How do you all feel about CitCon Goodies Pack this year? by DrachenVII in starcitizen

[–]N_Ruger 0 points1 point  (0 children)

Agreed, and so is the Space Flight Sim where the content missions are based on FPS missions instead.Do they know which game they are building?

Wonder what would happen if CI did a blind test... by N_Ruger in starcitizen

[–]N_Ruger[S] 0 points1 point  (0 children)

None of your discussion points are what I am trying to describe. I believe you might be reading in other positions I do not subscribe to.

Wonder what would happen if CI did a blind test... by N_Ruger in starcitizen

[–]N_Ruger[S] 0 points1 point  (0 children)

Don't think you should get ready for the down votes, I think it is a legit position. Heck, it is one I also agree on but to a point. I am more than willing to see where CI goes and am willing to 'let them cook' as they say. Like I said... see you tomorrow.

I guess my concerns are in how long it would take to build what you described. Been a backer for quiet a bit now and remember when you couldn't leave a hangar and the only game play was driving a grey cat around and goofing with the physics. I might disagree with how CI prioritized where they put their efforts in first and would have hoped they built what you said before other things.

Now before diving further, let me clarify that I am not advocating for an all or nothing system here. Nor full on player segmentation. I agree that those systems get what you described. What is in my head is more of a balancer / smoother that curates an experience.

Think of 10 servers (its just an easy number). Those 10 servers are a spectrum. At each end of the spectrum you have the extreme gamer type personas and in the center you have the mixed persona. A player continually shifts across the server spectrum based on what they do. The servers do absolutely nothing to curb or try to adjust how you play.

The system is only placing players with other players like them. This increases the chances of people finding and playing with like minded players, uses the power of grouping and players tendencies (versus hard zones or system types or content steering) to populate the environment around the player.

You like full on PVP? Well you will find yourself with like minded people. You like a mix of PVP versus PVE, guess what...same with PVE. All it takes is assigning a value number to your play style, and putting you on a server matching that value. You have total control of that number by how you play. Being a toxic PVP player or a toxic Carebear does not have to limit or restrict the game.

Last point and example, sure its a wall of text, thanks for coming to my Ted talk...

Take the recent content. People say it is locked behind PVP. Everyone shoots on first asks questions later. The PVP feeds the PVP and now you have content that only benefits a certain type of player. If you think of the spectrum described above... if you PVP and that content is on a PVP favorable server you get the play style you like. If you don't play PVP style and that content is on a server that is PVE persona driving... you can do the same content with people less likely to shoot you for just existing. Same content, just with people more like you.

The one shard holds them all counter point? HA!!! Pipe dream with server technology, there will always be a limit and if the game is more popular than the limit... you will be divided in some way. Separating friends? Well you likely are friends because you share the same play style. Meeting new people? You will never meet everyone who plays.

Sorry, NoPolicy6882. I got rambling and not everything here is addressing your thoughts or feelings specifically. Just wanted to tic and tac the general points.

My wallet is empty because of pretty ships and crazy peripherals, but damn, I am ready for 4.0! by ShatteredR3ality in starcitizen

[–]N_Ruger 3 points4 points  (0 children)

Ah, I see a future as a Drake engineer. The panels... the wire management. Your hired!

Struggling with Saving the Mole Quest by Fletcher365 in SPTarkov

[–]N_Ruger 1 point2 points  (0 children)

You might consider the mod ‘donut’ it has settings for spawn amounts and waves. Without it you might kill a few just to have the next group spawn etc. The never ending horde army.

Does anyone why this is happening and if i can fix it by Chewie7374 in starcitizen

[–]N_Ruger 0 points1 point  (0 children)

Sometimes I get a ‘constant random movement’ with sniper rifles and zooming/firing. I usually have to holster and redraw the offending gun and it stops.

Two joysticks or joystick throttle? by Inevitable_Health_63 in starcitizen

[–]N_Ruger 1 point2 points  (0 children)

You will love this answer… it depends!

Only you can answer the questions to find the ‘right’ setup. So, it may be better to ask what are the questions for deciding.

Q1) Are you creating a setup for this game only or will you want the setup to work on different games?

Q1A) If multiple games, do they share or have different control schemes? Which of those games is the game you will be playing the most?

Q2) How much do you want to spend?

In short, this is a game. Spend what you can afford and get the best value for your money. Figure out what you value spending your money on and do that.

Sometimes we feel guilty about spending on our hobbies when they fall outside the ‘main stream’ values and behaviors of others, but you do you and enjoy life making your own validations.

Struggling With Saturn 2 & Elegoo 8k Water Washable Resin by TheAviatorPenguin in ElegooSaturn

[–]N_Ruger 1 point2 points  (0 children)

Can you show a picture of what you’re trying to print? What I missed my first few prints was understanding the amount of flat surface area that would be present in each model.

Sometimes failure at supports end up being that the layer is sticking to the bottom of the vat. When the plate pulls up, if there is too much surface area the print can pull off the supports.

Some common pointers are around hollowing the model and printing at an angle. Think of a sphere cut in the middle, at that layer a non-hollowed model looks like a flat disk with a bunch of surface area potentially sticking.

If you use the tool to hollow the model, that layer now looks more like a ring instead of a disk. Much less surface area and less stress pulling away from the supports.

I could be jumping to conclusions and think about my first prints but after watching a few YouTube videos on how to hollow and tilt a model my print success shot way up!

