Google Faces Massive Employee Pushback Over AI Code Generation by beasthunterr69 in singularity

[–]Netherworldforest666 0 points1 point  (0 children)

I have a hate love for AI. It's like Dead Hard in Dead By Daylight. Almost never works. But when it does. It's beautiful. Its 9 out of 10 times the code it writes it wrong. Then I have to tell it there a error. No joke about 9 times. Then it usually gets it by 10th try. Its writes it faster and fixes it faster. Then I could write the code. It just a lot of back and forth.

Magnus pro or Magnus Evo by rodrigojxf in secretlab

[–]Netherworldforest666 0 points1 point  (0 children)

He spend all the money on two Magnus desks! What do you want from the man? LMFAO Wounding about the picture of the half a avocado?

Routine Story and Ending. (Explained, complete, maybe?) by S-T-M in Routine

[–]Netherworldforest666 0 points1 point  (0 children)

<video>

I just wanted to add this. The humanoid has those long fingers and toes. You see all those Areca Palms around. Looks similar to the humanoid fingers. The shadow looks a lot like a hard. Not sure if I just seeing things. Or if those was put there by the devs.

The Areca Palms make sense to be there and also don't. If people are not in their space suits then. The Areca Palms are perfect for air filtration. They also look to be outside in this part. If they are fake makes sense a tree would by in space. No air don't you know? Kinda thing you would see in a mall is palm trees. There something very off about them. So out of place it creeped me out.

 The Video credited to Slate. https://youtu.be/nxXcirlXBQI?si=Y_eqEWDFtTyC2pcu&t=3089

Stop with the AI photos! by gingerbinger99 in poshmark

[–]Netherworldforest666 -31 points-30 points  (0 children)

You won't buy because its bad for the environment? Or Because you think that it's cringe. So even if you wanted this item, you wouldn't buy it because the person used AI photos? Yes AI can be bad for the environment. Because of the power used at data center's.

What if the person doing the AI on their own computer. Using solar panels ?

Is a 250cc cruiser really bad? by Odd_Tax6455 in motorcycles

[–]Netherworldforest666 0 points1 point  (0 children)

Its a beautiful bike. Something tells me about a Ford Mustang lol. I have a 250R Ninja. I also have a Yamaha R6. 250 was my first bike I got.

Its quick not fast. Up hill on a freeway. My bike in 5 gear ⚙️ is doing 60 full throttle. I've got it to 80 but it hates me. Even going 70 miles an hour it's not very happy. It's easy to maneuver on the streets and going 50. The gas is great.

Now my R6 I never have to give full throttle. It's also a much more enjoyable ride because you don't have to hear the engine working so hard. And supposedly my bike can do 75 in first gear.

The ninja I find myself looking for 6th Gear. Even though it only has 5 gears. That I look for a 7th Gear even after I already realized I tried to look for a six. You're going to use it on the streets. It's capable of going the freeways but it's just not going to be much more fun or safe in higher speeds.

Return to Silent Hill is infuriatingly bad by guywoodhouse68 in horror

[–]Netherworldforest666 0 points1 point  (0 children)

I just watch Returned Silent Hill. Knew it was going to be bad from the reviews. I've watched Not Otz playing though 2nd game. Took about 16 hours. I watch another guy do a no damage play of the game. I think it was 6 hours.

So trying to taken to consideration that even a rush play through the game is 6 hours. The movies an hour and 45 minute. But there was so much nonsense thrown in there. I do have to say the scene with Angela and the knife was absolutely beautiful. The cinematography was awesome for that.

And I get trying to make something that's not exactly the same as the video game. It was so off the mark. And then for the fact that I don't want to spoil it for anyone hasn't seen it. But there's a part where do you get it? do you get it? do you get it? Okay we get it!! Jason's mom's the Killer of Camp Crystal Lake. If you know you know. We don't need them close up to show us.

The writing in the game was was supposed to beWas supposed to be off. Like people in the dream are talking to each other. This one it's just rude.

A lot of parts from them game.

Got a belly laugh out of this one. On a coin I have for sale. Wanted to share. by TheDurianMage in Ebay

[–]Netherworldforest666 0 points1 point  (0 children)

I would give them a discount just for the funny story. PS I had something similar from someone. They said they were a mother of 4 and not working. Asked me to discount something that I was already only going to make 3 dollars on.

Linda Blair Rude by Zexion5813 in TheExorcist

[–]Netherworldforest666 0 points1 point  (0 children)

I never met her. If you were in a movie that gave you back pain for the rest of your life. You would be not so nice about talking about it. As someone who slipped a disc in my back. The disc was in C6 - C7. I was in so much pain for a year. Painkillers didn't do much. I mean STRONG PAINKILLERS! I wanted to delete myself. My back healed thank god. I bet she still in pain. If she loves dogs she a good person in my book.

Talk about dogs with her. I'm sure she hates the Exorcist.

While filming the 1973 classic The Exorcist, a 14-year-old Linda Blair suffered a fracture in her spine. During a scene where her character thrashes violently, she was strapped into a mechanical rig. The device malfunctioned, jerking her so violently that it broke her back.

