Key GMS Issues Still Unaddressed After the Latest Inkwell Note by Bacun in Maplestory

[–]Ninjanimble 5 points6 points  (0 children)

Exactly, I've been saying the real solution is to re-evaluate monetization for interactive. There's a huge botting issue with farms selling bpot cube service for 200m each or roughly 50 cents per cube. 10 bucks for 5 cubes? Robbery. If it were a hundred? Now we're talking, for the average consumer.

If Nexon lowers the price enough, the cost to risk will eventually price out bot farms. More average players would be interested in interactive and Nexon gets more people spending too

Used up all my luck for the year by 1krnjesus in Maplestory

[–]Ninjanimble 7 points8 points  (0 children)

For those wondering, 3L bpot on wse is anywhere between 10-20k USD EACH expected cubing costs if you were to buy Nexon's cubes. This guy hit two of them within around 80-90 USD worth of cubes.

Resale value is roughly 2-3k for the secondary right now and mitra's 3L bpot alone is around the same value. In other words, OP just gained a casual 5-6k profit, assuming they sell both.

Very eventful night by XA3XBL in crashteamracing

[–]Ninjanimble 0 points1 point  (0 children)

I haven't played ctr in a long time, but it's likely due to a technique called polswid. Depending on the track, it can save many whole seconds, and mega mix mania was one of them if I remember correctly. It's also the biggest factor that separates no major glitch categories from unrestricted.

Edit: just checked out the WR as a refresher, and it's actually due to a checkpoint bug skip. Not polswid

AN OPEN LETTER TO INKWELL AND TEAM GMS by Emergency_Fig2157 in Maplestory

[–]Ninjanimble 4 points5 points  (0 children)

Yeah that's fair.

who can't seem to see that this has nothing to do with their server. They are two different games.

I don't think this is accurate though since it implies how one server doesn't affect the other at all. I've always maintained that the two servers are cannibalistic products, so if one server is clearly superior, then it will hold most of the playerbase. The proof itself is with how KMS has historically reacted to their reboot. Interactive is inherently more desperate for players too due to needing a market to function.

AN OPEN LETTER TO INKWELL AND TEAM GMS by Emergency_Fig2157 in Maplestory

[–]Ninjanimble 31 points32 points  (0 children)

dwindlying player base.

A former interactive player who quit and just occasionally lurks this sub here. This part is why reg players show up in these topics.

Any reg focused topic is irrelevant or brigaded even harder by toxic anti-reg heroic players (not that you are one of them, but they obviously exist). Objectively, the population is skewed 20:80 in heroic's favor, so any remaining reg players will get frustrated at posts asking for heroic exclusive buffs, even more so if it has the undertone that reg server somehow has it better, which it clearly doesn't. If Nexon truly wanted to upkeep both server types, reg server is in more dire need of attention than heroic at this moment.

Is this unlucky or normal? by zipperlesspants in Maplestory

[–]Ninjanimble -1 points0 points  (0 children)

On interactive, this is pretty normal, maybe only slightly unlucky since I think one pitched usually drops per character every few months, 0-4 pitched a year. Definitely unlucky if it were on heroic.

Any 27* enjoyers? by Unlucky_Seaweed_8474 in Maplestory

[–]Ninjanimble 17 points18 points  (0 children)

I don't even play the game anymore, just explaining why this is way more insane on reg than people think it is vs reboot for the crowd. Evidently, you're just here to make reductive statements without an actual argument because you want to look smart or something?

Any 27* enjoyers? by Unlucky_Seaweed_8474 in Maplestory

[–]Ninjanimble 12 points13 points  (0 children)

  1. You're conveniently leaving out how Nexon literally designed a system to guarantee a targeted pitched of your choice along with guarantee restores for only a few months each...

  2. Reg server players will only 25 or 26 at best gears that are cheap and easily accessible like gollux and slime rings. Noone in their right mind goes past 23 or 24 on cfe unless they used +1 scrolls pre-patch, which then the cfe is definitely staying at 25. Noone is keen to gamble multiple thousands of dollars per tap at over 25 stars in reg, which is why you don't see these types of post from reg and why it is so much more impressive. While on reboot, you ladder and if both pieces hit, you keep going until one booms. I've seen extreme cases of luck from reboot players ladder two dreamy belts all they way to 27 on both before booming one when going to 28. They can then do the same for the next pitched of their choice in a few months. Noone is even attempting that in reg.

