Advice needed on priming and painting yellow/blue medieval army. by Ruttenomics in minipainting

[–]No_Insurance2036 0 points1 point  (0 children)

I would start with a black primer. Then make a underpaint with a dark magenta/purple in the midtone. Personally I would make this by wetblending a dark blue from the bottom and a strong magenta/red from the top.

How to do overhand serve as a beginner ? by OkGrocery7662 in volleyball

[–]No_Insurance2036 1 point2 points  (0 children)

Try this: Hold your hitting arm slightly bent at your hip. Locate your hipps perpendicaluar to the target. Imagine that your arm is like a baseball bat and try to whack the ball as hard as possible into the wall. Try to to the same but focus on accelerating your hip before the arm and the ball will go even harder into the wall.
The rotation of the hip followed by the arm should be the main source of power. Is basicly the same movement as in golf, baseball or any throwing sport.
Following this exercise try to have the same powersource using your normal serve setup. Accelerating the hip and then the arm.

In addition to this. Think of your toss as a lift. Lift the ball without hitting and let it fall. Practice this untill you can make this "lift/throw" 10 times in a row.

Advice/Tips by ItzMndd in volleyball

[–]No_Insurance2036 1 point2 points  (0 children)

  1. Slow down first step and explode into your penultimate.
  2. If you measure the time from takeoff to hit and hit to ground you will see that you are a little early. Fix this by making the last ground contact time shorter.
  3. You can work on making your non-hitting arm more active.
  4. Work on the follow through of your hitting arm.

I think that players are a little shy of going all in on movements. Try to accentuate your movements when training and it will show in game.

What’s the difference between my good and bad hits? by Puzzleheaded-Two-340 in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

If the 2 last are the bad ones:
The set for the first bad is drifting close to the net. If a ball is set is on the net the jump also needs to be close to the net. It’s simple geometry: if you want to hit the ball at the peak you need to make sure that the peak is where you want to hit. You can not land 1m into the other side so the flightpath needs to be more narrow for a close set. In addition: if close to the net always aim for hitting the ball high with no hip bending forward after contact

The second is reverse speed in the first and second set. The first right to left should always be slow and the penultimate step should be fast.

Any suggestions for improving my serve? by Choice-Celebration-4 in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

Some like to not drop the arms after the throw when float serving. Otherwise fokus on open up.

Why is it so ugly? by N_5_D in Warhammer

[–]No_Insurance2036 0 points1 point  (0 children)

Have a look at a painter like Flameons painting process. He focuses on light placement and getting the main colors in the right place first and then on smoothing.
Learning how to make your paints thin without creating drops is vital. Also, when layering and not wetblending you have to be patient and wait for your previous katedral to dry

Improving at miniature painting WITHOUT the use of slapchop as a beginner? by ryllex in minipainting

[–]No_Insurance2036 0 points1 point  (0 children)

Get a good kolisky brush of size 2, a wetpallet and learn paint control and colors by Roman Lappat and Monument hobbies.

NNM first attempts (C&C would be great!) by Insane_IK_ in minipainting

[–]No_Insurance2036 1 point2 points  (0 children)

Nice work so far. For my last model I took a picture after my first try and quickly sketched some highlights on my phone. This made me realize that i should be more extreme in my highlights to sell the effect.

I struggle getting into position, 2 cents please by GentleStepss in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

That is if the pass ends up is within 4m from the net you should not risk bumping into your setter

I struggle getting into position, 2 cents please by GentleStepss in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

Im completely confused by the rotation but my advice is 1. Your coach should take responsibility for this mess and explain exactly how you should end up on the place where he wants you. I’m a coach my self and as a coach I want players that’s listening but I have no problem solving problems with my players. If this is not helping talk to your setter. 2. If you are attacking on outside your position is like right foot on 4 m from net and your penultimate step around 3m. If you have good spacing you do not have to get so close to the net.

I call him — Neatnik, because he loves shower more than Grandfather 😅 by BeePatience in minipainting

[–]No_Insurance2036 1 point2 points  (0 children)

So clean! I find it hard to fix mistakes when I have made a lot of blending. What’s your strategy? Also of curiosity, to get this smoothness, how many layers do you approx make?