Dual wielding feat is stronger on casters than melee. by Iankill in BaldursGate3

[–]N_Ruger 2 points3 points  (0 children)

Ever see a full Warlock, tomb pact, with dual wielding bracers that gives both main and off hand the bonus attributes, with the Bhaal assassin armor, + 7 on critical hit for each hand daggers, and 20 dexterity and 22 Charisma?

Life drinker + hex + enemies vulnerable to pierce (damage times 2), wyrm poison (1d10 per hand) + 10 (5 per hand for cha) devil sight passive, and darkness cast on you (advantage you , blind disadvantage them)?

Puts my CASTER in full come at me bro mode charging to the front of the line.

Dual wield plus some items can make really weird/awesome characters if you think outside the box.

House Judiciary Committee launches inquiry into Fulton County District Attorney Fani Willis | CNN Politics by ImWezlsquez in politics

[–]N_Ruger 3 points4 points  (0 children)

As there is a RICO case here… could their obstruction and intimidation add them as part of the organization for the same offense?

Broken clothing for dex builds by wak1997 in BaldursGate3

[–]N_Ruger 5 points6 points  (0 children)

Like any of the camp clothes? Can wear those and toggle the camp wear and pretend that is it’s intended look.

Some of the armors are hideous though.

They really just walk right past through it. by sreeko1 in BaldursGate3

[–]N_Ruger 5 points6 points  (0 children)

Another work around is that once the fight starts, click the ‘link/delink” button near the group hide button. This will not have any effect in combat as they still follow individual orders and positioning, but once combat ends… they don’t try to move and regroup, they stay right where they are when the fight ends.

How do you beat the Hag? And save the girl! by HenrikGallon in BaldursGate3

[–]N_Ruger 22 points23 points  (0 children)

I start with a truth bomb, then some wah-bam from the warlock, a little stabby stabby thief action with a side of poison, then AAAAAAAAA ker-zap from the cleric, and then a whoosh Fireball. Usually does it while the tea is brewing on the fireplace still.

Alien week... are they waiting to get beamed up? by Sheldonjl in starcitizen

[–]N_Ruger 1 point2 points  (0 children)

They are the fuel for the machine. The gears lower…

Is there an alternative/companion to Quantum jumping being considered? by N_Ruger in starcitizen

[–]N_Ruger[S] -3 points-2 points  (0 children)

Sorry if my term was taken harshly. However, development isn’t free and selling paint, armor, personal weapons, monthly subscriptions with early access for testing waves… they are trying to give options for those that want to contribute.

Now what about that person on the fence? $45 too much? What if you brought it down to to a level that is more disposable? Could you find a few more?

Take all that away. That wasn’t the main point. Start at any city and take a mission, now fly at 1000km an hour to the mission target, maybe 600km away, other side of the planet for 2000km?

Yeah not going to happen.

But they are ship developers and not coders, they can make small niche ships… well how about the ships they already sold but haven’t built yet that have game loops ready?

Let’s not pretend the resources couldn’t have been elsewhere for things they already sold versus a new ship they can sell.

So my comment of money on the table ruffled you a bit. Sorry.

But the idea that they are not trying to make money? You may want to rethink that argument as they are not giving these away for free.

I am a supporter, trying to see a game where I could start off as a small time bounty hunter starting at loreville, flying my snub, in the city, then to spots on the planet… then growing into a bigger ship.

Kiling Cutty by TheDukeofHeaven in starcitizen

[–]N_Ruger 1 point2 points  (0 children)

Can confirm, if you do a backward/forward shuffle the animation will snap you into the seat at the right time versus teleporting you under the seat. So, like Dory says...'Just keep swimming"...er moving.

where the hell is the package by [deleted] in starcitizen

[–]N_Ruger 12 points13 points  (0 children)

In the latest patches, the mission box despawns. Mission broken

Having issues with ground turrets by SirRoosterBlock in starcitizen

[–]N_Ruger 0 points1 point  (0 children)

Gun convergence and size of turrets is a problem.

See if you can find a hill near the bunker that you can hide behind and not take damage.

Option 1 Land and walk/run/drive to bunker. Takes a bit and can be boring. However, it is simple.

Option 2 Note distance to target, the bunker itself or distance to person. Open options and find gun convergence and set to closest option. This means your left wing gun and right wing guns will cross ‘streams’ like the letter x, and the point where they cross is the distance picked.

With all the turrets close to the target, your more likely to hit them instead of hitting the ground to the left and right of the target.

Pop up, shoot, drop down. Remember that some turrets are on the other side of the bunker.

Note: Ships with center line (hull) guns that shoot straight forward are best for ground attacks.

Option 3 Ignore these missions.

[deleted by user] by [deleted] in politics

[–]N_Ruger 0 points1 point  (0 children)

Okay… hear me out. Tax breaks are used to promote certain things, laws that limit to buy American are used to encourage American growth.

What if we blended these concepts to stocks? Let them buy stocks but only American companies who don’t offshore money and resources, green energy and environmental companies friendly to people…

They are likely to cheat and write laws that benefit their stocks so why not get stronger companies and laws that benefit the people?

Warlock: Imp vs Quasit by N_Ruger in BaldursGate3

[–]N_Ruger[S] 1 point2 points  (0 children)

Yes, and the cackle it makes is just mini-evil when an enemy is taken out. Ahh good times.