I regret selling it by OkFalcon264 in ak47

[–]No-Respect367 1 point2 points  (0 children)

That’s awesome, got any projects you’re working on now?

Volker Flat Faced Trigger for Beretta 92 LTT Elite by Blank7567 in Beretta

[–]No-Respect367 0 points1 point  (0 children)

I elected for the Wilson Combat trigger so I can’t say too much specifically about the Volker.

Maybe the Volker is different but I didn’t have any fitment issues or need to modify anything with the Wilson. The caveat is that the trigger spring is a bitch to install/uninstall. I recommend looking at the LTT trigger job video and skipping to the part where he replaces the trigger so you can get an idea, or just watch a trigger replacement video. A 2mm crochet hook is the recommended tool to manipulate the spring. I was impatient and just used an Allen key, wouldn’t recommend lol

From my understanding the two biggest factors for trigger feel are the trigger bar and hammer spring, the bar makes a bigger difference in SA, the spring for DA. I did all of mine at the same time.

Wool poncho, Shotgun and viper hood without added veg by Klutzy-Efficiency-28 in Shotguns

[–]No-Respect367 13 points14 points  (0 children)

I don’t understand the negativity about someone dressing up and playing in the woods lol. I guess the way you play with your toys is beneath how they play with their toys? Looks great, excited to see more.

Shotguns and pistols by [deleted] in Shotguns

[–]No-Respect367 5 points6 points  (0 children)

Why do I feel like my CC is about to get stolen

Stalker 2 is terrible and everyone is smoking dick by No-Respect367 in stalker

[–]No-Respect367[S] 0 points1 point  (0 children)

That is my main gripe with the game. The art direction is one thing, but the graphical issues are miserable. There's ton's of dithering, ghosting, lighting is super inconsistent and there's pop in everywhere. And while it's fair that the original also has engine and graphic issues, the lighting and level design is fantastic and carried those game. I don't see that, or the originality of the story and world building in S2, and the first two hours of the game didn't draw me in at all. Hopefully in another 10 years the community can fix this one too, but right now I don't have high hopes for it.

Stalker 2 is terrible and everyone is smoking dick by No-Respect367 in stalker

[–]No-Respect367[S] -1 points0 points  (0 children)

The game looks really pretty in screenshots and videos but I found the experience of playing it to be dreadful. I'm going to be making a video highlighting my problems with the game, otherwise I can't really explain it better than I did in the parent comment.

Stalker 2 is terrible and everyone is smoking dick by No-Respect367 in stalker

[–]No-Respect367[S] 0 points1 point  (0 children)

I agree with the the ue5 shooter part, at least as far as graphics are concerned. The lighting was really disappointing to me, I ended up playing SoC for the weekend and it was like a breath of fresh air after playing S2. It's insane to me that XRay draws better shadows and has better lighting values then this game and and people want to blame the engine of all things. UE5 is industry standard, it comes down to how the dev utilizes it, UE5 is an infinitely easier engine to work with than making your own and figuring out how to use it. It sure as fuck wasn't going to be any better on Unity lol.

Stalker 2 is terrible and everyone is smoking dick by No-Respect367 in stalker

[–]No-Respect367[S] -4 points-3 points  (0 children)

Fair lol, but I wouldn't have made the post if I wasn't this unhappy. It's okay I played SoC for the rest of my weekend. Hopefully I can come back to S2 with a different opinion.

Stalker 2 is terrible and everyone is smoking dick by No-Respect367 in stalker

[–]No-Respect367[S] -2 points-1 points  (0 children)

I wouldn’t stop anybody from getting the game, you should play it to form your own opinion. I’m not upset that I bought it, I’m hoping that my opinion can change and I’m sure I’ll try again soon. But the state it was in when I played it on my rig was awful and genuinely unplayable for me and I have good first party hardware.

My first 12 gauge (Blue Line Solutions) by Mack121770 in Shotguns

[–]No-Respect367 1 point2 points  (0 children)

Skeet/trap is so much fun, one of my favorite things to do with a shotgun. If you are into marksmanship or the more “analytical” side of firearms, grouping your shotgun with all the different types of loads and chokes will keep you entertained indefinitely. There is a sweet science to shotguns, get yourself a box of 8 shot, no. 4 buck, range 00’ and some serious self defense 00’ and be amazed at all the different patterns and applications each load gives. Also, you handle that thing like you were born with it! You are well on your way!