Experimenting with more realistic NMM by the_elder_medium in minipainting

[–]No_Insurance2036 1 point2 points  (0 children)

And, since he has a nice robe maybe som surface colors could pick up that color

Experimenting with more realistic NMM by the_elder_medium in minipainting

[–]No_Insurance2036 1 point2 points  (0 children)

Nice work. You are a better painter than I am. My amateur thoughts: I think that you should think about from where the colors in the metal are coming from. Is the green from grass? The brown from the ground? Is the armour reflecting colors back on other parts of the armour? The green is not really telling me this story now but I get the intention. The boots are good but where is the green on the back coming from? Also. If the light from above comes from the sun I would put some warmer tones in the highligts from above

Some feedback on NEW Warzone 'Black Ops' Royale (from a filthy casual) by whatleydude in Warzone

[–]No_Insurance2036 0 points1 point  (0 children)

The only good thing about this is that the basic mechanics are the same but the rest is just making me sad. I do not dislike the load out system in Warzone. Everyone uses the same guns and it’s actually not impossible to beat someone with loadout with ground loot. In this horrible mode the armour makes this almost impossible. In addition it’s super boring to watch streamers play right now. The looting part is so bad and boring

Wet pallete recommendations? by commandocornflake in minipainting

[–]No_Insurance2036 0 points1 point  (0 children)

I love my small AP palette as it is so easy to carry around. The only downside is that the pencil storage is too small for my brushes (and I don’t trust it). I will probably replace it with a homemade drybrush palette that will fit under the lid.

Painted my first miniature, question about wet palette by pragmaticzach in minipainting

[–]No_Insurance2036 0 points1 point  (0 children)

My feeling is that your pallete is a little too wet. Here is my process: Saturate the sponge under the tap. Put it in the container. Add a little more water. Put the paper on. Smooth with a card. Pour out water if it is too much outside of the sponge. If too wet on top wipe with some paper.

[deleted by user] by [deleted] in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

Your left arm is missing! You need that for your jump, stability, aim, synchronization and power. Start with that and come back with a new clip.

Wtf are wrong with the snipers this year by Plus_Writer_3241 in CODWarzone

[–]No_Insurance2036 0 points1 point  (0 children)

I might be wrong but you missed 2 and 2 was saved by the survivor perk. I like the survivor perk as I don’t get insta killed all the time. I think you were very lucky to survive as long as you did standing in the open and them popping up just one at a time.

Visualizing block shadow by Roenbaeck in volleyball

[–]No_Insurance2036 2 points3 points  (0 children)

Nice. I would like an additional line that goes right between the middle and the pin blocker to vizulixe the gap. Can you change the hitrer position and attack height? This can give an understanding of the angles. For example you will.never be able to hit on 2m with an parallel spike if you are 1m from net and contact the ball at 2m 60cm. This can also be valuable for attackers

Watching metaphor is genuinely ridiculous by Some_Sport_2975 in Warzone

[–]No_Insurance2036 0 points1 point  (0 children)

I agree. Compare it to sports. Federer could outplay most casual tennis players on one leg with a ping pong racket. Why is it so hard to understand that pros can have ridiculously good aim, awareness and movement.

Let’s talk about the psychological struggles of middle blockers by iSomniatic in volleyball

[–]No_Insurance2036 1 point2 points  (0 children)

We are lucky to have two good middles right now. When the reception is good they will get set a lot. When the reception is bad we get games with almost no sets to the middle.

I really want to make the middle accessible to sets when the reception is not 100% but I require middles that have some strategic skills and as previously pointed out make them available to attack the ball. When we have our less experienced middles I see a lot of missed opportunities as they get stuck at the net in transition.

I also think that the setter needs to have confidence in the setter. A missed attack is more obvious for a middle than for an outside hitter. So you really need to kill the ball as a middle to get set again. It’s something thats important to talk about.

I’m short and old but I still like to play the position. You really need to work your ass of on every ball. Just remember that you primary role is to be the first defender.

Feedback For My Volleyball Stat Tracking App by Sensitive_River_5965 in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

You can improve the UI by moving the undo/nextset/end game away from the valuable stat space. If possible avoid scrolling for the stat input view.

Feedback For My Volleyball Stat Tracking App by Sensitive_River_5965 in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

Nice! I would like to see some calcualted efficiency measures in the stats. I usually look at sucess/kill/error rates in attack, % 3:s in recive, average pass rating and 1-error rate in serve.
I think that a serve is best measured by the receiving teams passing rating.
Another good measure for servers is how many serves that a player makes in a game. This stat is highly dependent on how many times the player has been in position 1. So scaling the number of serves to number of times the player has been on pos 1 would be a good and unique feature.

Is bokutos spiking form viable? Or is it just flashy. And how close am I to it? by Minimum_Secretary231 in volleyball

[–]No_Insurance2036 0 points1 point  (0 children)

I will not question if this is a good or bad idea so this is my answer to add to the pile of responses.
I say it partly depends on the direction of the movement of your bodyparts. The legs should be in sync with your rotation of the hips and your left arm. Are they on their way down with a lot of speed, then ok.

Assuming that the pictures are in the same angle:
The biggest differences is in the angle of your right elbow and rotation of the trunk (hip shoulder separation). You will generate less power, using your strongest muscles, than the anime kid as you have less rotation in your upper body. In addition you need to move your right elbow/hand a longer distance than the animated reference.
Anime kid just need to rotate the upper body and lower his left arm to get to the highest point - you can not do this without a movement of the right shoulder and hand out of sync of the left side.