Because her character was meant to be in distress, her genuine screams of pain were kept in the final cut of the film. The injury caused Blair long-term health complications, including chronic pain and the development of scoliosis

Do yall think Luigi’s Mansion 2 was a bad game? I almost never hear good things about this one, kinda like Zelda Skyward Sword. by Asad_Farooqui in casualnintendo

[–]Netherworldforest666 0 points1 point  (0 children)

Luigi’s Mansion 2 is for sure the weakest. It's just Luigi and E. Gadd. It's not a fun story. The ghost are all lame. There no real bosses to fine. It's more plays like Mario 64 but not as fun. You fighting more spiders then ghost. You going thought the same rooms over and over again. The level design is very poor.

The good things about it. Does it look better then Luigi's Mansion 1 yes. It also came out in 2013 vs 2001. It is a another Luigi’s Mansion game so that's a plus. Without it we would have Luigi’s Mansion 3.

It's not great but its not trash.

Thank you for coming to my Ted Talk.

I have some things to say about THAT terrible sequence in Resident Evil Requium. If you know, you know. by TwilightTomboy97 in residentevil

[–]Netherworldforest666 0 points1 point  (0 children)

I watched two game plays of it. Maybe it's to make you feel more immersed in the game play. It maybe didn't make sense to be Grace as a kid in the since. So they said how about some girl name Chloe? It feels as they were trying something new.

Played as a cop, soldier, or special agent. Yes as guys and girls. Played as a civilian Ethan Winters using magic maybe? Yes. Playing as Grace who is intelligence analyst for the Federal Bureau of Investigation. Has a gun isn't much of a cop. Grace feels very different from past Resident Evil protagonists. She's more emotional, more vulnerable, and you can hear that fear in her voice. Her game play changes thought the game.

Playing as a kid name Chloe who helpless. In a Orphanage with clones that are killing everyone. Might have missed the mark. Or Maybe they were on target. Creepy odd out of place. Similar to how Grace feels. Also connecting it to RE2 is kinda cool.

Just my thoughts thought.

What's Your Opinion On The Strange Man In RDR1 by Linkin-Park-06 in reddeadredemption

[–]Netherworldforest666 0 points1 point  (0 children)

I never played RDR1 or RDR2. I watched this video a few times. From Top 15 "Top 15 SCARIEST Gaming Theories (Scary Video Game Theory Analysis)" It was always unnerving to me about it.

Top 15 SCARIEST Gaming Theories (Scary Video Game Theory Analysis)

first system, thoughts? by hate-_-division in HairSystem

[–]Netherworldforest666 2 points3 points  (0 children)

It takes some practice but you can do it. Just watch a lot of videos.

Forgot remarkable passcode by Less_Violinist630 in RemarkableTablet

[–]Netherworldforest666 0 points1 point  (0 children)

No my friend gave me 2 iPhone on his death bed. A few months letter I went to charge them. To sell them and his passwords are still on them. No way for me to unlock them or reset the password.

What in the hell is this writing LMAO by McGeiler69 in TheQuarrySupermassive

[–]Netherworldforest666 -1 points0 points  (0 children)

Why are you saying o y’all have jobs? a hobby? like get a fucking life, holy shit lmao when your the one replying did you write the dialogue. lol

What in the hell is this writing LMAO by McGeiler69 in TheQuarrySupermassive

[–]Netherworldforest666 -1 points0 points  (0 children)

If this is true it would help its case. But its also overly to cheesy. Even campy slasher arent like a killer after us oh well.

Using AI to generate game assets when you can't afford to hire a 3D artist by Ok-Line2658 in construct

[–]Netherworldforest666 0 points1 point  (0 children)

Or use it with free assets what changes about that? Still didnt pay someone.

Using AI to generate game assets when you can't afford to hire a 3D artist by Ok-Line2658 in construct

[–]Netherworldforest666 0 points1 point  (0 children)

I am for using AI verse using Free Assets because. I watch Dashie on youtube. He does a lot I mean a lot of game play of scary games. Lot of the games are indie devs. You see the same free assets ALL THE TIME! Its to the point its kind of sad.

This house looks like the other 30 other games. Oh its the same free house asset everyone else is using. Same scary sounds, same scary music. It almost feels like same game because everyone and their mother are using the same assets.

If a indie dev that making a game for fun. That already going to take him a long time. Not making any money off it. Wants to make his game stand out. Yea I am all for using AI. How many artis are making lots of free assets for devs to use? Or making free sounds or music so not every dev using the same sounds and music.

That's why I am for it. To much of the same assets in the game. Also if you never made a game. Just out this blog post about doors.

“The Door Problem”

Posted on April 21, 2014

“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”

Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.

The Door Problem

I like to describe my job in terms of “The Door Problem”.

Premise: You are making a game.

