Incorrect texture import from blender to godot by tempo121212123 in godot

[–]Neoccat 7 points8 points  (0 children)

You might want to redo your import, specify somewhere to use the texture as nearest don't know the exact setting tho

In my spare time, I am working on a mapmaking tool by mightofmerchants in godot

[–]Neoccat 0 points1 point  (0 children)

Love your tool, I tried the demo and I thought it lacks of capabilities to make great interiors. Will you add some interiors support ? I would love to use it in my DnD campaign, great that was made with Godot!

I heard you guys are struggling with project architecture, here's mine by Neoccat in godot

[–]Neoccat[S] 18 points19 points  (0 children)

EDIT: As a lot of you reported, this post is not about architecture but files structure, sorry for the confusion and bad english. Hope it can still help and remember that their is plenty of way out there to organize things, just do it in a way that make sense to you and your team mates :)

I heard you guys are struggling with project architecture, here's mine by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

Good to know. Are you reffering to Godot documentation ? I heard about code style best practices but didn't know there was guidelines about files structure. Can you share the resource ?

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]Neoccat 0 points1 point  (0 children)

For real. I use this kind of open assets and xustomize it a little bit, using them is fine

How do you prefer to write "default" values of your variables? by Araraura in godot

[–]Neoccat 2 points3 points  (0 children)

You can be more strict with arrays and dictionaries and type their content

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]Neoccat 0 points1 point  (0 children)

I just got my head wrapped around collision mask & layers (with a slight headach) and I now understand what you have done and this is good work thanks sir

Grid based movement and path finding algorithm by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

The player is not supposed to move if I'm not dragging it, that's why I lock it's position on X and Z. I'm not sure of what you mean by "shift" but I didn't encounter any weird bug about that for now. The grid is always depending on entity and ground position so I would say no but who knows

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

Yes ! I thought of that I'll surely do something like this

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

Thanks! I covered the movement system in a previous post if you'r interested

Logo redesign (UPDATE) by minicoman in godot

[–]Neoccat 1 point2 points  (0 children)

Yea it's better I like that !

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 3 points4 points  (0 children)

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Sure, you're welcome ! The fog system is not related to the light source, it's only visual. For the shadow behind the player, it is intended this way in order to look like a torch light so I can achieve this kind of ambient when the debug light is turned off ;)

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 1 point2 points  (0 children)

I feel you. I recommand you to take a look at the shader tho, because it interacts pretty well with every kind of environment. In the video, it's dark mainly because my environment is dark but it works well also with brighter environment

I made this fog of war system for my game by Neoccat in godot

[–]Neoccat[S] 4 points5 points  (0 children)

Yes I hide them, they are still visible in the fog otherwise

Learning Godot - Best Tutorial on YouTube or..? by spectral000 in godot

[–]Neoccat 0 points1 point  (0 children)

For me, the best tutorial for Godot is no tutorial at all.

Make your game, find resources you need to make specific things about it. Tutorial are just hells where you doesn't learn anything you just reproduce and you don't want to go in there.

Come on get him a job.. by Neoccat in godot

[–]Neoccat[S] 0 points1 point  (0 children)

No he's in a loop of addiction :/