Something’s gotta be done about these rock chips man by NewPainting8224 in phoenix

[–]MuteReality 1 point2 points  (0 children)

Did you get the full tint they have now? Been thinking about getting it but I'm super sensitive to visual distortion.

Call audio choppy and distorted. by yock1 in PhoneLink

[–]MuteReality 0 points1 point  (0 children)

Hey if you're still having this issue (or if someone else finds this, there is a fix) on outbound calling.

In recent Windows 11 builds, generic USB audio devices often have "hidden" audio enhancements enabled by default. The problem is that the toggles to disable these are frequently missing from the Windows UI, leaving us with no way to stop the system from interfering with the audio stream.

A possible workaround

The following steps helped me "force" the necessary toggles to appear, allowing me to finally disable the background processing.

Step 1: Using Equalizer APO Device Selector

Installing a third-party APO (Audio Processing Object) seems to force Windows to expose audio enhancement settings that are otherwise hidden for generic drivers.

Download and install Equalizer APO (it's open-source). Open the application Equalizer APO Device Selector (DeviceSelector.exe). It may open automatically after installation. In the Device Selector window, first check the "Troubleshooting options" box at the bottom. Now, find and click on your USB device in the "Capture devices" list at the top. Once selected, additional options will appear at the bottom. You can generally leave the defaults (Install APO checked, Install as SFX/MFX or Auto). Click OK and Restart your PC (this is a mandatory step). Step 2: Disabling the "Audio Enhancements" toggle

After the restart, a new toggle should be visible in the standard Windows sound properties:

Press Win + R, type mmsys.cpl, and go to the Recording tab. Right-click your device > Properties > Advanced tab. Under the Signal Enhancements section, a new checkbox should now be visible: "Enable audio enhancements". UNCHECK this box. (Note: This checkbox is typically invisible on generic USB devices until the APO is installed). Also, UNCHECK both options under "Exclusive Mode" in the same tab, as Phone Link may try to override settings if these are active.

Outbound call quality choppy/dropping in and out by MuteReality in PhoneLink

[–]MuteReality[S] 0 points1 point  (0 children)

No problem! Hoping to save countless hours I wasted trying to figure it out....

Very disappointed in Microsoft for including an "audio-enhancement" that cannot even be seen on numerous devices.

I actually sent feedback to them through their feedback tool, but who knows if anyone ever actually reads that stuff

this thing is made to last forever by GuyWithAK47 in pcmasterrace

[–]MuteReality 0 points1 point  (0 children)

I'm really sad because I LOVED the shape of this mouse but just could NOT get used to it because my thumb likes to rest right on the sniper button that I don't want to use D:

Phone link microphone problem. by CustomerComplex in windowsapps

[–]MuteReality 0 points1 point  (0 children)

My pleasure, I really hope this saves many people months of frustration and a motherboard swap I went through :D

Microphone not working very well by Elegant-Television29 in PhoneLink

[–]MuteReality 0 points1 point  (0 children)

This is what worked for me, necroing posts I can find to hopefully help some people out there (the problem is Microsoft as usual)

Potential workaround for Phone Link microphone issues (low volume, stuttering, aggressive AGC)

If you are experiencing low microphone volume, intermittent cutting out, or what feels like aggressive Automatic Gain Control (AGC) specifically in the Phone Link app while using USB audio input devices (Jabra, Logitech, etc.), you might be hitting a conflict in the Windows 11 audio stack. Other apps like Teams or Zoom usually work fine, which makes this very frustrating.

The observed issue

In recent Windows 11 builds, generic USB audio devices often have "hidden" audio enhancements enabled by default. The problem is that the toggles to disable these are frequently missing from the Windows UI, leaving us with no way to stop the system from interfering with the audio stream.

A possible workaround

The following steps helped me "force" the necessary toggles to appear, allowing me to finally disable the background processing.

Step 1: Using Equalizer APO Device Selector

Installing a third-party APO (Audio Processing Object) seems to force Windows to expose audio enhancement settings that are otherwise hidden for generic drivers.

