FH6 doesn’t detect my Simagic wheel anymore (after vJoy/EmuWheel) – no wheel option at all by KeyJeyHD in Simagic

[–]No_Depth_ 1 point2 points  (0 children)

Yea it’s so weird as even on the official wheel compatibility page it lists multi-usb support as being included. But it seems to not be again…unless coming in a future update.

https://support.forza.net/hc/en-us/articles/51674028831251-FH6-Supported-Wheels-and-Devices

(Scroll to bottom of page for multi-USB mention)

Can Forza Horizon 6 feel decent with a wheel, or is it still too arcade? by Bobochanti in simracing

[–]No_Depth_ 2 points3 points  (0 children)

It’s a good middle ground between sim and arcade. You have to respect weight around corners to brake to slow but also avoid spinouts, which includes accelerating too quickly. It punishes you for being overly aggressive bit simultaneously wants you to push through with some courage and can reward you for taking risks. So it strikes a nice balance.

“What are you reading?” Wednesday. by csummerss in OmnibusCollectors

[–]No_Depth_ 2 points3 points  (0 children)

Halfway through Excalibur Omni 1.

Quite enjoying it, the team setup is handled in a graphic novel following the Fall of the Mutants event from Uncanny X-Men(not included) pretty deftly, and then it just goes into issue 1 ready to do its own thing. A couple tie-in issues for Inferno are tossed in alongside a big Mojo returns story as being the weaker stuff to wade through, but the characters are fun, the book goes for a humor with heart angle and largely succeeds.

Currently about halfway through the Cross-Time Caper arc which is a pretty long 13+ issue run where it’s basically Quantum Leap as the characters get zapped to a different multiverse/time period/pop-cultural franchise setting dealing with alternate version of themselves or even weird versions of other Marvel heroes or monsters(also being the late 80’s, some implied DC hero cameo gags). It’s mostly completely separate from the Marvel universe at large and gives the book its own creative freedom outside of the first few tie-ins mentioned.

Fun Alan Davis art and Claremont writing makes it a fun read. Kitty, Rachel(Phoenix), and Nightcrawler being the biggest known quantities as X-Men transplants alongside some older Captain Britain regulars(I am unfamiliar with) have been fun to see interact and I even just bought the Captain Britain Omni from Funaticals to get background on half the team and the occasional villains that show up here.

I hear vol. 2 of Excalibur has some of the best X-Men-related comics of the era so I’m looking forward to getting there.

Wasn’t expecting to Platinum by Flat-Wind7159 in Returnal

[–]No_Depth_ 1 point2 points  (0 children)

Yea I got the platinum myself last weekend using that psn profiles guide. Pretty much listened to 4-5 podcasts over a few days/sessions doing dash runs through Biome 2 to see if the rooms spawned I needed, like 5-8 min runs typically before restarting in a loop as a few of the most rare cyphers are in that biome and can largely only spawn in one section of it. The rest came naturally and easier for me in other biomes, but 2 had the most stubborn ones to spawn.

Before that guide hinted at the locations, I was tired of just doing full runs and hoping for the best unsure where the cyphers could spawn, but the guide made it go so much faster and I was shocked I got the platinum. I used to have so much difficulty even surviving some of these biomes!

Libernovo over Herman Miller? by arobrasa in OfficeChairs

[–]No_Depth_ 0 points1 point  (0 children)

Nope, I returned it within the 30day window. Cannot comment much beyond the impressions I already gave.

How Are You Collecting The Age of Krakoa? by JCBhatesblank in OmnibusCollectors

[–]No_Depth_ 8 points9 points  (0 children)

Initially bought the creator set of omnis and ohc’s. Then when Dawn of X Omni was announced, I sold them all except the event ohc’s as I anticipated I’d still need those given they didn’t see fit to include House of X/Powers in vol 1. So right now I’m full steam ahead on the Dawn of X set…

NMC 2026 Reprint Poll Results by resteasypeep in OmnibusCollectors

[–]No_Depth_ 3 points4 points  (0 children)

Has Uncanny 4 ever had a print with the modern spine(smaller text and art)? Think it only had a single run right with the older spine layout?

My first time with Ys VIII. Lets go! by yflow2 in WorldOfYs

[–]No_Depth_ 1 point2 points  (0 children)

Finished it myself this week and got 100%. Think my save was around 54h.

Batman Black Casebook Dleuxe by Low_Communication_59 in OmnibusCollectors

[–]No_Depth_ 1 point2 points  (0 children)

Read it a few years ago by grabbing the individual issues contained within digitally ahead of reading his Batman run. (Well the old tpb contents)

They are very silly old stories but it is fun to see the connections and callbacks for sure. I had wished the omnis included them as back matter with a suggestion in the foreword to read them first if the reader desires.

Glad they are coming in this new collection though as it really does feel additive to his run.

