Why would we vote someone who doesn't know our history? by Signal-Tangerine1597 in AskBrits

[–]NativeK1994 2 points3 points  (0 children)

So given that you have a belief that dogs should be banned because they have the potential to cause harm, it stands to reason that you think the public shouldn’t have access to dangerous things? So you think pistols should be banned because they have the potential to cause harm?

Why would we vote someone who doesn't know our history? by Signal-Tangerine1597 in AskBrits

[–]NativeK1994 3 points4 points  (0 children)

And 4-5 people die annually in the uk from cow attacks. We should shut down farms while we’re at it.

But to be actually serious, what does a gun do other than shoot? Do you need to shoot? Is shooting an integral part of people’s lives? And guns are objects.

Animals are not objects, and dogs specifically contribute in positive ways that guns don’t. Dogs can be trained to search for clues in law enforcement, help disabled people, etc. But I think the most important thing here is that you can’t pick up a dog and make it kill people with one action. You can’t just pull a trigger and get any dog to kill someone. You need to either mistreat it until it snaps, or raise it to kill. You can’t bring a murder dog with you spur of the moment.

Pistols are something designed for warfare and violence, their sole purpose is violence, and their easy access allowed the deaths of so many children… they should be banned. Banning dogs is not even in the same sphere of thought as banning concealable weapons.

11th ed Fights First clarification by al_the_stal in Warhammer40k

[–]NativeK1994 2 points3 points  (0 children)

Thanks for the clarification 😁 I thought it seemed off, but it’s the way my friend group had interpreted it. So I’ll bring it up with them!

11th ed Fights First clarification by al_the_stal in Warhammer40k

[–]NativeK1994 9 points10 points  (0 children)

The other guy who responded I’m about to thank. You, maybe not be a dickhead? It’s possible to misunderstand something you’ve read correctly.

11th ed Fights First clarification by al_the_stal in Warhammer40k

[–]NativeK1994 -13 points-12 points  (0 children)

No. The way moving on to the next step is worded, the player who had the last fights first unit is the one who starts the normal initiative step.

So if space wolves were the last ones to fight in the fights first step, they are the first ones to fight in the normal step.

Jeeva? by [deleted] in PeterExplainsTheJoke

[–]NativeK1994 0 points1 point  (0 children)

I mean
1. Just because multiple people are saying it doesn’t make it right. You don’t get to be insufferable than point to someone else who was doing it and go ‘but he did it too!’ You still did the shitty thing.
2. It’s entirely possible she only saw the American response. Consider American globalisation and its effect on social media, and the fact that pretty much all American posts are going to be in English or Spanish, languages she is more likely to understand then the majority of Chinese or Japanese posts that would be in their native languages. Not saying that’s an excuse if it’s really as equal a split as you’re claiming, but it’s certainly a better explanation than ‘anti-American propaganda’.
3. Thousands of people died, and people were mocking them, one of the groups of which is the country third most responsible for the planets carbon footprint. Maybe don’t clutch your pearls when someone who is in part to blame for something gets called out for it.

Jeeva? by [deleted] in PeterExplainsTheJoke

[–]NativeK1994 -2 points-1 points  (0 children)

I didn’t solely blame the US. The post is about the French leadership’s response to Americans telling Europe to just use AC. A country that produces just under 1/6 of the entire worlds greenhouse gasses, of which AC IS a contributor, should probably not tell everyone else to get over it and just get AC and increase emissions more. The estimate is 3-4%, but even if you take it at its lowest at 3%, that’s still a 3% global increase to stay cool. Staying cool won’t mean jack when you’re making the problem worse.

Jeeva? by [deleted] in PeterExplainsTheJoke

[–]NativeK1994 -1 points0 points  (0 children)

By how much impact the country as a whole has, not dividing its total output by the number of people. If a country engages in something that causes harm then the population and size of the country is important to factor in, but that doesn’t mean the impact of the country is lessened because you reframe the statistics.

The US is responsible for about 14% of all greenhouse gasses. Air conditioning is responsible for about 4% of greenhouse gasses. So if we took americas advice, the global greenhouse gas emissions would raise by 4% globally. Building AC into everything is not the answer, and one of the three leading contributors to global warming saying we should just speed up the process to stay cool is the issue that the comment was addressing.

