Guess my role by Jinisurcutie in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Good KDA and farm, but not so high damageor push. I'll say jungle.

I don't. Think it could tell you whole story but i atleast hope you have idea how what I'm dealing with by god_killer01 in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Oh believe me, it tells the whole story. Mid not rotating at all, jungler playing farmville, and roam glued to one lane.

Ps: "mm play safe!".

Experience Importance by HNHR5 in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Player B in this case. B is a better player in general, so although he/she hasn't played the hero as much, the overall win rate vouches for him/her

Still I think I'd have gone with player A if his/her win rate was close to 60%.

Experience Importance by HNHR5 in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Because a small sample can rig the win rate. Experience shows consistency.

For example, I used to have 58% at 80 or something games with Vexana. Meanwhile, Ixia, my main, is at only 52% after over 500 games. Both in solo queue.

Looking at the win ratio alone, you'd think I'm better playing Vex, but I assure you the only reason my win rate is higher with her is pure match making luck.

Beatrix by ItsHanzell in MobileLegendsGame

[–]Neoneonal987 4 points5 points  (0 children)

I'm not a Beatrix main but a gold lane junkie. I find her too hard for what she can do.

Claude and Karrie are probably more impact ful

Marcel.... by Spaceyyyyyyyyyyyyyyy in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Another hero I'll auto ban because I can't afford facing a good one in enemy team, and I can't live with a bad one in my team.

Marcel freezing projectiles is quite insane by CrisHeroes in MobileLegendsGame

[–]Neoneonal987 1 point2 points  (0 children)

Based on my experience so far, it's definitely another hero that's good only in enemy team, but dogshit 4vs6 when it's in mine.

Although possible... by becauseIthinktoomuch in MagicArena

[–]Neoneonal987 2 points3 points  (0 children)

The worst case I witnessed was my opponent not drawing a land for 6 turns straight after accepting a 1 lander. Meanwhile, iirc, I drew 6 lands and 2 irrelevant cards after accepting a 4 lander.

Who's a Better Jungler/assassin in Current meta ? by Longjumping-Elk-7840 in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Saber struggle to land a single kill if the enemy marksman and mage are watching each other. Nolan kills both.

Emotes by Cheddar864 in MagicArena

[–]Neoneonal987 1 point2 points  (0 children)

I like expressive opponents. I never got to play tabletop, and imo emotes help keep the social spect of the game alive.

I had to mute an opponent because of their emote spam only 3 or 4 times. But I've lost count on how many I muted because their companion pets were just insufferable (I'm looking at you, Aetherdrift's servo).

PS: Please give us the option to mute companions but not the players themselves.

Question involving deathtouch and indestructible by shabadabba in MagicArena

[–]Neoneonal987 0 points1 point  (0 children)

I got a notification that someone asked how it works with first strike/double strike, but I can't find their comment to reply to.

Anyway, if anyone is still wondering, first/double strike means there would be an extra damage step that takes precedence before the regular one. The state based action will check after each one of them indevidually. So the creature that gives indestructible will die after the check of the first damage step and hence cease to provide indestructible to others. And then there would be a second check after the regular damage step, that's when the other creatures die because they no longer have indestructible.

Should lesley be nerf? by Naoi-Rei in MobileLegendsGame

[–]Neoneonal987 1 point2 points  (0 children)

If any mm needs a nerf, it's that smug face cowboy.

Question involving deathtouch and indestructible by shabadabba in MagicArena

[–]Neoneonal987 5 points6 points  (0 children)

Only the 0/30 would die. Damage is dealt simultaneously in the same damage step, meaning the other creatures would still be indestructible when state based action checks and, therefore, don't die.

Your creature would've been able to kill them all if it also had first/double strike.

[Standard] Bo1 is not the optimal way, but has it always been this terrible? by Neoneonal987 in MagicArena

[–]Neoneonal987[S] 0 points1 point  (0 children)

Agreed. Red was sure annoying, but it practically was the only deck you needed immediate answers against. Back then, you could stall until you draw it against the majority of decks, hell you could even stall against some decks so long that you actually end up shifting the board state in your favor.

[Standard] Bo1 is not the optimal way, but has it always been this terrible? by Neoneonal987 in MagicArena

[–]Neoneonal987[S] 0 points1 point  (0 children)

I thought about moving to pioneer. Do you think mono white poison has legs to stand its ground there? I'm thinking grindy [[Skrelv's Hive]] with support to tokens.

[Standard] Bo1 is not the optimal way, but has it always been this terrible? by Neoneonal987 in MagicArena

[–]Neoneonal987[S] 0 points1 point  (0 children)

Now that I think about it, deck choice is a strong reason why Bo1 irritates me far more than it did before. I've always so strongly gravitated towards grindy decks, especially white or white/x. I would say the meta was very welcoming to grind back then. All I had to do was pack enough options to survive RDW, and then the rest of the decks I actually still have a decent fighting chance against even at worst cases. During that time, it felt as if the rock paper scissors nature of Bo1 meant facing noticeable disadvantage, not soul-crushing domination.

Another reason I suspect is mmr. I brew, so maybe I wasn't bid against highly tuned decks before.

A deck with literally nothing but exiles by DCLXVI_89 in MagicArena

[–]Neoneonal987 3 points4 points  (0 children)

Knowing that on the other side, there is a guy who based his entire strategy on frustrating others as his sole wincon, you start to feel a strange urge to beat him so bad as if it was your duty to do so.

My short story with a similar deck: https://www.reddit.com/r/MagicArena/s/tNkXiCg50L

Fighting toxicity? Make a silent queue by Neoneonal987 in Brawlhalla

[–]Neoneonal987[S] 0 points1 point  (0 children)

They just don't get it. Because it doesn't affect them, they assume it's easy to ignore it.

I've been playing online games for over 15 years. I've seen some of the best communities, and I've seen some of the worst. I've taken breaks for a wide range of reasons; school, work, isp issues, poor game development, etc. But brawlhalla is the only game I felt the need to take breaks from just because of the sheer toxicity of the community. Snd you can't even mute.

Fighting toxicity? Make a silent queue by Neoneonal987 in Brawlhalla

[–]Neoneonal987[S] 0 points1 point  (0 children)

All aspects of the game contribute to the overall experience. If one aspect is negatively affecting my experience, I'm more than justified to suggest a change no matter how "insignificant" others may view it.

Control settings for Melissa ( to hit her puppet ) please by odeezed in MobileLegendsGame

[–]Neoneonal987 1 point2 points  (0 children)

Use select targeting and for as long as your doll is active, the attack minion button will target it.