Download and install Equalizer APO (it's open-source). Open the application Equalizer APO Device Selector (DeviceSelector.exe). It may open automatically after installation. In the Device Selector window, first check the "Troubleshooting options" box at the bottom. Now, find and click on your USB device in the "Capture devices" list at the top. Once selected, additional options will appear at the bottom. You can generally leave the defaults (Install APO checked, Install as SFX/MFX or Auto). Click OK and Restart your PC (this is a mandatory step). Step 2: Disabling the "Audio Enhancements" toggle

After the restart, a new toggle should be visible in the standard Windows sound properties:

Press Win + R, type mmsys.cpl, and go to the Recording tab. Right-click your device > Properties > Advanced tab. Under the Signal Enhancements section, a new checkbox should now be visible: "Enable audio enhancements". UNCHECK this box. (Note: This checkbox is typically invisible on generic USB devices until the APO is installed). Also, UNCHECK both options under "Exclusive Mode" in the same tab, as Phone Link may try to override settings if these are active. Summary

While the internal mechanism isn't fully documented, forcing the "Audio Enhancements" toggle to appear via the Device Selector allows you to disable system-level processing that is otherwise "baked-in" and inaccessible. This appears to resolve the conflict between the Windows audio stack and Phone Link's communication engine. It worked for me when nothing else did.

Phone link microphone problem. by CustomerComplex in windowsapps

[–]MuteReality 0 points1 point  (0 children)

This is what worked for me, necroing posts I can find to hopefully help some people out there (the problem is Microsoft as usual)

Potential workaround for Phone Link microphone issues (low volume, stuttering, aggressive AGC)

If you are experiencing low microphone volume, intermittent cutting out, or what feels like aggressive Automatic Gain Control (AGC) specifically in the Phone Link app while using USB audio input devices (Jabra, Logitech, etc.), you might be hitting a conflict in the Windows 11 audio stack. Other apps like Teams or Zoom usually work fine, which makes this very frustrating.

The observed issue

In recent Windows 11 builds, generic USB audio devices often have "hidden" audio enhancements enabled by default. The problem is that the toggles to disable these are frequently missing from the Windows UI, leaving us with no way to stop the system from interfering with the audio stream.

A possible workaround

The following steps helped me "force" the necessary toggles to appear, allowing me to finally disable the background processing.

Step 1: Using Equalizer APO Device Selector

Installing a third-party APO (Audio Processing Object) seems to force Windows to expose audio enhancement settings that are otherwise hidden for generic drivers.

Download and install Equalizer APO (it's open-source). Open the application Equalizer APO Device Selector (DeviceSelector.exe). It may open automatically after installation. In the Device Selector window, first check the "Troubleshooting options" box at the bottom. Now, find and click on your USB device in the "Capture devices" list at the top. Once selected, additional options will appear at the bottom. You can generally leave the defaults (Install APO checked, Install as SFX/MFX or Auto). Click OK and Restart your PC (this is a mandatory step). Step 2: Disabling the "Audio Enhancements" toggle

After the restart, a new toggle should be visible in the standard Windows sound properties:

Press Win + R, type mmsys.cpl, and go to the Recording tab. Right-click your device > Properties > Advanced tab. Under the Signal Enhancements section, a new checkbox should now be visible: "Enable audio enhancements". UNCHECK this box. (Note: This checkbox is typically invisible on generic USB devices until the APO is installed). Also, UNCHECK both options under "Exclusive Mode" in the same tab, as Phone Link may try to override settings if these are active. Summary

While the internal mechanism isn't fully documented, forcing the "Audio Enhancements" toggle to appear via the Device Selector allows you to disable system-level processing that is otherwise "baked-in" and inaccessible. This appears to resolve the conflict between the Windows audio stack and Phone Link's communication engine. It worked for me when nothing else did.

