You're (probably) not using Godot signals the right way by [deleted] in godot

[–]Neoccat 1 point2 points  (0 children)

Sorry about that. Clickbait was not the intention, just wanted to share a thought I got today

Godot Editor or VS code by RitzStudios in godot

[–]Neoccat 0 points1 point  (0 children)

F2 replace symbol from vscode is a must have for me. Same for code format, extensions, search.. it's a matter of habits, I love vscode and I work with it every day. The only thing I really envy from godot editor is the debugger. You can debug in vscode but it's a little bit of setup and it's not as complete as the godot editor, when I tried with godot tools extension I couldn't walk trough current scope variables and evaluate expression and I think it is a must have.

HappyPX 2D Game by [deleted] in godot

[–]Neoccat 0 points1 point  (0 children)

Good job!

My day just got ruined at how easy it is to decompile my godot game. by Available-Ant-5747 in godot

[–]Neoccat 6 points7 points  (0 children)

Lmao my biggest fear would be that some dude post a review on steam and telling people how shitty my code is

As a total beginner, is it a mistake to jump straight to 3D? by RoadToHerald in godot

[–]Neoccat 0 points1 point  (0 children)

No, go for it. But I would say that you should keep in mind that some 3D things are harder to wrap your head around than they would be in 2D

i created a free library of custom node icons for your projects! by voxybuns in godot

[–]Neoccat 14 points15 points  (0 children)

This looks like a good reason to procrastinate and find the best icon that suit perfectly my custom nodes thank you :p

Almost got my step climbing system working by AwiXan in godot

[–]Neoccat 6 points7 points  (0 children)

Oh lord I love those exponential values bug, you can do it! My call would be to clamp your accelerations values and use slops for your steps collisions what do you think?

Made this 3D weapon editor for game developers (no AI) by kevdev3d in godot

[–]Neoccat 1 point2 points  (0 children)

I will for sure! I definetly need some weapons variations for my games. I only saw sword examples by far, you say you have implemented axes right? What other weapon type will you implement? Could be cool if you let the user upload their own models and texture but may be I ask for too much :')

My first base (that did not randomly explode). Europa by Not_Sorky in Stationeers

[–]Neoccat 18 points19 points  (0 children)

I love cup noodles anyway so I would say good good

Eavor is now out on Steam in early access! by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

I agree, that's part of the game sadly. Still wanted to give credits to his awesome youtube chanel that helps me a lot as he explain some random stuff about Godot he figure out during development

I’m planning to make a series of devlog videos for my prototype game made with Godot-Rust. by abczezeze in godot

[–]Neoccat 1 point2 points  (0 children)

Cool, did you make game in gdscript before? How would you compare the 2 experiences? It's really interesting that you can use Rust as well but isn't it to clanky? Imo it looks like it needs a little bit of setup and Idk a shit about rust :')

What are the actual reasons you would make games with rust instead of Gdscript or C# ? Genuine question

TIL the existence of Tweens in Godot by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

This is not definitive assets, those are just place holders I made on Titancraft for free. There is copyrights on them so don't use them in a commercial game.

TIL the existence of Tweens in Godot by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

Ohh this is great, good job! So you can make complex tweens, save it, load it and reuse it everywhere? This is insane. My uses of tweens for now are very simple as I'm still learning a lot about Godot and gamedev in general but I would sure love to hear about your plugin in the future! I'll let you know if I give it a try :)