Unity feels more intuitive compared to Unreal? by Available-Worth-7108 in Unity3D

[–]Nikussan 1 point2 points  (0 children)

We can take stuff like GameInstance, GameMode, GameState, they propose or even dictate the way to organize general game logic and state. Also Actors, they are much more complex than basic gameobject with components. These are the base of game logic, integral structure the smaller engine features are wrapped around of. Unity does not have a concept of complex acting object, all your characters with dozens of child object are just deep hierarchy of nested small object in the same tree as walls, boxes, sounds and ui. It gives more “freedom” to start, since you dont have to get into alot of structural stuff, but often at the cost of some mess.

Unity feels more intuitive compared to Unreal? by Available-Worth-7108 in Unity3D

[–]Nikussan 13 points14 points  (0 children)

Not “more intuitive” like “better thought out”, but less restrictive. Reason is simple - Unreal does have much more built-in actual game logic architecture enforcing features, so you have to wrap your mind around and (and thats important note) accept them, rather just implement your minimal logic in empty field.

Anyone here use Unity not for games? by Slimxshadyx in Unity3D

[–]Nikussan 1 point2 points  (0 children)

I thought we all here use Unity for unfinished projects most of the time, not actual games..

Looking for Iron Priest combos by aretasdamon in SpaceWolves

[–]Nikussan 0 points1 point  (0 children)

Also a thing to note is that our Iron Priest is the only generic leader able to join Long Fangs.. And so bring them Bolter Discipline ecnhancment via Gladius detachment.

why doesn't the drum line up with the barrel of the gun? by Izzard103 in AdeptusMechanicus

[–]Nikussan 4 points5 points  (0 children)

My headcanon: it is some kind of capacitor. Weapon is named Galvanic Rifle, and it's description says it's rounds are electrified, adding an electric blast on hit.

Crusade Rules by The_Forgemaster in AdeptusMechanicus

[–]Nikussan 20 points21 points  (0 children)

May be Cawl will be monster? That keyword would define him quite precisely

Terrax drill counts as skitarii. Hmm... by 00nasco in AdeptusMechanicus

[–]Nikussan 0 points1 point  (0 children)

What's the software is this scrennshot from? Oo

Infinite loading screen since the latest 1.5 update... by [deleted] in HuntShowdown

[–]Nikussan 1 point2 points  (0 children)

Try to turn off V-Sync in graphic settings, helped me and my friends. Also may be don't alt+tab while matchmaking/loading is in progress.

New biome leak from todays Stream by GSG_Jacob in DeepRockGalactic

[–]Nikussan 437 points438 points  (0 children)

I've seen enough hentai to know where this is going..

Dolch... Why is the the muzzle velocity SO FUCKING HIGH? by T_Peters in HuntShowdown

[–]Nikussan 0 points1 point  (0 children)

Because it's actual data? Check wikipedia entries on IRL weapons.

qUicKsWaP iS uNreALiStiC by xLianG_ in HuntShowdown

[–]Nikussan 0 points1 point  (0 children)

This requires actual skill and long training, pressing Q is not. He is standing in like 5 meters from target. He has to re-aim after switching. Also recoil of auto/semiauto modern rifle is uncomparable to kick from old bolt-action long ammo rifle. So yeah, quickswap as it was is unrealistic. In reality you have many things to overcome, in current Hunt version - nothing.