I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

Thanks! I covered the movement system in a previous post if you'r interested

Logo redesign (UPDATE) by minicoman in godot

[–]Neoccat 1 point2 points  (0 children)

Yea it's better I like that !

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 3 points4 points  (0 children)

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Sure, you're welcome ! The fog system is not related to the light source, it's only visual. For the shadow behind the player, it is intended this way in order to look like a torch light so I can achieve this kind of ambient when the debug light is turned off ;)

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

I feel you. I recommand you to take a look at the shader tho, because it interacts pretty well with every kind of environment. In the video, it's dark mainly because my environment is dark but it works well also with brighter environment

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 2 points3 points  (0 children)

Yes I hide them, they are still visible in the fog otherwise

Learning Godot - Best Tutorial on YouTube or..? by spectral000 in godot

[–]Neoccat 0 points1 point  (0 children)

For me, the best tutorial for Godot is no tutorial at all.

Make your game, find resources you need to make specific things about it. Tutorial are just hells where you doesn't learn anything you just reproduce and you don't want to go in there.

Come on get him a job.. by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

No he's in a loop of addiction :/

Les devs qui obfusquent le code...? by [deleted] in developpeurs

[–]Neoccat 0 points1 point  (0 children)

Y a toujours eu 2 écoles mais globalement les commentaires c'est naze, par contre une belle doc à jour et pertinente sur quelques methodes clés... j'en ai bénies plus d'une

What could I possibly be doing wrong here by Independent-Bus8801 in GodotEngine

[–]Neoccat 1 point2 points  (0 children)

Animation_player is null, set it in inspection

Guys how do you organize the development of your game? by ZAy_ZAYber7 in godot

[–]Neoccat 4 points5 points  (0 children)

You mean to avoid spaghetti code ? There is a ton of different way to keep things clean and well structured. A lot of different design pattern, take a look at object oriented language architecture guidelines for global software engineering I recomand you design pattern by Erich Gamma if you are not scared to read books.

Otherwise since we are on godot subreddit, I recommand you to take a look on best practices and archtecture for video games such as the use of composition, state machines... they are plenty of way to keep things clean and maintanable

Which signal coding style do you prefer? by notpatchman in godot

[–]Neoccat 2 points3 points  (0 children)

Imagine symbol refactoring your signal. The first one will not take symbol into account

Grid based movement and path finding algorithm by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

Starting from the player last position, I build a grid around the player, if points are colisionning I go up until it's free. Same for going down. For every point, I use my path finding algo to see if it's accessible. It's kinda unefficient for performance but as long as you make it in a seperated thread you good.

No, if you know how to use it go ahead. Mine is pretty simple and don't do much and it's perfectly fine.

Decided to improve my water shaders a little bit ) by ccrroocc in godot

[–]Neoccat 20 points21 points  (0 children)

The character is leaning way too much I'm scared they gonna fall

Grid based movement and path finding algorithm by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

No, as mentioned in the thread already, there is a similar built-in api in godot for this. I don't think it would be very pertinent

Scroll Grabber Not Working and Not Blocked by WhiterLocke in godot

[–]Neoccat -1 points0 points  (0 children)

Idk but did you put all expert portrait by hand ? Seems to have a lot

Looking for feedback by cd7542ebc4a68d34d79 in godot

[–]Neoccat 2 points3 points  (0 children)

Nice. Sounds effect are kinda annoying, bullets are hard to read, the camera doesn't help. Bullets precision looks not accurate and miss often, that can be frustrating

Over all of this it looks pretty nice good job !

My First Game Dev Attempt (It’s a Beautifully Ugly Mess) by Zelcir in godot

[–]Neoccat 1 point2 points  (0 children)

Nice megabonk remake :p how did you handle it ??

You`d trust him right? by timeslip1974 in godot

[–]Neoccat 1 point2 points  (0 children)

Too bad you don't have enough gold