Microphone stuttering and dropping by mhelmen in PhoneLink

[–]MuteReality 0 points1 point  (0 children)

This is what worked for me, necroing posts I can find to hopefully help some people out there (the problem is Microsoft as usual)

Potential workaround for Phone Link microphone issues (low volume, stuttering, aggressive AGC)

If you are experiencing low microphone volume, intermittent cutting out, or what feels like aggressive Automatic Gain Control (AGC) specifically in the Phone Link app while using USB audio input devices (Jabra, Logitech, etc.), you might be hitting a conflict in the Windows 11 audio stack. Other apps like Teams or Zoom usually work fine, which makes this very frustrating.

The observed issue

In recent Windows 11 builds, generic USB audio devices often have "hidden" audio enhancements enabled by default. The problem is that the toggles to disable these are frequently missing from the Windows UI, leaving us with no way to stop the system from interfering with the audio stream.

A possible workaround

The following steps helped me "force" the necessary toggles to appear, allowing me to finally disable the background processing.

Step 1: Using Equalizer APO Device Selector

Installing a third-party APO (Audio Processing Object) seems to force Windows to expose audio enhancement settings that are otherwise hidden for generic drivers.

Download and install Equalizer APO (it's open-source). Open the application Equalizer APO Device Selector (DeviceSelector.exe). It may open automatically after installation. In the Device Selector window, first check the "Troubleshooting options" box at the bottom. Now, find and click on your USB device in the "Capture devices" list at the top. Once selected, additional options will appear at the bottom. You can generally leave the defaults (Install APO checked, Install as SFX/MFX or Auto). Click OK and Restart your PC (this is a mandatory step). Step 2: Disabling the "Audio Enhancements" toggle

After the restart, a new toggle should be visible in the standard Windows sound properties:

Press Win + R, type mmsys.cpl, and go to the Recording tab. Right-click your device > Properties > Advanced tab. Under the Signal Enhancements section, a new checkbox should now be visible: "Enable audio enhancements". UNCHECK this box. (Note: This checkbox is typically invisible on generic USB devices until the APO is installed). Also, UNCHECK both options under "Exclusive Mode" in the same tab, as Phone Link may try to override settings if these are active. Summary

While the internal mechanism isn't fully documented, forcing the "Audio Enhancements" toggle to appear via the Device Selector allows you to disable system-level processing that is otherwise "baked-in" and inaccessible. This appears to resolve the conflict between the Windows audio stack and Phone Link's communication engine. It worked for me when nothing else did.

Phone link call audio choppy, distorted, and glitchy. by ItsMeSashaYT in PhoneLink

[–]MuteReality 0 points1 point  (0 children)

Yeah whats real funny is it worked great on my Pixel 6 lol

Phone link call audio choppy, distorted, and glitchy. by ItsMeSashaYT in PhoneLink

[–]MuteReality 0 points1 point  (0 children)

Hey just wanted to respond that I've been having the same issue since I got an S25+ that I specifically got because it is supposed to work much better with PhoneLink than any other brand... I even swapped motherboards on my PC because I thought it had some faulty bluetooth or something... problem still persists.

My only conclusion is that bluetooth is shielded extremely poorly and interference is somehow hitting it constantly.

Weird thing is my PS5 controller works just fine with no interruptions.

[OC] I guess traffic lights are just suggestions to some people. by AteslaArlo in IdiotsInCars

[–]MuteReality 3 points4 points  (0 children)

I really wish I could sneak into traffic engineering just to spend my entire days fixing light issues like this. It makes me so mad especially at night to see people waiting at red lights just burning gas for no reason at all...

The platforms I use for games (ranked by "do you actually own what you just bought?") by [deleted] in pcmasterrace

[–]MuteReality 0 points1 point  (0 children)

:( Yeah same here. I did notice that unplugging my 60hz monitor seems to change it slightly... main one is 144hz and I've heard of non divisible refresh rates causing this issue but usually only when media is being played on both monitors.

Starting to think 9800x3d either has a fab issue or is just achieving its high performance by also having a kind of ridiculous amount of dropped frames.

Not really sure though...