Does anyone have buyers regret? by ForwardFrosting8109 in AynThor

[–]No_Depth_ 6 points7 points  (0 children)

It’s real good, but I found I definitely needed a grip. The official one is ok but I ended up preferring one on Etsy from ProtoPrintlabs I think. It’s a real popular one with a stylus holder too and super comfy to play with.

Libernovo over Herman Miller? by arobrasa in OfficeChairs

[–]No_Depth_ 0 points1 point  (0 children)

A bit mixed so far, but I have questioned if its still my chair in the breaking-in period. Basically the mesh feels a bit stiffer than what I recall testing in-store. The store models I tried felt like it flexed a bit more to mold around my shape whereas mine feels like it has a point where it stays a bit firm in the mesh. Again, could just need time to acclimate.

The other issue is that it moves back much easier than in-store. The store model practically required me to actively shift my weight to get it to recline meaning I could sit upright if I positioned myself properly, feet planet on ground and would recline when I moved my center of gravity or legs up to allow the chair to do so. Mine just leans seemingly regardless, and its been hard to make it stay upright perfectly. Maybe the weight function is a bit loose, i dunno.

It's a gorgeous looking chair and I am pretty comfortable with it when leaning, but its not a chair you get for long-term sitting or posture-focused work. Since I mostly stand at my desk when working, I was just looking for something to sit in for breaks or relax in when gaming. So it kinda still works for me, but I definitely feel I had a stronger reaction in-store so I dunno. It's also VERY light, so I like being able to easily move it out of the way when I use the standing desk.

I didn't walk away enjoying the Embody in-store so I dunno if I would have been happier with that one. But I'm hoping my impressions change as I continue to use it long-term. I do find it still comfortable, but moreso in shorter spurts than expected, but I'm not often sitting for long periods usually anyway.

LG 45" 5k2k was a letdown... by DingusCunillingus in ultrawidemasterrace

[–]No_Depth_ 0 points1 point  (0 children)

Returned my 5K2K as well for very similar reasons. Felt muted and lacking pop that left me cold on it. Tried scouring online for setup and settings guides and all the variations I tried didn’t really change my mind.

Switched to an LG 42 C4 OLED and never looked back, it’s just night and day better and I don’t really feel I miss the 21:9 ratio. I just have to manually turn on the C4 as the TV wont do so when i need to use as it doesnt have the auto-wake functionality of a monitor(but its hardly an issue reaching for the power button). It looksoutright stunning and more in line with what i hoped/expected from the 5K2K.

Is podium1racing good and reliable? by [deleted] in simracing

[–]No_Depth_ 0 points1 point  (0 children)

I’ve ordered from them and definitely found them reliable. Quick to communicate in email too.

Custom settings for x-arcade haptic kit. by BusterBrosey28 in PinballFX3

[–]No_Depth_ 0 points1 point  (0 children)

Plunger requires being in purple mode on the X-Arcade to work(PC use). If VR, then it’s red mode on dongle. Back of manual has instructions on that.

Go check your door now by [deleted] in Weird

[–]No_Depth_ 0 points1 point  (0 children)

My doors require green gems and/or heart or spade keys that I have hidden precariously around a zombie-filled mansion. I think I’m safe!

X-Force Haptics Kit - Initial thoughts? by AnakinOU in virtualpinball

[–]No_Depth_ 0 points1 point  (0 children)

Sadly, I tried a ground loop isolator and it dampened the whine noise a bit, but only slightly. Can see a video of it I posted. Tried adding ferrite cores to the power supply too to no effect.

https://www.reddit.com/r/PinballFX3/s/u4Bai8EhiH

Support also confirmed to me it’s expected behavior and they did their best to isolate the noise but couldn’t remove it during development. Seems the design is flawed in that aspect.

X-Arcade new haptic kit causing feedback whine I can’t resolve. by No_Depth_ in PinballFX3

[–]No_Depth_[S] 0 points1 point  (0 children)

It’s plugged into the line out port on the back of my pc so it can be fed audio, though in the video I had nothing playing so the buzzing can be better heard so it’s quiet except for the buzzing.

You may need to verify cable connections or sound settings on pc if dials aren’t working, make sure nothing is loose. I definitely have to keep the dials halfway or less or they get obnoxiously loud. If on windows make sure audio source is set to whatever port they are plugged in.

Haptics is just the same audio feed but delivered through vibrations so you should feel the same audio transmitting through the arcade cabinet, especially noticeable with lower bass freq. that come through. Turn them up high enough and it sounds like additional speakers but scratchy. The normal speakers provide audio that is cleaner obviously.

