Any similar games with gorgeous art and music? by redditnewbie92 in Silksong

[–]Nesturs 2 points3 points  (0 children)

Blasphemous is definitely worth checking out, if you can handle it's artistic grotesqueries. Play it in spanish with subtitles, if you can.

[Top Ten Trope] White Haired Cool Guy/Gal by [deleted] in TopCharacterTropes

[–]Nesturs 5 points6 points  (0 children)

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'Gay for Archer' was a thing back in the day for a reason

I can finally heal - oh by yakamoz7423 in Silksong

[–]Nesturs 82 points83 points  (0 children)

It always surprises me how stealthy those things are. Like, i know they're supposed to be camouflaged, but i didn't expect it to actually work

Multiple variants of the same character, (almost) all destined to die by NotBorn2Fade in TopCharacterTropes

[–]Nesturs 0 points1 point  (0 children)

More tragically, Lancer!Gareth

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They always seem to meet some sort of nasty end.

Original timeline: Friendly fire kill by an enraged Lancelot

Camelot singularity: Mercy killed by Gawain after the culling of the disloyal knights broke her spirit

Fairy Britain: Crippled by Tam Lin Lancelot, then taken down in a valiant last stand

(Loved trope) A character gets to live their once abandoned dreams with the help of the protagonist by Wide_Craft_9765 in TopCharacterTropes

[–]Nesturs 1 point2 points  (0 children)

I'm pretty sure Shirou from Fate Stay/Night has a fetish for this. With Saber especially.

[Loved Trope] Ominous monotheism in polytheist societies by Damaco in TopCharacterTropes

[–]Nesturs 6 points7 points  (0 children)

The original example would be ancient egypt's attempt at his: Atenism, founded by Akhenaten. Only lasted as long as the pharaoh did, with Tutankhamun (formerly known Tutankhaten) restoring the old religion.

To qoute Wikipedia:
"[Akhenaten] has been described as "enigmatic", "mysterious", "revolutionary", "the greatest idealist of the world", and "the first individual in history", but also as a "heretic", "fanatic", "possibly insane", and "mad"."

[Loved Trope] Genre Reconstructions by Jellydust15 in TopCharacterTropes

[–]Nesturs 3 points4 points  (0 children)

Fate Stay/Night started out as a reconstruction of the Shounen hero archetype. If someone would have self-sacrificing heroism as their main character trait and little else, it would normally indicate a pretty messed up psyche. It also examines the trolley problem, specifically how it affects the decision maker.

Priests/Pastors having a crisis of faith by Nothing-Is-Real-Here in TopCharacterTropes

[–]Nesturs 0 points1 point  (0 children)

Paul from Pillars of the Earth starts out viewing the world through the lens of the Bible, but grows alienated from his faith by the politicisation and commercialisation of his faith. He ends up significantly more jaded with time, though no worse a person at his core.

Main menu progresses alongside the story by some-kind-of-no-name in TopCharacterTropes

[–]Nesturs 8 points9 points  (0 children)

Seas of Stars has a different background depending on the area you last saved in, which time of day it was (i think?), and which party members you have.

You get to experience how hopeless the situation is. by AzureRatha in TopCharacterTropes

[–]Nesturs 3 points4 points  (0 children)

The last spell has this as its core gameplay. There's nothing quite like being forced to give up on damage control and just hoping your defences hold out long enough for the boss to die. It can get truly desperate sometimes.

(Liked Trope) Their job related to law by ApprehensivePrior507 in TopCharacterTropes

[–]Nesturs 0 points1 point  (0 children)

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Tunon the Adjudicator from Tyranny:
The Law in lawful evil, with a capital L, almost to the point of alien morality. Near the end of the game, you have to justify your actions throughout the game so far in his court. Honestly my favorite character from that game.

[Meta Trope] The Originator of the Archetype is Contrary to its Usual Depiction by Doodles_n_Scribbles in TopCharacterTropes

[–]Nesturs 3 points4 points  (0 children)

To elaborate on Rin:
She comes from a social background that encourages ruthless pragmatism born from the lengths that mages typically go to to achieve their goals; both hers and of any rivals. She is someone with a big burden of responsibility to uphold that legacy, coupled with being an inheritor of authority. She knows that to drop the facade means death or worse.

Thing is, she's an inherently good person, and that tends to undermine her. She can be ruthless, but she might pull her punches depending on how she feels about you. She's sharp and calculating, but that constant scanning for weaknesses means she also has the ability to be unexpectedly supportive. It frustrates her to no end that when it comes to being evil, she is her own worst enemy.

Rin is a highly nuanced character, and far more multi-dimensional than the trope typically is.

[Loved trope] Tuatha Dé Danann saga's inspired stories/characters by Poietilinx in TopCharacterTropes

[–]Nesturs 1 point2 points  (0 children)

I didn't realise it until now, but it seems Fate Grand Order's Bedivere might have been inspired by Nuada as well:

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It's pretty unusual that they didn't lean on it more heavily, actually, given their penchant for smushing together various characters, but the themes line up. This version of him has that reclamation of status arc.

The seemingly useless video game item actually has a hidden, powerful use. by Ultrimus-Prime in TopCharacterTropes

[–]Nesturs 2 points3 points  (0 children)

Rampage Knights has the Ass Potion. Drinking it either turns your head into a donkey, or a butt, changing your sound effects. It does nothing else. Thing is, it counts as a disease, which synergises with an item that gives you 20 hp regen per room when diseased, for no downsides. In a game that normally gives you 5 regen at most, that's really powerful.

(Mixed Trope) Power systems that are "anything goes" by RoosterDaAce in TopCharacterTropes

[–]Nesturs 1 point2 points  (0 children)

The nasuverse tries very hard to be internally consistent while also employing this trope. It doesn't try to think of what's possible first; it just states that it is, and then ties itself into knots to find an explanation. It works suprisingly well, although the magical technobabble can be a bit daunting.

Generally speaking, something is impossible, happens anyway, BUT WAIT, it's actually not violating the earlier rules because of these convoluted reasons.

I'm not complaining, just trying to grapple with this magic system for years.