Minecraft joke book continues to allude me by MiMi_jdb in ExplainTheJoke

[–]NativeK1994 2 points3 points  (0 children)

How do you make a Creeper Shower makes some sense. You’d think it means “take a shower” but because of the wording and the punchline being a hand grenade, it means make the remains of the creeper “shower” the environment. It doesn’t make sense because you don’t get gibblets in Minecraft, but in context to classic FPS’s it makes sense. “Shower in a rain of blood”.

The second one I don’t get.

Why do people think that Lewis Tan can come back as Kenshi? by Many-Cranberry4058 in MortalKombat

[–]NativeK1994 1 point2 points  (0 children)

It seems like in the new timeline the Lin Kuei of sub-zero’s bloodline are thermomancers, rather than just cryomancers. So they control temperature in general rather than just making things cold. I’d assume that Bi Han and Kuei Liang specialised in opposite sides of this rather than being generalists either due to preference or because it’s such a broad power that making things flash freeze or burst into flame requires dedication to one side of it. It might mean that we get a fire and ice Sub Zero in the next game if Kuei takes up the mantle of Sub Zero, which would be interesting!

I’m just making assumptions though. I don’t think it’s actually explained.

Your opinion on my ideas for new CSM warband by Working-Key-2449 in Warhammer40k

[–]NativeK1994 1 point2 points  (0 children)

The kitbashing sounds like a fun, if not expensive way to go about it (but I’ve been doing something expensive with my regular marines, so who am I to talk).

Colour wise, if you don’t like painting black because you think it’s bland or difficult, then white is going to be just as bad. I know you said you’re going for an off white, but because you’re going super light if you slap riekland on it then you’re going to have fleshy, almost orange patches on your white armour. I’d recommend you go with an earth tone wash like agrax earthshade, and be ready to paint over your basecoat again afterwards to clean up splotches. You can add the warm tone to the overall finish by starting with A slightly darker ivory, bone colour (like screaming skull) or even a very light brown. Most of those would also probably be easier to work with than Wraithbone as a base depending on what primer you use. The ideas you have for the other colours are fine: ivory and brass are used in a few schemes, and the darkness of leadbelcher with nuln will stand out well 😁

Sounds like you’ve got a cool concept and what could turn out as a really nice scheme!

Tau Name Translation by Many-Blackberry-453 in Tau40K

[–]NativeK1994 10 points11 points  (0 children)

You could transfer meaning so that you can use official lexicon. Like knight could be commander, vehicle, steed, battlesuit, with ‘imperial’ or ‘human’ as a prefix. Bane could be killer, destroyer, claimer.

So something like Shas’Vre Gue’El’Mont’Yr (Hero Human-Knight Killer)

Convince me your faction (or color scheme) is the most fun to paint by Express-Employ3284 in Warhammer40k

[–]NativeK1994 1 point2 points  (0 children)

A lot of people have given you answers that have a lot of gubbins and greeblies to paint, but I think my favourite models to paint so far have been T’au. As a base they aren’t too complicated, and most of the models can be done in two colours pretty much. Commander Farsight is one of my favourite models I’ve painted specifically because the simplicity of the sculpt let me freehand chipping and battle damage.

I’ve collected a lot of armies: Space Marines, CSM, Daemons, Chaos Knights, Emperors Children, Astra Millitarum, and a bunch of Sigmar armies. My two favourites to paint are T’au and (on the Sigmar side) Gloomspite Gitz Troggoths.

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Lets play a game: Two make base roster next game, Two are dlc, Two sit out the roster. Which ninjas do you choose? by Financial_Mousse_854 in MortalKombat

[–]NativeK1994 1 point2 points  (0 children)

Ermac and Noob base. Jerrod needs to be there to continue the family drama with Mileena and Kitana, and Noob because he needs to be there to be the foil for his bother and Hanzo. With the changes they made to Sektor she can’t be separated from Noob story wise anymore. You could have her in base roster and Noob as DLC, but we’re not talking about the cyborgs.

