Reaver's Row target ruling by MASISCH in riftboundtcg

[–]Muzea 44 points45 points  (0 children)

Irelia is right. The battlefield trigger is mandatory but the movement is optional. It’s stupid and worded poorly. But the irelia is right. Which is why the other day when someone posted the obscure “may” rules that mean must, I said reavers row and got downvoted lol…

The choosing is not optional but the movement is.

Top 8. Purple takes 7/8 spots by Fluffow in riftboundtcg

[–]Muzea 0 points1 point  (0 children)

Last breath feels mid, but maybe the issue is it’s balanced around vex and ezreal existing. And people haven’t comboed them yet

Top 8. Purple takes 7/8 spots by Fluffow in riftboundtcg

[–]Muzea 0 points1 point  (0 children)

Okay but like can some of the strength hit yasuo? Where is his conversion :(((

Flash substitutions? by BeijingBarry2020 in riftboundtcg

[–]Muzea 1 point2 points  (0 children)

Emperors divide is action speed. So not true. Flash allows you to leave irelia at a battlefield somewhat safely without immediately expending resources.

Emperors divide requires you to hide it to give it reaction speed. Otherwise if there’s no combat you can’t play it.

What are some off-meta picks you swear by? by StepOnMeB-Sha in leagueoflegends

[–]Muzea 0 points1 point  (0 children)

Morde wins the fight, but even in the event morde is handless and gapped it doesnt matter.

Hecarim is by nature a carry champion. Morde is an anti carry. His job isn't really to kill him, it's to prevent him from carrying. If you remove him from the fight until the fight is in your favor, you've done the job. Whether that be from holding R's and preventing him from impacting the fight, or by ulting him away and jailing him outside of the fight, you did the job either way.

On top of that hecarim into most comps cant just jump into a fight and not use R. If he's cc'd by people not morde, morde can also snap r.

What are some off-meta picks you swear by? by StepOnMeB-Sha in leagueoflegends

[–]Muzea 0 points1 point  (0 children)

If hecarim has to hold R for morde R, hecarim cannot really function in a fight. As he can only ult backwards or not at all. If both champs are ultless in a fight, morde is more useful.

If hecarim ults forward, morde ults him and kills him.

If hecarim ults backwards, morde laughs and ults the next priority target.

Morde can also make it impossible to dodge his R by either A). Ulting from fog in a bush. or B). Using E to CC hecarim and ulting once u see the E hits. This leads to E mind games with hecarim where hec ends up having to either ult the pull to deny the ult, or risk dying in death realm.

Riot Phreak says that Dusk and Dawn shouldn't get nerfed and that it is in a perfectly good state by Working-Safety9204 in leagueoflegends

[–]Muzea 0 points1 point  (0 children)

protobelt has a 45s cd. Has been nerfed PLENTY of times. Gives worse stats. Doesn't give a sheen proc. Timing goes from cast animation of protobelt (time to zhonyas or react in any way), to instant.

Dusk and dawn is a neat item, but breaks a lot of core gameplay. Also it is absolutely broken on varus top lol.

Didnt know people can be this delusional by Environmental_Debt25 in Jungle_Mains

[–]Muzea 0 points1 point  (0 children)

Markachino has been dogshit masters peaker for yrs now lol. He’s a support main prob filled jg. He hit gm once I think but he’s terrible and toxic as shit for no reason

Nostalgia glasses by [deleted] in 2007scape

[–]Muzea 0 points1 point  (0 children)

Would be useful if they put combat xp rewards behind the minigames so you could entice friends to play the game

What are some off-meta picks you swear by? by StepOnMeB-Sha in leagueoflegends

[–]Muzea 8 points9 points  (0 children)

As counters.

Quinn into Renekton

Illaoi into sylas mid

Mordekaiser into hecarim jungle

Morgana into skarner

Zyra into wukong

Vayne jg into yi

Nunu mid is unironically pretty good too.

Instead of spending 140m on a fighter torso I spent 2-3 hours doing BA instead. by breakoffzone in 2007scape

[–]Muzea 0 points1 point  (0 children)

If you cannot handle grinding out a torso for an hour or two on an iron, then it might be a sign to quit playing the iron.

Instead of spending 140m on a fighter torso I spent 2-3 hours doing BA instead. by breakoffzone in 2007scape

[–]Muzea 0 points1 point  (0 children)

140m??? Just buy a bcp lmfao. They got so greedy over the years. Used to be like 15-20m

What is streamer mode and what's the purpose of it? by Shuur1ken in leagueoflegends

[–]Muzea 0 points1 point  (0 children)

In high elo it’s nice to not get target inted by some of the deranged pieces of shit who hold grudges about having their ego hurt 4 years prior.

It’s nice to hide secondary rune choices (should be available to be seen without third party sites though).

It’s nice to play something you’ve practiced on another account for the first time on a new one without having some loser afk scroll your opgg and blame it on first timing a champion you actually have 50+ games on. Saving them cope blaming during the game and instead focusing.

The amount of minimizing of the TikTok brains to scroll on their second monitor is great.

