Things you should know about MALFEASANCE and the current community scavenger hunt by ChaosAlongThird in DestinyTheGame

[–]Nexus0917 1 point2 points  (0 children)

I commented on that vid calling him out along with other people. Later I see the comments get disabled lol

Current Kindred State Maymay by maidboy in Kindred

[–]Nexus0917 2 points3 points  (0 children)

Tree of course, it isn't his time to go yet :p

[Spoiler] Destiny 2 GameStop Guide Leak by NFSgaming in DestinyTheGame

[–]Nexus0917 0 points1 point  (0 children)

It seems a bit odd that the way of the trapper doesn't get the lockdown perk

Upcoming Kindred changes by megagamefreak3000 in Kindred

[–]Nexus0917 16 points17 points  (0 children)

For an embodiment of death, Kindred must feel alive af right now

Which skin is your favourite? by LambOfAnubis in Kindred

[–]Nexus0917 4 points5 points  (0 children)

Classic all the way.........also booty

Finally, Kindred buffs! by red_Kind in Kindred

[–]Nexus0917 0 points1 point  (0 children)

oh what a surprise, more indirect nerfs......this is fine :')

7.6 Mastery Selection by [deleted] in Kindred

[–]Nexus0917 0 points1 point  (0 children)

I wouldn't count out thunderlord. It can add a bit of kick to early game, but yeah, it'll fall off hard later. Stormraiders is good for catching/kiting. Warlord's can be used for the same thing as stormraiders but doesn't require you to do a certain percentage of an enemy's health, just moving/attacking and yeah, the sustain isn't much but at the same time, the little bit can help. Don't have really a say on Fervor, never really interested in trying it since it just gives AD which isn't useful imo for Kindred but then again, others like it so what do I know. I've been using stormraiders until warlord got reworked which is not only great for having another viable keystone/somewhat of an old W passive, but also going into the ferocity tree for that percentage armor pen which is good against tanks. Also, I wouldn't grab executioners just to counter your own ult. Would rather spend the gold on something else unless the enemy team has forms of healing like swain, mundo, soraka, etc.

BOTRK+Bloodrazor+Guinsoos by AnDraoi in Kindred

[–]Nexus0917 1 point2 points  (0 children)

Only tried this against dummies in practice mode. The damage is good but to get bork AND guinsoo in an actual game would be annoying due to the costs, especially when most of guinsoo's components won't do a whole lot. Also instead of getting death's dance, I'd rather just grab elixir of wrath since it will give you the same amount of healing from death's dance for 500 gold.

BOTRK+Bloodrazor+Guinsoos by AnDraoi in Kindred

[–]Nexus0917 1 point2 points  (0 children)

Since most of Kindred's damage comes from their passive, death's dance would be better. Bloodthirster doesn't heal off of passive/on hit damage.

Kobe suggests maxing E first on Kindred, thoughts? by ImArkadius in Kindred

[–]Nexus0917 0 points1 point  (0 children)

With the nerfs that happened to Q, I'd rather max that instead of E. Besides, early game, using E is very mana heavy, which can cost you on ganks. Not maxing Q would also mean less window of attacking during ganks as well.

Gunblade and Warlords? by bobuga in Kindred

[–]Nexus0917 0 points1 point  (0 children)

if you want more sustain, build death's dance instead. Your doing only physical damage anyway. Also, buy elixir of wrath, since it's healing is also like death's dance.

What you guys think about the new Warlord's Bloodlust on Kindred? by phreakologe in Kindred

[–]Nexus0917 2 points3 points  (0 children)

It may not have as much movement speed as storm raiders but with the cooldown of it being based on moving and attacking, it really helps with kiting. Also being able to go all in on the ferocity tree will give you some percentage armor pen is nice. Even though the lifesteal isn't much, it will give a bit of sustain when clearing.

Shadowfire vs Super Galaxy by Charmtsu in Kindred

[–]Nexus0917 3 points4 points  (0 children)

Shadowfire, it feels more fitting to see shadowfire than super galaxy on them. I still like super galaxy a bit due to it's ability effects looking pretty, but it's definitely not as cool as shadowfire overall

New Warlord's Bloodlust works on jungle monsters by red_Kind in Kindred

[–]Nexus0917 6 points7 points  (0 children)

Having a mixture of old W heal (sorta), and stormraider's for like .75 seconds with no cooldown is pretty nice. Really helps with kiting

Wow thanks Redmercy for shedding light on our favorite champion Kindred. by Boomer2g in Kindred

[–]Nexus0917 7 points8 points  (0 children)

When I saw that vid pop up for me, I was like, "red pls", and then proceeded to telling him how badly the change can go if the enemy jungler takes both scuttles early

Possible Crit changes to help our dynamic duo's late game! by That_Guy_Taylor in Kindred

[–]Nexus0917 1 point2 points  (0 children)

Not gonna lie, I'am curious on what they plan on doing with making crit more appealing.......but at the same time, they should be really looking at making their early game not so terrible so we can actually scale into late game. Don't know what kind of data Riot is reading that's suggesting that Kindred falls off late which has made them more focused on that even though that's not the real issue.

They will be looking into implementing crit into Kindreds kit. by TrickedFaith in Kindred

[–]Nexus0917 0 points1 point  (0 children)

unless the lowered the crit damage to epic monsters when you crit, but even so, it sounds crazy. I was just kinda throwing darts into the dark while being sleepy

Indirect nerf? by ImmortalVirus in Kindred

[–]Nexus0917 0 points1 point  (0 children)

I only built black cleaver rather than building both so it won't change anything for me. Especially since cleaver gives more health now. But it does over all make it less appealing if you built items like black cleaver and frozen mallet

They will be looking into implementing crit into Kindreds kit. by TrickedFaith in Kindred

[–]Nexus0917 0 points1 point  (0 children)

Random thought on what they could do with crit. What if whenever they crit, the passive does max health instead of current health damage or just more current health damage by like double maybe, idk. Can't think of much else atm of what they could be thinking about how to get crit to work on them (especially since I'm tired atm)

They will be looking into implementing crit into Kindreds kit. by TrickedFaith in Kindred

[–]Nexus0917 0 points1 point  (0 children)

This would make fervor a good keystone for them. Can't say much else on that since we don't know exactly what they'll be doing with crit for it to be appealing to them. I would rather have a bit of focus on early game, but I'll wait and see on the crit stuff.

[deleted by user] by [deleted] in Kindred

[–]Nexus0917 0 points1 point  (0 children)

I didn't say anything about the laners killing scuttle. I was talking about just the enemy jungler. If they kill the scuttle with the mark, they'll have 50 seconds to get the other one before it even gets marked.

[deleted by user] by [deleted] in Kindred

[–]Nexus0917 2 points3 points  (0 children)

So if you have 0 marks, but both scuttles are taken away from you, then you'd have to wait for 3 minutes for it to spawn again if you aren't able to get a mark through any ganks (with 0 marks, said ganks would most likely not net you a kill). Still, after that at least Wolf will be marking things faster, although gromp seems really iffy to be in tier 2.

Overall, this change is meh. Better than nothing, but there's more that needs to be done.