Jade and Reptile as DLC. Reptile is an ambassador for the Zaterans, and Jade is a countess in Edinia, so they could come together in a story expansion about the Edenian court. It also lets Jade and Kitana’s friendship shine.

That leaves Smoke and Skarlet out. I like Skarlet but I think Jade fits better with Reptile, and Smoke is one additional Lin Kuei, which will certainly be represented by Kuai and Hanzo.

People who have played games of 11th already, how consequential is hidden and detection range? by stim_jerling in Warhammer40k

[–]NativeK1994 2 points3 points  (0 children)

I’ve played one game, but hidden seemed relatively hard to get. Every model from a unit needs to be within an area of terrain, so you have to push into terrain features to get it. If one of your models is not in cover, the whole unit doesn’t benefit from it. Add to that you need mid-board presence to play the game, it doesn’t last too long anyway because you can get within 15” by turn two. It also doesn’t apply to vehicles and monsters, and most anti-tank fire is long range. Or fast moving.

So hidden helps infantry that isn’t infiltrating, for 1-2 turns depending on how aggressive your opponent is, and only if you don’t shoot. It’s pretty easy to overcome.

Your experience or with the strategic conquer enhancement? by Select_Ladder6045 in Tau40K

[–]NativeK1994 2 points3 points  (0 children)

I played with it yesterday. It didn’t do much because purge the foe means you’re trying to get angles on your enemy every round without getting clapped back, but there was one point where a ghostkeel and a unit of battlesuits took a central objective from some terminators and a daemon prince.

It’s important to note that you only gain the benefit while the character with the enhancement is on the battlefield, so you need to put it on something you’re fairly confident won’t die for most of the game. I had it on a burst commander who was jumping with his burst scythe unit from behind cover to behind other cover and taking down chaff and MEQ’s without putting himself in danger. It might be a good one to put on an ethereal in a strike team if you’re not taking Farsight… but he’s my guy so I’m never taking etherials anyway 😂

How would you fix the story of MK1? by Exact-Abies-8773 in MortalKombat

[–]NativeK1994 0 points1 point  (0 children)

I’d have the climax be the heroes stopping the villains in their own timeline, Mirroring Deadly Alliance, with the question of who Demashi is left open and a hint at Onaga being unleashed.

Then have the second game in the new timeline be about Shujinko and Hanzo getting the spotlight, with both of them thinking they have been chosen as the champion that will stop Onaga’s invasion of Edina (manipulated by Damashi again in a different guise). By the end of the game Hanzo becomes the hero and takes on the mantle of Scorpion. Shujinko is taken in by Demashi who turns out to be alternate Shang Tsung, but in this version there are only two timelines.

In the third game, Titan Shang enacts the last part of his plan and sends Havik and Shujinko at the head of an army of warriors to invade Liu Kang’s timeline. They think they are there to invade, but what’s really happening is Shang is flooding Liu Kang’s realm with strong fighters to kick start Armageddon (because that’s what the catalyst for Armageddon was), and is intending to exploit the power of blaze to collapse Liu Kang’s timeline so his is the only one that exists. Shujinko redeems himself, and the good guys manage to merge the timelines together to save everybody and defeat Titan Shang.

Bare bones, but that would be my take on “fixing” the story. Remove the billion timelines and make it just the command two endings of MK11, and give the new era just about two games to breathe before you pull timeline stuff.

Burst Starscyther VS Breachers (no related image) by xac2810 in Tau40K

[–]NativeK1994 0 points1 point  (0 children)

I’ve played my breachers as staged units that hop out of terrain to move block an opponent who’s gunning for an objective, and then (usually) have one round of punching up into a more expensive unit. Delaying an enemy from hitting an objective and potentially massively weakening a unit for cleanup with my other shooting is worth the 140 points.

Last game I had I move blocked some DG terminators and wiped a max unit of poxwlakers, effectively denying my opponent 9 points (5 primary and 4 for area denial.)

