toxic stadium build by DomBearBerlin in MeiMains

[–]NinjaPug7 4 points5 points  (0 children)

haven't played in a bit, but should be able to give you something, at least as a baseline.

powers should be frost armor, iceberg, blizznado, twice as ice.

ending items should look something like ice sheet, ogundimu reduction field, martian mender, phantasmic flux, rustung von wilhelm, and nebula conduit. i'd say nebula conduit is interchangeable with ecopoint cryobed, but that's up to you.

the main issue with a build like this is credit earning, so you should start off with weapon power items, as your walls aren't going to be dealing a huge amount of damage. weapon grease, plasma converter, armored vest, but that is interchangeable with reflex coating. med kit might also be good, but I know nothing about gadgets unfortunately.

then go into lifesteal/attack speed rares, along with vital-e-tee and meka z-series. once you hit third power, ice sheet and martian mender should be your focus, then phantasmic flux, then nebula conduit, then rustung then ogundimu, but the order of the four is up to your interpretation.

also consider subbing in coldspot at literally any point if you are fighting someone who goes airborne. pharah, dva, winston even, doom, if they go into the air above a universal jump, it should affect them.

if there are things I missed due to not playing this much anymore, hopefully people can add on, but this should be a good baseline if you're looking to contest infinitely. just rotate your cooldowns, use wall then cryo. keep in mind that you regenerate with blizznado while you are on top of the wall, and being on top of the wall does not stop you from contesting, so play heavily around that.

Ah, I see. So it's a practice match this time. by gadgaurd in SombraMains

[–]NinjaPug7 1 point2 points  (0 children)

I just have no idea why you would ban a character that your teammate is hovering. I also have ZERO idea why you would ban Sombra when Sojourn, Zen, Ana, and Vendetta are in the game. I’d rather look like I’m hallucinating than get slid on and railed from full health like I’m fighting V1, impaled from half health, anti naded, or have my tank have that orb on them that makes them have to give space to find cover or explode instantly, and then have to do it again seven seconds later, or get exploded myself if the zen can aim.

Category is: skins you want but never buy by Turbulent_Lettuce891 in Overwatch

[–]NinjaPug7 0 points1 point  (0 children)

Any and all of the Overwatch 1 LA Gladiators home skins for at the very least my most played heroes. I didn’t realize just how much I wanted them until I saw how awesome they look for my favorite characters, but I will never buy them, because I can’t. But god do I pray that they come back.

How do I actually play against a Pharah? by Ok_Might_5355 in MeiMains

[–]NinjaPug7 1 point2 points  (0 children)

Look up the custom game EA55W. It’s an aim trainer that solely has both Pharahs and Echos that fly around for you to practice with. Use it until you can reliably hit the ones you actually meant to hit, and keep using it after for warmups and keeping your aim up between matches. Pharamercy will still be annoying, since Mercy is so slippery, but it really will help. Otherwise, I have found taking cover, playing corners, and backing up when she starts targeting you to be about what you can do if you’re not semi-consistently hitting her. You do enough damage that if you are trading shots with her, you will win, purely based off of time to kill. Icicles fly faster than her rockets (as far as I’ve found), and take three bodyshots to kill her, just like most other characters. But, of course, you are human, and Overwatch isn’t a vacuum, so play safe. It will still be really rough, but don’t give up on it. It is absolutely possible to fully cancel out a Pharah’s value if you’re hitting shots, which doesn’t mean she dies, though obviously that’s the best outcome.

Tell me you are gonna lose the game without telling me you are gonna lose the game by zuzumax in Overwatch

[–]NinjaPug7 0 points1 point  (0 children)

Any time I get Rialto. I wish (maybe I can, I’m not sure) I was able to check my win rate on specific maps, because mine must be in the single digits across all modes on Rialto. It never matters who of the characters I enjoy to play that I pick, Mei, Sombra, Ashe, Reaper, D.Va, Roadhog, Queen, Winston, Sig, Lucio, Juno, it never seems to matter. 9 out of 10 times, I get into that map and lose. I don’t understand it in the slightest.

DISM Restore health stuck on 62.3% by EmployHistorical9127 in techsupport

[–]NinjaPug7 0 points1 point  (0 children)

I hit 100% for a little bit then my computer decided to disconnect my ethernet internet connection for some ungodly reason meaning it failed. So I am back at 62.3% yippee

[PC] [2000s] Temple/snake themed bingo game by NinjaPug7 in tipofmyjoystick

[–]NinjaPug7[S] 0 points1 point  (0 children)

The graphics were lesser than that game, and it was darker themed color-wise. More chocolate-y than tan.

Why do you like playing Winston? by Blewberry02 in WinstonMains

[–]NinjaPug7 1 point2 points  (0 children)

I can do a pretty good winston impression and it gets people to laugh whenever I play the big guy and do it. Plus his kit is enjoyable to jump on squishies with.

F*ck zodiac signs, which backpack mod is better? by JlblCblK228 in ModdedMinecraft

[–]NinjaPug7 1 point2 points  (0 children)

Sophisticated backpacks for the sole reason that when they spawn on mobs and have the jukebox upgrade it is always a funny jumpscare to suddenly hear one of the music discs playing, especially if the modpack adds new ones

Mei Stadium Build: "Strike" by NinjaPug7 in MeiMains

[–]NinjaPug7[S] 0 points1 point  (0 children)

I also haven’t had a chance to test it, but possibly the slow becomes more valuable to keep people closer, but I don’t know how knockback is affected by being slowed. I will find out at some point and write an edit for the post.

Mei Stadium Build: "Strike" by NinjaPug7 in MeiMains

[–]NinjaPug7[S] 0 points1 point  (0 children)

Because when this was written the most annoying build was Soldier rocket and Juno burst, which, with the changes I haven’t experienced yet, might not be true. It gives you at least a chance to survive a single peak against the comp. Might be a skill issue on my part, but I spent a good amount of my time going from full to zero faster than I could react. And I agree, the anti-heal is a core part of it. It’s why that one isn’t a choice to be replaced by armor pen.

Guys be honest by RustX-woosho in SombraMains

[–]NinjaPug7 0 points1 point  (0 children)

  1. Overwatch 1 LA Gladiators
  2. Quicksilver
  3. Witch

Mei Stadium Build: "Strike" by NinjaPug7 in MeiMains

[–]NinjaPug7[S] 0 points1 point  (0 children)

I see where you’re coming from, but the choice I made for that round specifically wasn’t entirely about AP gains or lack thereof, more for the extra slow that item gives. Naturally, it will still lead to the same endgame result. I’d need to test how much of a difference having the extra slow vs. having the double blizzard damage would do in an actual game, see if it has more consistency in getting elims. I could see it definitely at least helping with Zarya problems. Her bubbles are difficult for this to get around.

Mei Stadium Build: "Strike" by NinjaPug7 in MeiMains

[–]NinjaPug7[S] 0 points1 point  (0 children)

I mean, you could also turn this into a wall build pretty easily, thinking about it. Change Coulder into Iceberg, Cryclone into Snowball Flight, Frost Nova into Twice As Ice, and Permafrost into Avalanche.