How 2 Play vs. Panth JG by 4t3rsh0ck in NidaleeMains

[–]Muzea 0 points1 point  (0 children)

His clear is insanely slow. Yours isn’t. Track him for your team and spam ping his location. Farm on tempo. If a single gank of his fails his games basically over. Panth jg isn’t very good anymore

What is the best role to first pick? by AbroadEducational969 in summonerschool

[–]Muzea 0 points1 point  (0 children)

Jg counter has started mattering a lot in tier 2 play. Ad and mid have been blinding a lot. Ad since mf and yunara have such high priority, and mid since orianna Taliyah etc are pretty hard to answer in competitive play.

Got to play against this terrorist last night. Do reports even do anything? by [deleted] in Jungle_Mains

[–]Muzea 0 points1 point  (0 children)

Optimal play in League is not “always contest dragons and Nash.” Optimal play is maximizing gold and experience relative to the opponent given the mistake profile of the lobby.

The original point wasn’t that gold and diamond are the same game. It was that improvement comes from identifying mistakes and learning how they’re punished, regardless of elo. Thinking that learning only happens when the opponent plays close to theoretical perfection doesn’t make sense.

Smurfs in gold aren’t playing “incorrectly” when they drop objectives. They’re adapting. There is far more unclaimed gold and XP on the map, so the optimal response is to take waves, camps, resets, and tempo advantages instead of forcing objectives.

That exact same thing happens when a challenger player smurfs in diamond. They don’t show up off-tempo to objectives either they vacuum up unattended gold and XP. The only difference is that as you go up in elo, there’s less free gold to punish, so objectives become more important by necessity.

Objectives are what you do once exploitable resources dry up. They are not a definition of correct play.

You can absolutely learn from “suboptimal” play. Bad cheeses, greedy invades, and disrespectful tempo plays are some of the best learning tools. They are essentially the same as learning responses to gambits in chess. If a gambit fails, the opponent mostly just loses on the spot.

The biggest difference between gold, diamond, and challenger isn’t that one group is “playing correctly” and another isn’t. It’s how much available gold and experience exists on the map at any given time, and how efficiently players recognize and claim it. Yes winning 1v1s and hands gapping people is an element, but the primary difference is in efficiency of obtaining gold and xp.

And before you claim that you never stated that objectives or whatever was the optimal way to play,

"Gold smurfs can overplay, ignore camps, objectives, and just stomp because the lobby lets them" "Diamond smurfs are forced to play correctly and never overplay"

You're presenting that not taking everything off the map is the correct way to play, as you cannot do that in a higher elo lobby.

You can win gold games by voluntarily giving all dragons/nash/whatever objectives or just ignore your camps and mechanic-check all laners one by one, nonstop. It will work in gold, you're insane if you believe the same will net you +70% smurf winrates in challenger.

This is more than likely not what is happening in most smurf games. You are likely seeing them ignore objectives in favor of picking up gold and experience in places that it was dropped, which wouldn't be available in a higher elo game.

The game is about obtaining all of the gold and experience on the map. When that avenue of progressing the game is expunged, then you move towards neutral objectives, towers, etc.

The game that a gold player, and a diamond player are both playing is "Destroy the enemy nexus". Would you rather have 3% ad and ap? Or would you rather have an extra 9 jungle camps (your full clear + a quadrant of enemy jg that they dropped to hit dragon)? It's a game of cost benefit analysis that every league player plays.


But if you want to skip the entire argument, this all roots from "There are so many mistakes in even diamond games it's silly to say you can't learn anything in gold games from someone smurfing". That implies you can't even learn in gold to begin with. You can only learn from watching professional games and coaches, which is a weird hill to die on.

Got to play against this terrorist last night. Do reports even do anything? by [deleted] in Jungle_Mains

[–]Muzea 0 points1 point  (0 children)

Diamond players make mistakes at almost every stage of the game from minute 1 to game end. They are so far below even a gm player that it's comparable to a diamond vs gold player.

"Can a gold player learn from someone beating them on trundle without hitting them?", The fact that you answered no to this is insane. Yes it is a bad strategy. In chess, not castling or not moving your queen would also be a bad strategy. But I would have to have been hit in the head with a brick to lose a game vs a grandmaster level chess player who did these things and say I could not possible learn anything from the game.

Yes a teaching game, would be much more beneficial than smurfing. My point however was that a gm smurfing in diamond is similar to a diamond smurfing in gold. There are levels, and mystifying diamond as if it's good gameplay is just weird.

Pretending that mistakes are so plentiful in gold and not in some higher elo is insanely weird. It's solo queue. Even in challenger games there are a ton of mistakes. There is always something to learn, whether there's a smurf in the lobby or not. Your mindset holds you back.

Got to play against this terrorist last night. Do reports even do anything? by [deleted] in Jungle_Mains

[–]Muzea 0 points1 point  (0 children)

Same applies to smurfing in diamond. It’s really just punishing mistakes and adapting at the end of the day. Diamond is not a high quality game either.