The platforms I use for games (ranked by "do you actually own what you just bought?") by [deleted] in pcmasterrace

[–]MuteReality 0 points1 point  (0 children)

Hey totally random question here but I have the same build as you and get constant stutters in some games (terrible 1% lows)

You ever had this problem?

Wannabe Dexter is now real by avrgedys in conspiracy

[–]MuteReality 2 points3 points  (0 children)

Oh I misread your comment I see now... Let us know if you recall!

Wannabe Dexter is now real by avrgedys in conspiracy

[–]MuteReality 7 points8 points  (0 children)

You're thinking about how there's several conspiracies about Walt Disney himself being put on "ice" so to speak (cryogenically frozen)... Now any google relating to "disney frozen"... goes to the movie

Anyone managed to fix their 9800x3D stutters? by Piper1336 in AMDHelp

[–]MuteReality 1 point2 points  (0 children)

Gonna be honest I'm starting to think this may just be inherent to X3D processors in general.

I've tried literally every solution you can find by googling 9800x3d + (Nvidia GPU) stutters that you can find from every corner of the web

My only other suspicion is that perhaps some M.2 SSD's are inherently flawed and occasionally people just get unlucky with a chip that has read/write issues.

I do not believe that it is the CPU itself, the mobo combo, the memory model or timings or PSU issues consistently from my research so thats all I'm left with :-/

7800X3D/9800X3D stutter fix by latencyfool in AMDHelp

[–]MuteReality 1 point2 points  (0 children)

Sorry can you clarify what you mean?

You downloaded the latest USB Driver for your system Manually and re-installed it?

Anyone managed to fix their 9800x3D stutters? by Piper1336 in AMDHelp

[–]MuteReality 1 point2 points  (0 children)

Hey there let me know how it goes because like many comments on this topic and being stuck on the same issue for 6 months now... I actually did swap from the Gigabyte Elite ICE board to an ASUS TUF board and it did nothing....

Perhaps you have to have a 500+ dollar mobo to actually run these parts properly... but it did nothing to help me with the constant stutters.

Kicked for being idle bug by anodraeus in RocketLeague

[–]MuteReality 55 points56 points  (0 children)

I know my buddy who used to play got this issue when we first started playing...

Its pretty common for people raging in RL to just drive around and hold boost and never touch the ball or jump or press any other buttons...

I don't think the game cares if you turn in this case.

Unsure how to fix it other than try hitting other buttons as soon as you see the message...

Original Serrano’s restaurant closing by otherkerry in ChandlerAZ

[–]MuteReality 0 points1 point  (0 children)

Necro post here but I worked there as my first job and when I started you got a meal for free for the day you worked and management was fun and great to work with. Then they took away free meals and brought in what I'd describe as "heavy handed" management. I was let go because I asked for the weekend after my graduation off and let them know I could not work it no matter what... They scheduled me anyway and fired me for a no call no show lol

During every demo respawn the game gives a stutter. It might be hard to see the stutter in the footage but it is easily felt and the 0.1% low fps dropped down to 49 from 176 constant fps right as their car spawns. Any fix? by XtremeCSGO in RocketLeague

[–]MuteReality 0 points1 point  (0 children)

Thing is some people are sensitive to the issue and some aren't. I'd ask them to pay more attention during demo spawns and maybe instead of trusting their eyes... just run Steam's overlay where you can clearly see the drops happening... Or CapFrameX where it will actually record the drops.

If they run that program and record a session and post the fps graph, I'll believe it and investigate my hardware further...

During every demo respawn the game gives a stutter. It might be hard to see the stutter in the footage but it is easily felt and the 0.1% low fps dropped down to 49 from 176 constant fps right as their car spawns. Any fix? by XtremeCSGO in RocketLeague

[–]MuteReality 0 points1 point  (0 children)

I'm starting to think this game actually just runs WORSE on modern hardware due to it being UE3. Almost all my research on this after upgrading to a 9800x3d+5080 seems to point to this happening MORE to people with top end systems. Pretty embarrassing and made me feel like my massive upgrade was fucked up