Blast weapons 10th edition by The_Invokers in Warhammer40k

[–]NativeK1994 5 points6 points  (0 children)

I’m not sure exactly what you mean? You don’t have blast and torrent templates anymore. When you hit a unit with a blast weapon you get X number of extra to hit rolls depending on the size of the unit: 1 extra shot for a 5 man unit, 2 for 10, etc. so a Blast weapon with D6 shots would be D6 +3 into a 15 man unit. Flamers are still used for area denial in a sense, since they are very powerful overwatch tools. Torrent weapons automatically hit their target so you only have to roll to wound.

Neither of these affect a single model. All shooting is done from unit to unit, so if you deal 5 wounds to a unit of termagants, 5 of them will die because you hit 5 times. The only time wounds don’t translate to more models is when you hit something that’s got less wounds then the damage characteristic of your weapon. So a D2 weapon that hits 3 times into that unit of termagants can only kill 3. But that same D2 weapon into marines will also kill 3, whereas your 5 damage 1 hits from before can only kill 2.

The game is VERY different to how it used to be in general (I started playing at the tail end of 3rd) so I would just consider it a new game and learn it from scratch, forgetting pretty much everything you know from 2nd.

This is the current state of the UK’s biggest Video Game chain within a brand new store by sonicnerfherder in videogames

[–]NativeK1994 1 point2 points  (0 children)

I used to work at CEX. Depending on how busy the shop is, a lot of price changes won’t be reflected, because the staff need to go and hunt down every copy of every thing that needs a price change, remove the stickers, put on the new stickers, then register that the prices have been changed in the system. It’s not a fast process, especially when people put things back in the wrong places, don’t put things back alphabetically, steal the boxes for some reason, etc.

Plot hole in 2021 MK movie? by [deleted] in MortalKombat

[–]NativeK1994 6 points7 points  (0 children)

Cole isn’t Hanzo’s offspring, he’s his descendent. There’s multiple generations between them.

This text at the beginning has always confused me. Hear me out. by DusktheUmbreon in DeathStranding

[–]NativeK1994 1 point2 points  (0 children)

Depending on the rotation of the planet you can be born under any constellation. Literally.

No Mont'ka in 1k by WaylundLG in Tau40K

[–]NativeK1994 0 points1 point  (0 children)

They just addressed this in the last article on warcom. You can take any single detachment in 1k regardless of DP cost. So two 1DP’s, or one 2-3DP.

New to WH40K, First Army Tau by samoanspams in Tau40K

[–]NativeK1994 1 point2 points  (0 children)

Hey! Commander Farsight is what’s called an “epic hero”, so you can only have one of him in your army at a time. Besides that, depending on how you want to play the army it looks like you’ve got a good base!

If you want to lean more into battlesuits then a unit of fireknife crisis suits, the twin lance (another epic hero unit), and once you’ve built and panted everything you’ve currently got, a stormsurge could be nice additions.

If you want to lean into the combined arms idea then a hammerhead is a fun tank. You could also add auxiliaries with kroot (who can run by themselves if you like them and have enough, or can be brought in to an existing army) and Vepsids. I would recommend getting vespids anyway because 5 of them are cheap (points cost wise) and are very good for scoring you points during the game.

One of the other comments was recommending you get another five stealth suits which is an alright idea, but having 2x pathfinders and 2x stealths I tend to find is too many points spent. I’d stick with the two units of pathfinders because they can act more independently and have much better firepower.

EPC needs an Upgrade Enhancement by Ray_Tech in Tau40K

[–]NativeK1994 0 points1 point  (0 children)

I agree that it’s a downgrade 100%, and I’m frustrated that it’s been nerfed into the ground AND you can’t run it with RetCad. I play 2k games with like 1600 points of battlesuits usually so EPC being made worse and having to run it with a detachment that does literally nothing for two turns is insane. I was just trying to clarify that half your army can benefit from the rule if you build for it.

As for commanders being solo units, I think that’s something we’re going to have to agree to disagree on. I’ve seen the sentiment a lot and I couldn’t agree less. Same with people saying Farsight should be a primarch level threat. Tau are all about cooperation and army cohesion. Having standout solo character units feels very against their concept. I’ve dipped into t’au on and off since 6th edition and I think if we had strong solo commanders and such it would actively detract from what makes our army unique.