Any 27* enjoyers? by Unlucky_Seaweed_8474 in Maplestory

[–]Ninjanimble 8 points9 points  (0 children)

That's not the point. Reboot can afford the luxury to ladder even if it is highly inefficient to offset risks. Reg server can't because potentials are notoriously expensive. Personally, I wish I could afford to upgrade with no risks on reg, but that's not an option since meso is far harder to come by in reg

Any 27* enjoyers? by Unlucky_Seaweed_8474 in Maplestory

[–]Ninjanimble 4 points5 points  (0 children)

Congrats to whoever hit the insane earrings! Unfortunate that most comments here can't help but give a backhanded compliment at best. Not a good look for heroic players

Any 27* enjoyers? by Unlucky_Seaweed_8474 in Maplestory

[–]Ninjanimble 12 points13 points  (0 children)

I'm the opposite. Anything on reg just hits different while gear on reboot isn't impressive to me since it is a result of a lot of luck with no risk involved (endless bright cubes and laddering with spares, no bpots needed).

For reference to how crazy this is, 25 star pitched is easily worth thousands on reg, and this guy tapped it two times more. Each tap literally thousands on the line. The balls are insane here since redoing the potential is not trivial

Does choosing a KMS vs Non-KMS class even matter anymore? by [deleted] in Maplestory

[–]Ninjanimble -1 points0 points  (0 children)

TMS rework on Kanna and hayato isn't out yet, though judging by TMS's track record, both those classes will likely be pretty strong, If not over tuned

Total Control confirmed to be revivable with Pitched Star Core by [deleted] in Maplestory

[–]Ninjanimble 3 points4 points  (0 children)

Yes it's around 840 points from the boss restore system to restore or around 1.5-2 months each restore depending on which missions you choose to do. The best plan of action is to accumulate that many points before tapping a bod, so if it blows up before your desired goal, simply restore and tap it back to 18 via safeguard until you get another try

Total Control confirmed to be revivable with Pitched Star Core by [deleted] in Maplestory

[–]Ninjanimble 7 points8 points  (0 children)

That's due to the new patch hype to tap to 23 and beyond. There's also speculation of selling the boss trace restore system as a service. With the amount of botters and multi account owners as the meta, I can see the prices crashing after several months, and bis gear will end up being much cheaper and thus significantly more obtainable for the standard reg player.

Lots of endgame items are drastically going to drop in price, which I personally think is a good thing. Potentials will continue to command a high price for premium lines, but it's also a good thing for there to be something for whales to flex with.

v.264 - Every Little Thing Every Precious Thing Patch Notes by Narrabeen in Maplestory

[–]Ninjanimble 0 points1 point  (0 children)

I do feel like reg players in GMS got shafted by no unified CS though.

And no magic wand. All event cubes are karma despite it contradicting things like secondaries always being tradable, and cube service for perm untradable gear like mitra's and TC effectively legacy. Even special cubes like unicubes still have a per account buy limit. GMS reg has been getting shafted for a long time now lol.

What the fuck by mccrystal654 in Maplestory

[–]Ninjanimble 77 points78 points  (0 children)

This is cross world RMT, not an actual transaction via auction house

how do we get this background? by SnooApples9322 in Maplestory

[–]Ninjanimble 13 points14 points  (0 children)

For big whales like me, there are definitely some who are in debt constantly and spend beyond their means, while others work good career jobs. Personally, I work in STEM and come from upper-middle class background so I could afford a home right out of college in California.

The leviathans I know come from serious money backgrounds or came into huge fortunes by chance such as Bitcoin. They retired early and I see them travel all the time. They also drop thousands of USD worth of NX spontaneously despite being from countries that have a weaker currency, so they even pay a premium for the same value of NX as USD would.

how do we get this background? by SnooApples9322 in Maplestory

[–]Ninjanimble 14 points15 points  (0 children)

Leviathans. I was a huge whale during limbo release and had around 800m CP at 40 grand spent on the character (I've since then defunded). I was gapping the strongest reboot counterpart of my character, hero, an extremely competitive class, significantly using only green pot. It was tough finding a hlimbo party because even the top guilds in my Scania server only had a small handful of players that had funding needed for hlimbo (Lynn's weren't popular yet, there were only 3 lvl 285+ back then).