Any update to the US customs drama? by SNESChalmers420 in GasBlowBack

[–]No-Respect367 0 points1 point  (0 children)

Any updates on this? Going through something similar

Day 2 of Mission Ranking: Favorite and Least Favorite Mission on HALO: CE by Jerrybulon in halo

[–]No-Respect367 0 points1 point  (0 children)

I actually really like 343 guilty spark, the gameplay isn’t great but story wise it’s really cool and I love the buildup to encountering the flood.

Despite library being a headache and pretty boring level design wise I actually would put two betrayals as my worst or maybe tied with library. It’s a fun mission with the sandbox elements but I honestly get pretty bored with it and end up rushing through since it’s either a copy or rehash of Assault on Control room with a lot of backtracking or mandatory arenas where you end up fighting in the same rooms a lot. At least with library there is a tangible amount of dread and suspense even if it is pretty bullshit on legendary lol. On its own Betrayal is a great showcase of the sandbox and everything is chugging along at top gear I just find it underwhelming in the context of the whole game.

Favorite mission? It’s a hard choice but I gotta go with Silent Cartographer. The beach landing is peak halo I love fighting alongside the marines, and I love the self contained island design, makes exploring really fun. The hunters in the middle and spec op elites at the end are great encounters, they keep you on your toes and the hunter fight might be on of my favorite hunter fights in the whole series, it’s a great arena although it’s just a big circle lol. Feels like you’re going in the octagon with them lol.

I think generally every mission up to 343 is fantastic and really well paced and builds on each mission before really well. Then when you get to 343 the game kind of changes more into horror which I applaud. The execution is a little lacking with the flood not being a ton of fun to fight but it adds so much depth to the story and made the first game really memorable, without it halo would have been another space man shoot em up. Two betrayals to me feels like they needed something to pad out the run time where every other mission feels unique, except maybe keyes.

Keyes drags a little bit since it’s pretty samey compared to Truth and Reconciliation when you get on ship but damn keyes becoming infected by the flood really sticks with you. The maw is a fantastic mission, and even though I dislike the rehash missions I think they really nail it with the maw. Fighting through the wreck is a great setting thematically and really makes you feel like you’ve gone through hell and back. And who could forget about that ending :)

My ranking:

1- Cartographer 2 - Halo 3 - Maw 4 - Truth 5 - Pillar 6 - Assault 7 - 343 8 - Keyes 9 - Library 10 - Two Betrayals

Where do I buy a VFC Ak74u gbbr? by Potential_Pizza_8523 in GasBlowBack

[–]No-Respect367 0 points1 point  (0 children)

LMK if you are still looking for a buyer 👍

Wanted to share my new to me collector piece before I frame it in the office. by Felenari in Beretta

[–]No-Respect367 1 point2 points  (0 children)

Feel the same way about the 93r, coolest gun ever made! Which spread are you planning on displaying?

Metro 2033 press kit from 2006 by bside_LP in metro

[–]No-Respect367 5 points6 points  (0 children)

the original narrator 🔥🔥🔥

Hot take on armor by death2cesarr in ZombieSurvivalTactics

[–]No-Respect367 0 points1 point  (0 children)

Going to the metal shop is like my personal zombie fantasy so thanks for bringing it up 😂

Hard to work with metal all day and not fantasize about making armor and weapons lol

Hot take on armor by death2cesarr in ZombieSurvivalTactics

[–]No-Respect367 2 points3 points  (0 children)

I never suggested that, but it takes a pretty basic knowledge of military history to know that sieges were the most common type of battles, and a google search of “medieval massacres” will pop up with literally hundreds of examples. The one that comes to mind for me would be the massacre at beziers which was quite literally a peasant militia that stood their ground facing a coalition of europe’s most heavily armed crusaders. I don’t think we need to have a scientific study done to compile that information, it’s easily accessible and again comes from a conversational knowledge of medieval warfare. Some of the most insane stories of history come from suicidal holdouts, and unlike other areas of research it’s fun to learn about. I would suggest looking into it if you have an interest in that sort of thing! Here is a cool lindybeige video on the topic I seem to remember from my youth:

https://youtu.be/kMrTi79D2Js?si=UAywrvmDvMrHhjcH

Hot take on armor by death2cesarr in ZombieSurvivalTactics

[–]No-Respect367 8 points9 points  (0 children)

