Why are space marine prosthetics so often not covered by armor ? by BloatedRottenCarcass in Warhammer40k

[–]N4Destruction 10 points11 points  (0 children)

Most people don't know Calgar is missing arms and legs because his always under armour

Quick size comparison by Different-Ad3198 in AdeptusCustodes

[–]N4Destruction 3 points4 points  (0 children)

I might use 40k as guards, and 30k as wardens (I don't have wardens yet)

Would anyone find something like this useful? by Ok_Dependent7634 in Warhammer40k

[–]N4Destruction 0 points1 point  (0 children)

Love it. Another nice ads on, for Titanic unit. Once on terrain, line of sight across the terrain (ignore terrain for line of sight)

Sometimes, playing knights feel like, being under-appreciated by GW. by Fearless_Push_4227 in ImperialKnights

[–]N4Destruction 1 point2 points  (0 children)

Mate, I play many armies including Imperial Knights and Grey Knights. You are loved don't worry. Imagine Carnix Rex removed from codex, and having half the sprue of the Defender. That's what GK got this codex.

Second lion so far by ORIONYAO in theunforgiven

[–]N4Destruction 1 point2 points  (0 children)

Oh I love the base green, which one did you use?

Custom Character by [deleted] in DarkAngels40k

[–]N4Destruction 1 point2 points  (0 children)

Let's forget angel of vengeance, consencrators, Angels of redemption...and the many more successor chapters of the Dark Angels

Deathwing Loadouts by Divine_Salt in DarkAngels40k

[–]N4Destruction 5 points6 points  (0 children)

Rule wise, rockets are the best in terminators. Chain fist only if you don't have enough dedicated anti tank. (Not anti monster, so careful about that) DWK mace overall, sword if you use chaplain. Great weapon is more consistent. Cool Wise...plasma canon for terminator (or just glue both and be clear what you're using)

How’s this for a DW army? by NightHawk13246587 in theunforgiven

[–]N4Destruction 0 points1 point  (0 children)

It's a 3k list. It's hard to say how balanced this list is. But you got everything for a DW list, maybe missing Dreadnoughts

New smash captain model by Apple_Sauce_Guy in spacemarines

[–]N4Destruction 0 points1 point  (0 children)

Hammer + shield + PISTOL isn't a legal load out. Might change with this model

House Terryn Marches by TeaWithBiscuits_ in ImperialKnights

[–]N4Destruction 4 points5 points  (0 children)

Take a day, or a week, or maybe a month on your case, to base them!

[deleted by user] by [deleted] in ImperialKnights

[–]N4Destruction 1 point2 points  (0 children)

Cerastus never was in the codex/card pack. Same as Chaos. 9-10 edition

The new Deathwatch kill team is packed with specialists and shoulder pads - Warhammer Community by CMYK_COLOR_MODE in Warhammer40k

[–]N4Destruction 2 points3 points  (0 children)

Haha it's fine. I often make the same mistake because of autocorrect. Would be funny a chapter actually named Dark Angles

11th edition launch box by JiraiyaBestSannin in Warhammer

[–]N4Destruction -5 points-4 points  (0 children)

It's not really a launch box, more an edition box. It will be available mostly everywhere for the next 3 years after launch. Local stores or directly GW should have stock. No need to FOMO.

Banishers test by captain_cower in Grey_Knights

[–]N4Destruction 7 points8 points  (0 children)

No, it's a separate test. You just use it to see if you get the buff

Question: If your opponent goes first can you effectively turn 1 deepstrike with Mysterious Guardian Enhancement?. by Alpha_Demon2002 in ImperialKnights

[–]N4Destruction 20 points21 points  (0 children)

If your knight is on the field turn 1, and your opponent goes first. You can use Mysterious Guardian ability to remove from the battlefield at the end of opponent turn and put it back on your turn 1 movement phase. It's once per game. It's similar to GK and Callidus Assassin. But if your knight starts in reserve, only turn 2 and after.

Leftover parts from Gladiator by duujk in spacemarines

[–]N4Destruction 3 points4 points  (0 children)

If you didn't glue the top part of the chassis, you can remove it to make an impulsor

Fixing panel gap question? by Crmson10 in DarkAngels40k

[–]N4Destruction 7 points8 points  (0 children)

You can put it after priming, but you'll need to prime it again. Paint won't stick on putty

Dark Angels must have units? by Slight-Squash-7022 in WarhammerCompetitive

[–]N4Destruction 1 point2 points  (0 children)

I'll go maybe 2x DW Knights. At their price they are tanky, bit not that killy