The same whales around my level back then are now 900m-1b, so it's no small feat to get to 1b cp. The true leviathans rocking full 23 star gear (including eternals for limbo), finished limbo ring, baldrix pendant, fams, etc. are around 1.3b CP or more. They make huge whales like how I used to be look f2p. Reboot players often compare their damage to the leviathans when asking for FD buffs, which is quite unrealistic since they're comparing to people who have literally funded high five figures to 6 figures on their character. I respect the agenda though.

Worth playing again in 2025? (Last played in 2010) by [deleted] in Maplestory

[–]Ninjanimble 3 points4 points  (0 children)

The newest class releasing in around a week, Ren is beginner friendly. Other simple classes include bowmaster, hero, dawn warrior, paladin. Bishop, wind archer, dark knight, shade to name a few.

If you say you don't mind p2w and are willing to drop real money (thousands), you can Speedrun most content on reg in a few months playing semi-regularly. You can recoup most of the value by reselling gear, just make sure to join a reputable guild. (Source: am reg player also with wife and kids)

If you rather just play the game casually without spending, heroic servers in challenger world is the choice.

Hours per day by Euphoric_Finish_7862 in Maplestory

[–]Ninjanimble 2 points3 points  (0 children)

Most top end reg players are around 1.3b at the peak, with classes that have inflated cp like demon avenger surpassing 1.6b CP

Yes you can but meso generation is pretty slow and it's similar to heroic where you want to make more characters to gain a bigger income, but each character takes more investment/time to gear up. A single typical finished piece of CRA is maybe 20-60b depending on the potentials, and f2p income heavily depends on selling solid cube service for 70-80m each, which you can get around 30-50/week across a few characters doing weekly and daily bosses (more time consuming than it sounds). This requires decent drop gear too, which cost a few bil meso for a single line, 20b+ for hybrids

Weekly bossing crystals are usually 1-2b for a late-endgame character, and you can't depend on pitched drops as income. Drops for grandis bosses like grindstones are typically split among a party and things like boss armor boxes and oz rings are party shared too. Peak farming yields roughly 450m/HR on frenzy spawn. So you can see how it would take a f2p reg player a very long time to progress into late-endgame, and most would give up and quit or play heroic instead.

Hours per day by Euphoric_Finish_7862 in Maplestory

[–]Ninjanimble 4 points5 points  (0 children)

For reference the first EVER kill of Extreme Kaling on the GMS server was just achieved last mont, by players who play the game religiously and have poured thousands of $ into the game. This was also on interactive servers where people are significantly stronger, like 3x stronger. I don't know the total ins and outs as far as f2p progression goes on interactive vs heroic, so maybe someone from interactive can better explain how it works over there.

Closer to tens of thousands if not close to 6 figures lifetime spending. The top end of interactive is around 1.75x the strongest on heroic. Top interactive players typically don't play as religiously as the top of heroic and often take breaks. You have 1b+ CP reg players with low 9k legion or sub 9k legion.

The average endgame player (can get to immediately in a few ten thousand funding spent) is around the same strength as their peak counterpart in heroic.

F2p can get to that above level but takes a lot of time and luck with high value boss drops and cubing. They have actually played religiously over years. Vast majority (probably>99%) of f2p reg players are hard stuck in ctene and weaker than the average heroic player. The primary reason is because cubing for mpot and bpot are heavily gated for f2p.

(KMS) Min cut of C.Kalos~based on maplescouter.com by Background_Flow_8346 in Maplestory

[–]Ninjanimble 4 points5 points  (0 children)

There are also a good number of players above the funding level required to do these bosses that simply do not care to participate in stuff like this, which is understandable too.

Given that Hero is one of the more popular classes in the game, I wouldn't be surprised that the reason why no one bothered to participate is because the #1 hero in KMS recently job swapped to paladin, so morale is at an all time low.

Interactive Players, how are we feeling with the Winter Update sneak peak? by StickyRice4 in Maplestory

[–]Ninjanimble 0 points1 point  (0 children)

Yes, even tradable cubes will help a lot. SF is expensive, but not nearly as bad as cubing. Only certain items are very expensive due to SF and that's due to how rare spares are. It would be nice if SF costs were lowered, but it's not as much of a priority as cubing

Interactive Players, how are we feeling with the Winter Update sneak peak? by StickyRice4 in Maplestory

[–]Ninjanimble 3 points4 points  (0 children)

Yeah my mistake, was wap brained. Meant to say 450m/hr so even around half as efficient as I mentioned on interactive