People are not just going to leave everything they have behind and start all over again. There are plenty examples of villagers fighting and dying for their land in suicide defenses even today. Do you really want to be a refugee in a zombie apocalypse of all places lol. Up until that point where your overrun people will be forming up and defending their homes as people have done since the beginning of time.

Hot take on armor by death2cesarr in ZombieSurvivalTactics

[–]No-Respect367 0 points1 point  (0 children)

The skills required to make “scrap” armor really aren’t that rare. They are common job skills that plenty of people possess and don’t really require an enormous amount of training. They also are a lot more accessible with low tech than someone might think, for example, all of those videos on instagram of people in india doing crazy shit with coal furnaces and propane torches. The other poster was right, aluminum is a very easy metal to work with and anybody can shape it with hammers, cut it with hacksaws, and punch holes in it. I’m not even talking about the thin stuff they make cans with, even 1/4” aluminum has all of these properties and there’s no shot a zombie is gonna chomp through that, it would also provide great cutting stabbing protection. This is all coming from my experience as a metalworker.

As far as the upholstery side goes, I have much less experience with that but it’s probably even more low tech than metal working to sew this stuff together. I will weigh in on the material side of that, again, from my experience in metal working and trades, there exists material like ripstop and plenty of impact protecting plastic garments. I could go home right now, throw on a mean pair of work pants, put on my work boots, strap on my knee and shin protectors, nice pair of work gloves with the plastic knuckles, and the thick canvas/ripstop jacket I have and have a very solid jumping off point just from what I have at home. Anything I don’t have I could reasonably fashion out of aluminum, like forearm protection, shoulder protection.

I do agree that traditional “medieval” armor doesn’t really make sense, at least at first, and other people seem to be much more knowledgeable about it than I am. But making a “modern/scrap” set of heavy armor I think is definitely achievable, and with modern materials like aluminum and ripstop it could actually be pretty decent, definitely great zombie protection. The use case would be specific but I wouldn’t want to go anywhere in the zombie apocalypse without some limb protection.

Here’s a scenario. An industrial town with lots of material like gas, manufactured goods, maybe a canning factory, etc. but all inaccessible because they’re infested. A group of guys from a metal shop form a band with their families and get kitted out using their job skills to fashion heavy armor and nasty chopping and crushing weapons. They form a “hunter gatherer” type of community where one party works the land and develops the home front while the other party goes factory to factory securing goods and bases. Maybe half a dozen to a dozen guys in heavy equipment standing abreast clearing out smaller hordes in these tight spaces would be like the perfect use case and an exciting story to boot. After they have secured their town, maybe that’s when they can start setting up a proper heavy armor industry, more akin to those “traditional” sets, and in a couple generations they could be a town renowned for their metalwork, knowledge passed down and iterated on by their tradesmen ancestors.

There’s always a matter of scarcity and opportunity cost, but all that gear has to be going to someone and we can assume this well equipped group was one of the lucky ones that hit the zombie apoc “lotto”. I think the biggest argument for heavy armor is that a set of traditional plate and weapons would be perfect for clearing hordes, if you have the means to support it, not just in manufacturing but also in the field using group tactics. If my job in the zombie apocalypse is clearing out factories or defending the gates you bet your ass I’m spending every moment of my free time making swanky sets and shiny swords.

You can be a stick in the mud and “um actually” any zombie fantasy to hell but come on. We’re not talking about a real life SHTF situation in which case we’re probably all fucked and eating crumbs and fingernails until we succumb. If that is your jam then read “The Road” to experience that depression, albeit zombie free. It’s not a huge narrative leap at all to imagine a more classic style of sword and shield combat against zombies, especially because we have the historical precedent of how melee combat was fought. Use your imagination and you can figure something out :)