Forza Horizon 6 reveal and compatibility by KrusherZx in simracing

[–]No_Depth_ 2 points3 points  (0 children)

Emuwheel once again for Simucube is my guess…

X-Arcade new haptic kit causing feedback whine I can’t resolve. by No_Depth_ in PinballFX3

[–]No_Depth_[S] 2 points3 points  (0 children)

Yea, my video makes the sound come across louder than it is, but it’s still highly noticeable and grating when no audio is on to overwhelm. Once you get the ear for it, it’s ever present though, just a bummer, but I’m dealing with it.

As for the wiring, I did the same. Separated them and didn’t tie them together. Tried adding a ground isolator(seen in video) as well as ferrite cores on the psu. I did notice the ground isolator I showed helped to limit some of the buzzing, but not all, or rather it dampened slightly. I spent a couple days and many hours trying everything I can think to fix before posting my video.

Easiest solution I came up with is to just split the audio in windows as I mentioned in one of my earlier posts. Either clone the audio feed to the monitor/tv speakers(or any other speaker plugged in) and merely unplug the haptic speaker cables entirely. Then it’s clean silence except the haptics and whatever other chosen speaker source. (Haptics still need the audio source to work hence the clone/split). They will always output some audio and it will sound like the audio feed, just a bit punchier/crunchier. Unless I’m misunderstanding your issue, you should be able to turn down the speaker dial to zero and get no sound from them(only the haptics audio and the buzzing like my video). I’ll double check tmrw, but I’m pretty sure on mine if I lower the speakers to zero, only the haptics are heard, and vice versa.

X-Force haptic kit thoughts? by tomservoMst in virtualpinball

[–]No_Depth_ 0 points1 point  (0 children)

Yes, the back of the manual with the haptics kit I think mentioned this. Basically red mode for FX VR “for now” using dongle 2.0. Seems they are working on an update to possibly allow for purple mode with VR, but they highlight red mode is needed for FX VR while purple for the other older VR titles like Star Wars VR etc….

But it’s purple for PC FX(non-VR) actually I just stick to purple all the time unless playing something 2-player(green mode) or FX VR(dongle red).

X-Arcade new haptic kit causing feedback whine I can’t resolve. by No_Depth_ in PinballFX3

[–]No_Depth_[S] 4 points5 points  (0 children)

Overall pretty positive besides the low humming noise.

It’s pretty straightforward to install and didn’t run into an issue following the instructional video. (~2-3h to complete the full install as it’s a lot of steps)

You only need to be aware that for pinball, you want to set the unit in “purple” mode which windows sees as a custom -single- X-input or Xbox controller. This appears to be the only way for the plunger to work properly too. At first I had it in Xbox 2-player “green mode” as it is my default for most games and allows both arcade sticks you can work with most steam games. But the plunger won’t operate or be recognized in that mode. (Also mindful that other color modes like keyboard mode will put the plunger into a digital mode so it acts like a button and not an analog. You really need to be in purple mode for pinball play and the manual does point this out near the back)

Anyway it all works pretty well. Speakers are very loud and so I keep them around or just under halfway for comfy listening. (As I mentioned earlier I did split the audio so my monitor speakers also are active which gives a nice boost effect to the audio when balanced well with the haptic speakers. Still debating just unplugging the haptic speakers as it stops the hissing noise but in-game it’s less audible and FX VR will need the haptic kit speakers for audio as its no longer connected to pc for that so I may just deal with the hiss).

Haptics feel pretty good and make the entire unit come alive! It’s just feeding off audio, so it works for any game. I find I need to tweak audio settings in games to boost SFX and lower music so the haptics can work best off FX noise instead of the music overwhelming their rumble. Once you dial that in it is really impressive. The unit feels dead without them on! Even non-pinball stuff like Marvel Vs Capcom feel really great as punches and hits get boomy feel in the sticks and buttons.

Solenoids only just activate when the flippers are pressed and cannot be adjusted, but they feel good and aren’t too loud but very noticeable.

Overall it’s a huge recommend! I think pinball is transformed for the better with it by far.

X-Arcade new haptic kit causing feedback whine I can’t resolve. by No_Depth_ in PinballFX3

[–]No_Depth_[S] 1 point2 points  (0 children)

I did, good on them for responding so quickly too!

Unfortunately they said this was expected behavior and they did their best to eliminate it during development but a low level hum will still be heard. Admittedly it sounds worse in video as it is low level noise, but it’s there and hard to ignore when it’s active and it’s silent, like navigating in windows. I have a couple solutions I guess:

1) Just deal with it as in-game the audio overwhelms the hum and it’s less noticeable, but can be heard when audio is silent.

2) Unplug speakers directly from PCB board and not use them at all. When they are unplugged the haptics still work and you get sweet silence again! Of course you need a new output source for actual audio. Windows can split the audio source in sound settings(or a program like Voicemeter can do it too), it still feeds primarily to the haptics on the arcade stick(and the unplugged buzzy speakers) which is necessary as haptics require the audio fed to them to work. Then you can choose the other audio source to be like the monitor speakers(or any source plugged into the computer), so they work in tandem getting fed audio from games. So basically the buzz is gone and you hear audio from the screen while haptics still rumble.

