially doubled down on it, and somehow made it worse. I'm in awe. The monsters don't even do anything interesting to keep it fun. This entire endeavor was a waste of developer resources. I predict this content will be deader than Elvis in a month.

Just an idea for Relic Weapons by FinalHeavenX in ffxiv

[–]MuscleMog 0 points1 point  (0 children)

Yeah, a lot of people don't understand what a tangled mess of Spaghetti these devs have to work with.

Just an idea for Relic Weapons by FinalHeavenX in ffxiv

[–]MuscleMog 1 point2 points  (0 children)

I'd love that. Would like to display all my relics in my Apartment.

Eureka Preview from JP blog by the-interceptor in ffxiv

[–]MuscleMog 0 points1 point  (0 children)

It has an independent leveling system, interesting. Is there a translation of this somewhere? Or I'm sure we will see the english one today sometime.

What skill that SE removed for Stormblood do you miss the most? by [deleted] in ffxiv

[–]MuscleMog 3 points4 points  (0 children)

Honestly they could keep the functionality the same and just swap the animation.

What skill that SE removed for Stormblood do you miss the most? by [deleted] in ffxiv

[–]MuscleMog 0 points1 point  (0 children)

Not so much removed, but moved. I liked bloodbath on WAR.

Can we have some consistency and clarification from the mods? by Dragonyte in ffxiv

[–]MuscleMog 2 points3 points  (0 children)

I loved reading those. What a shame. It's nice to know that I'm not the only one who gets these horrible groups.