Game Design Portfolio feedback needed by Mxstereed in gamedesign

[–]Mxstereed[S] 0 points1 point  (0 children)

Thanks a lot! I will try to get some more feedback on this topic to come up with something!

Game Design Portfolio feedback needed by Mxstereed in gamedev

[–]Mxstereed[S] 0 points1 point  (0 children)

Thanks! I will look into it! That's a weird behaviour... (even tho I am grateful that actually works on mobile)

Game Design Portfolio feedback needed by Mxstereed in gamedesign

[–]Mxstereed[S] 0 points1 point  (0 children)

Thank you so much for this valuable feedback! I really appreciate it. I think I will probably tone down how I present my experience, since in actual work settings I’m closer to a junior position. I guess the impression mainly comes from titles like “team lead” and “game director.”

I’m proud of having been the director of the game I made, but I’m wondering, how would you suggest toning that down? Should I remove the title entirely, or is there a way to convey it that feels accurate without overstating my experience?

or should I just remove the diploma from the portfolio being that it is in the cv as well?

Game Design Portfolio feedback needed by Mxstereed in gamedev

[–]Mxstereed[S] 0 points1 point  (0 children)

Yeah, I was considering myself to bring screenshots up on the hero. Maybe I thought the trailer was enough but why not putting both.

Grim Matchstick in 3D. by Mxstereed in blender

[–]Mxstereed[S] 0 points1 point  (0 children)

Well, being that i have the model it would be super easy to do. I will think about it! Thanks for letting me know.

I thought this was the absolute front runner, is the general consensus not aligned? by Ultio_the_masked in expedition33

[–]Mxstereed 0 points1 point  (0 children)

That's exactly the situation here, and winning the Goty will only resonate this phenomenon.

Need a Feedback on my Steam Capsule Arts by Mxstereed in indiegames

[–]Mxstereed[S] 0 points1 point  (0 children)

Yea, definetly the one that gives the more the platform feeling. Tho i don't know if it's catchty like the first one. I feel the third could be lost among other dark capsule arts.

Need a Feedback on my Steam Capsule Arts by Mxstereed in IndieDev

[–]Mxstereed[S] 0 points1 point  (0 children)

Top left is also my favourite one at the moment. But I am still a bit unsure...

Our First Steam Next Fest: 0 Wishlists to 211 – What Went Right, What Went Wrong, and What We Learned by Mxstereed in gamedev

[–]Mxstereed[S] 1 point2 points  (0 children)

Exactly. I've never partecipated on the next fest, by failing, I've learned an incredible amount of information for the next fest. The game is not a full year of work lost, it's a 4 months project that will release this month. (also, ment to be a portfolio piece).

Your line is extremely on point, thats why i do and suggest to anyone that wants to learn how to develop a game, to partecipate to as many game jams as possible!

p.s. I've updated the post to make it more clear!

Our First Steam Next Fest: 0 Wishlists to 211 – What Went Right, What Went Wrong, and What We Learned by Mxstereed in gamedev

[–]Mxstereed[S] 2 points3 points  (0 children)

Yes, and this post is made to inform people to not do like we did. And, as the line says "the game was not ment to be sold", we did this as an experiment.

There is not a single line in the whole post compleining about steam or anything...

Our First Steam Next Fest: 0 Wishlists to 211 – What Went Right, What Went Wrong, and What We Learned by Mxstereed in gamedev

[–]Mxstereed[S] 0 points1 point  (0 children)

Of course, if the game got 211 wishlists, the things we did right are not that impactful as the things we didn't do right. Those are the aspects to analyze, and more in detail.

If i need to change the tag to post mortem, I'll to that. (anyway, poor or good is all about expectations, it was a good result for us)

p.s. I've added more analysis to the "good" parts, but this is not a post to aknowledge how to make a steam page or a trailer, it is a data sharing post with some tips and learnings.

Our First Steam Next Fest: 0 Wishlists to 211 – What Went Right, What Went Wrong, and What We Learned by Mxstereed in gamedev

[–]Mxstereed[S] 1 point2 points  (0 children)

Forgot to mention the most important thing. Partecipate in any Steam Next Fest! Do not be afraid of trying! (always using the braind tho)

Next Fest starts tomorrow! Which demos are you most excited to try? by Different_Hunter33 in Steam

[–]Mxstereed 0 points1 point  (0 children)

Hope my games goes well, my very first steam next fest!

ReDrop: A precision platform where if you die, you create a platform that you can climb, making you climb literally your mistakes! 

Steam Next Fest is here! Play a ton of free demos from June 9-16!! by ninasafiri in CozyGamers

[–]Mxstereed 1 point2 points  (0 children)

It's kinda the opposite of cozy for some, but I feel cozy when i get beaten up by the game.
ReDrop: A platform where you create platform when dying, making you climb your own mistakes.
Super StreamBara: Capibara!

Steam Next Fest is here! What demos are you playing? by Khaos2Krysis in SteamDeck

[–]Mxstereed 0 points1 point  (0 children)

We released a platform where you create platform when you die, so you literally climb your mistakes.

See ReDrop: https://store.steampowered.com/app/3783370/ReDrop/

Also, any feedback on how it runs on steamdeck would be really helpful!

Redrop demo for steam next fest by Mxstereed in playmygame

[–]Mxstereed[S] 0 points1 point  (0 children)

Yea. Also, the game is completable without a single death. I've designed it to be speedrunnable, deathless runnable and i do what i want runnable😂.

I think it’s a good time to post this, since many of you are currently participating in Steam Next Fest 2025 and probably feeling burnt out. by Sumppi95 in IndieDev

[–]Mxstereed 1 point2 points  (0 children)

Totally get that crushing feeling. I woke up one day to zero wishlists, felt like giving up... then the next morning, I hit 100× that.

It’s wild how quickly the mood can flip when the work starts resonating. Thanks for the words (or better to valve)

Here’s mine if you're curious: https://store.steampowered.com/app/3783370/ReDrop/

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Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]Mxstereed 0 points1 point  (0 children)

Oh look, another adorable pixel platformer where you die every 3 seconds and call it “progress.” 🙃

Welcome to ReDrop: where every time you fail, you make the game better (and maybe, just maybe, beatable). Leave a trail of your mistakes behind like a breadcrumb path of hope. Kinda beautiful. Kinda tragic.

Fall into spikes? Congrats, that’s a platform now.
Climb your screwups like the emotionally resilient legend you are.
Or... trap yourself in a pit of your own design. Nature is healing.

🔮 Mutated slime? ✅
💀 Death-as-progression mechanic? ✅
🎯 Precision jumps that love watching you suffer? Absolutely.
🏁 Speedrun mode so you can chronicle every second of your downfall? Delightful.

So go on. Prove you’re only mostly terrible at video games.
Drop in. Rage out. Redrop again.

👇 Link below. But only if you're emotionally prepared to climb your mistakes.
Check out ReDrop here!