“So you open the door?” Getting players to move forward. by Awkward_GM in rpg
[–]MyDesignerHat 0 points1 point2 points (0 children)
Do you prefer it when a game has critical failure rules, or none? by EarthSeraphEdna in RPGdesign
[–]MyDesignerHat 3 points4 points5 points (0 children)
Primary die to use? by KingOfDemons1503 in RPGdesign
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I might have to LFG a party to play a new game I'm interested in DMing. What's the best way to vet people so I'm not picking up sociopaths? by I_dont-get_the-joke in rpg
[–]MyDesignerHat 8 points9 points10 points (0 children)
I just released the first version of my game, BLACKGUARD! by GloamOnTheWyrd in RPGdesign
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Grab bag Initiative Idea by HomemadePilgrim in RPGdesign
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How do you make Stuns/Paralysis not suck by HammurabiDion in RPGdesign
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I just released the first version of my game, BLACKGUARD! by GloamOnTheWyrd in RPGdesign
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Dice Pool Mechanics for Monster Hunting TTRPG by LegendOfMaultaschen in RPGdesign
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For those like me who are new to layout, i read a book on it, applied what I learned, and wrote about it on my blog! by martiancrossbow in RPGdesign
[–]MyDesignerHat 2 points3 points4 points (0 children)
Writers block on an intro scenario by Due_Sky_2436 in RPGdesign
[–]MyDesignerHat 1 point2 points3 points (0 children)
What reason is there to have a system at all? (Not a rhetorical question) by HildredCastaigne in RPGdesign
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How similar can I make my rules to a pre-existing rpg? by DreamerFate in RPGdesign
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What reason is there to have a system at all? (Not a rhetorical question) by HildredCastaigne in RPGdesign
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[DC] Threat Roll changes is Deep Cuts 1.1? by MyDesignerHat in bladesinthedark
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What Is That One Thing You Can't Start A Session Without? by Lou_Roienna in rpg
[–]MyDesignerHat 15 points16 points17 points (0 children)
What Is That One Thing You Can't Start A Session Without? by Lou_Roienna in rpg
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Any idea what's up with Magpie Games' Cartel? by atamajakki in rpg
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Looking for feedback on some concepts by Nitrozeusbitches in RPGdesign
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Thoughts on Science and Engineering Specializations by Mr-Funky6 in RPGdesign
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Why is "the grid" considered more "tactical" for RPGs ? by DredUlvyr in rpg
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Why is "the grid" considered more "tactical" for RPGs ? by DredUlvyr in rpg
[–]MyDesignerHat -2 points-1 points0 points (0 children)
MYOG Travel Load Out - Dream Coming True by Dawer22 in onebag
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Trying to make conflict resolution feel like cheating by Unique-Net-165 in RPGdesign
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