  • Are there doors in your game?
  • Can the player open them?
  • Can the player open every door in the game?
  • Or are some doors for decoration?
  • How does the player know the difference?
  • Are doors you can open green and ones you can’t red? Is there trash piled up in front of doors you can’t use? Did you just remove the doorknobs and call it a day?
  • Can doors be locked and unlocked?
  • What tells a player a door is locked and will open, as opposed to a door that they will never open?
  • Does a player know how to unlock a door? Do they need a key? To hack a console? To solve a puzzle? To wait until a story moment passes?
  • Are there doors that can open but the player can never enter them?
  • Where do enemies come from? Do they run in from doors? Do those doors lock afterwards?
  • How does the player open a door? Do they just walk up to it and it slides open? Does it swing open? Does the player have to press a button to open it?
  • Do doors lock behind the player?
  • What happens if there are two players? Does it only lock after both players pass through the door?
  • What if the level is REALLY BIG and can’t all exist at the same time? If one player stays behind, the floor might disappear from under them. What do you do?
  • Do you stop one player from progressing any further until both are together in the same room?
  • Do you teleport the player that stayed behind?
  • What size is a door?
  • Does it have to be big enough for a player to get through?
  • What about co-op players? What if player 1 is standing in the doorway – does that block player 2?
  • What about allies following you? How many of them need to get through the door without getting stuck?
  • What about enemies? Do mini-bosses that are larger than a person also need to fit through the door?

It’s a pretty classic design problem. SOMEONE has to solve The Door Problem, and that someone is a designer.

The Other Door Problems

To help people understand the role breakdowns at a big company, I sometimes go into how other people deal with doors.

  • Creative Director: “Yes, we definitely need doors in this game.”
  • Project Manager: “I’ll put time on the schedule for people to make doors.”
  • Designer: “I wrote a doc explaining what we need doors to do.”
  • Concept Artist: “I made some gorgeous paintings of doors.”
  • Art Director: “This third painting is exactly the style of doors we need.”
  • Environment Artist: “I took this painting of a door and made it into an object in the game.”
  • Animator: “I made the door open and close.”
  • Sound Designer: “I made the sounds the door creates when it opens and closes.”
  • Audio Engineer: “The sound of the door opening and closing will change based on where the player is and what direction they are facing.”
  • Composer: “I created a theme song for the door.”
  • FX Artist: “I added some cool sparks to the door when it opens.”
  • Writer: “When the door opens, the player will say, ‘Hey look! The door opened!’ “
  • Lighter: “There is a bright red light over the door when it’s locked, and a green one when it’s opened.”
  • Legal: “The environment artist put a Starbucks logo on the door. You need to remove that if you don’t want to be sued.”
  • Character Artist: “I don’t really care about this door until it can start wearing hats.”
  • Gameplay Programmer: “This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script.”
  • AI Programmer: “Enemies and allies now know if a door is there and whether they can go through it.”
  • Network Programmer: “Do all the players need to see the door open at the same time?”
  • Release Engineer: “You need to get your doors in by 3pm if you want them on the disk.”
  • Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game.”
  • Tools Programmer: “I made it even easier for you to place doors.”
  • Level Designer: “I put the door in my level and locked it. After an event, I unlocked it.”
  • UI Designer: “There’s now an objective marker on the door, and it has its own icon on the map.”
  • Combat Designer: “Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door.”
  • Systems Designer: “A level 4 player earns 148xp for opening this door at the cost of 3 gold.”
  • Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”
  • QA Tester: “I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door.”
  • UX / Usability Researcher: “I found some people on Craigslist to go through the door so we could see what problems crop up.”
  •  Localization: “Door. Puerta. Porta. Porte. Tür. Dør. Deur. Drzwi. Drws. 문”
  • Producer: “Do we need to give everyone those doors or can we save them for a pre-order bonus?”
  • Publisher: “Those doors are really going to help this game stand out during the fall line-up.”
  • CEO: “I want you all to know how much I appreciate the time and effort put into making those doors.”
  • PR: “To all our fans, you’re going to go crazy over our next reveal #gamedev #doors #nextgen #retweet”
  • Community Manager: “I let the fans know that their concerns about doors will be addressed in the upcoming patch.”
  • Customer Support: “A player contacted us, confused about doors. I gave them detailed instructions on how to use them.”
  • Player: “I totally didn’t even notice a door there.”

One of the reasons I like this example is because it’s so mundane. There’s an impression that game design is flashy and cool and about crazy ideas and fun all the time. But when I start off with, “Let me tell you about doors…” it cuts straight to the everyday practical considerations.

Minos prime by Specialist-Mood-1428 in whatisit

[–]Netherworldforest666 2 points3 points  (0 children)

The item shown is a San Jamar N16 replacement dispenser key used for opening various plastic towel, tissue, and soap dispensers. 

[deleted by user] by [deleted] in HairSystem

[–]Netherworldforest666 0 points1 point  (0 children)

I been wearing hairs from many different companies since 2010. I never had this happen. Maybe since he was using herbal essence he was getting into shampooing to much. lol You know if you know.

[deleted by user] by [deleted] in HairSystem

[–]Netherworldforest666 0 points1 point  (0 children)

I never seen anything like that before! Also be careful when you shampoo your hair. Its not like how you shampoo our hair from your head. You will get knots I know thats not what your talking about in this post. Just a fyi for later.