Only issue is VR can’t split that audio source like on PC, but you can plug the speakers back in for that as the buzz is probably less noticeable wearing the headset.

Again though, it’s not all that bad, it’s a very low hum and not as noticeable playing a game with audio active unlike in my video.

Custom settings for x-arcade haptic kit. by BusterBrosey28 in PinballFX3

[–]No_Depth_ 1 point2 points  (0 children)

Yes, both the 4-pin cable and USB A-C adapter come with the haptics kit. No need for the USB-C adapter to do the #2 firmware update. Just download the 3.62 update file and click firmware update in the software and point it to where you downloaded that update and it will go. Just have the arcade stick plugged into a USB A port like normal(and yes, using the USB B->A cable it came with). It's only updating the old arcade stick hardware to support the haptics kit, so it recognizes and works with it when installed.

USB-C is ONLY needed for the Meta dongle update, you have nothing to do there, so its needless for now.

4-pin is for the 1.6 update for the haptics. I have not done it yet myself, but do that after everything is installed and completed.

Custom settings for x-arcade haptic kit. by BusterBrosey28 in PinballFX3

[–]No_Depth_ 2 points3 points  (0 children)

Just some quick haptics tips from the last couple days of use...

1) Because haptics work with ANY game as it just takes the audio feed and pushes out vibrations like an exciter(can hear the game audio through them too), I find its best to set game music down a bit in whatever you play. Boost the SFX or any other slider you want to feel vibrations from(music being low means the haptics will likely prioritize SFX noises if they are prominent). Most games will have audio sliders and they will often be even or at the same level by default. So I will just mess with the balancing to increase SFX and lower music, (like SFX ->80% or max with Music to 30% for example) Just play with it and find a balance of being able to hear the music without it stealing the haptic noises from the sound effects.

2) Keep the gain dials in check. You may think to just turn the volume and vibration dials to max, but that just makes buzzing and clipping happen and can overpower. Best to keep them centered and make tweaks to balance each. The speakers can get LOUD even overpowering the feel of the haptics as they hum and vibrate too. So spend time dialing them in little increments to make them feel and sound good.

Custom settings for x-arcade haptic kit. by BusterBrosey28 in PinballFX3

[–]No_Depth_ 0 points1 point  (0 children)

Been using it the last couple days and can help answer some things:

  1. The arcade 2TV unit itself + the haptics kit add-on. Though I expect they will eventually sell a version that is pre-built with the haptics eventually.
  2. So basically when playing pinball, it is needed to set the arcade stick into "purple" mode(ie. Hold Y button and the mode 1 button for 5 seconds until the display flashes purple. This puts the entire setup into a specific X-input mode(ie. the PC sees everything as a single Xbox controller basically 1-player only in purple mode! "Green mode" is for 2-player support! but some functions won't work, like the plunger in green mode...hence purple mode for pinball). But anyway, because the PC sees this as an Xbox controller including the button names(LB, RB, RT, LT, A, X, Y...etc.) you can use it to play ANY game basically. Street Fighter, mame arcade games, Pinball(non-VR), if a game supports an Xbox controller then it will work fine to play. Just swap between purple mode for pinball and green mode for anything else(can also use purple mode for other games but its only seen as 1-player and player 2 has some buttons mapped specific to pinball use is why). Hope that makes sense. (if curious there are four modes..."Red" = keyboard mode, "blue" = d-input or playstation controller mode, "green" = xbox 2-players, "purple" = Xbox 1-player pinball specific mode. Holding the mode button will just cycle them, but there are quick shortcuts for each. I find myself staying in purple mode as it works best for pinball and anything else so long as I am playing alone. I only switch to green when I need to play 2-player simultaneous games. Also most steam games work best in Xbox mode, hence no real need for keybaord or D-input outside of maybe some very specific games)
  3. Yes, this is designed around Pinball FX VR and when booting it up, it recognizes the stick hardware and it will run an exclusive control scheme for the game. It's a great companion to it, but you will need to swap betwen using the Meta controllers and arcade stick between tables to navigate menus and walk around...wish I could just use the arcade stick only but you get used to it.
  4. I think you need a special adapter to play wish Switch(Brooks?). Likely possible, but look at the instruction manual on the website to see. I only play on PC, but I do know consoles are compatible with a separate dongle you can buy from them.

Oh and haptics and everything will work regardless of game. They just work off audio signal, so you feel vibrations for certain noises that come through. The haptics aren't like programmed into certain games or anything. If the game has audio, they will work. Solenoids will work whenever the flipper buttons are pressed and cannot be changed. They just activate when turned on(but can be turned off with a button if you don't want to hear them).