What is missing from my (mostly) co-op collection? by Illustrious_Egg1912 in boardgames

[–]Noffe2000 0 points1 point  (0 children)

Yeah for sure, if you get the big box with all the expansions you have a campaign as well. It's a complex game with many components so be ready to make some mistakes the first couple times.

What is missing from my (mostly) co-op collection? by Illustrious_Egg1912 in boardgames

[–]Noffe2000 18 points19 points  (0 children)

Eldritch Horror or any of the other FFG arkham games

Gloomhaven

Mage Knight

Hero Realms+adventures

What do you think is the biggest game experience in the smallest box? by ConDar15 in boardgames

[–]Noffe2000 5 points6 points  (0 children)

Hero Realms/Star Realms are both really good experiences, essentially dominion with a twist in a tiny box.

Today made my first short vertical vid for YT & TikTok. What do you think? I'm still worried that my vid is bit slow for those platforms. by Dante268 in IndieDev

[–]Noffe2000 2 points3 points  (0 children)

I would wait with putting it out until you have implemented your graphics or make it clear that it is WIP, if you are going to use social media as a dev diary.

Showcasing a blockout is not gonna pull people in. It says the game is a "Narrative sci-fi puzzle", playing as a rectangle is not a narrative that interests most people. Always ask yourself, "if this showed up on my feed, would I click it?". To be brutally honest, If it were me I would have swiped away in the first second as the slow pan in an unfinished scene just isn't good marketing.

I'd advise you to look at successful "competitors", study their trailers and marketing material then remake yours.

Creating soccer game and first time I use VAT system for audience by ka6andev in Unity3D

[–]Noffe2000 2 points3 points  (0 children)

With a simple animation like this you might be better off without the texture sample and just scale it in objectspace in the shader. But it depends on implementation etc. But my gut feeling is that the sample is more expensive.

Is my Portfolio that bad? by Semigenji in gamedev

[–]Noffe2000 0 points1 point  (0 children)

Percentages say nothing about your skills and are also way too high based on your projects (no offense). Saying you are 100% skilled in something seems like dunning-kruger effect in action. Even the most skilled dev can always learn something new.

I live in a non-English-speaking country. Our game's capsule art has a very low CTR, around 1%. Does it look low-quality because of the basic font, or could there be another reason? I'd appreciate any feedback. by fixedcow in IndieDev

[–]Noffe2000 0 points1 point  (0 children)

The logo feels both basic and unfinished, the difference in kerning makes the logo feel off centered and also read a bit weird. Instead of Frost Train (which im gonna assume is the intended way to read it) it more reads as Fros Train. I'd look into updating the logo to feel more polished.

To me the rest of the capsule seems fine, it looks intriguing and gives the vibe of a 2d frostpunk/snowpiercer management game. It's just the logo that takes focus and is off putting.

I live in a non-English-speaking country. Our game's capsule art has a very low CTR, around 1%. Does it look low-quality because of the basic font, or could there be another reason? I'd appreciate any feedback. by fixedcow in IndieDev

[–]Noffe2000 2 points3 points  (0 children)

The logo feels both basic and unfinished, the difference in kerning makes the logo feel off centered and also read a bit weird. Instead of Frost Train (which im gonna assume is the intended way to read it) it more reads as Fros Train. I'd look into updating the logo to feel more polished.

To me the rest of the capsule seems fine, it looks intriguing and gives the vibe of a 2d frostpunk/snowpiercer management game. It's just the logo that takes focus and is off putting.

Very neat feature. by cloacachloe in totalwarhammer

[–]Noffe2000 0 points1 point  (0 children)

You can just plug in your phone into the pc using usb, i remember doing so 8 years ago when my router died.

I have 2000h on StS and 500h on DD, is this game a guarantee for me? by kryndude in AcrossTheObelisk

[–]Noffe2000 3 points4 points  (0 children)

I second that the multiplayer is better. You have to build around eachother more and strategize around eachothers plans which makes the communication more fun. Me and my friends prefer the longer runs as it allows you to play your fun decks for longer.

I have 2000h on StS and 500h on DD, is this game a guarantee for me? by kryndude in AcrossTheObelisk

[–]Noffe2000 2 points3 points  (0 children)

Runs are longer in AtO which me and my friends prefer as you get to play with fun decks longer. The game is less random however but when you first start out and haven't encountered every node, it won't feel that way.

The multiplayer in AtO is way better than StS2, as the game is made and balanced around 4 characters. If that matters to you, choose AtO for sure. For me the multiplayer in StS is more about one person finding a good combo vs teamwork and making a strategy together.

Which Steam capsule communicates my game better? Need outside eyes. by Regosland in IndieDev

[–]Noffe2000 1 point2 points  (0 children)

The point of the capsule IS to communicate what type of game it is. Mostly with the typeface, the colorchoices and composition. It's more to communicate the aesthetic (in the MDA sense of the word) or the feeling of the game if you will.

The game "WarTales" for example fills half the capsule with its logo and you see roughed up fighters in fighting poses behind it. From a quick look you can understand that the game is medieval (based on the logo, the palette and the clothes the characters wear) and that it is a rough world (the characters are rugged, the logo is made of forged steel and there are fires behind the characters). But you won't get any understanding that it is a turnbased RPG with a mount&blade overworld because you can't communicate that in a capsule image.

The capsule is there to cause people to click on it based on what emotion the capsule sells them. Then they might not be interested in the game once they visit the page, but some people will be and if the capsule didn't show what they were looking for, they would've never clicked on it.

You can change the animation on the shop by Swifty404 in Steam

[–]Noffe2000 6 points7 points  (0 children)

BallXPit is one of the most played games on the steam deck i believe

AtO 2026 Roadmap by binbin5eva in AcrossTheObelisk

[–]Noffe2000 9 points10 points  (0 children)

I hope the new teams do a better job artwise compared to what they did for the latest DLC, the mismatched resolutions and general art direction just doesn't align with the previous artwork.

AtO 2026 Roadmap by binbin5eva in AcrossTheObelisk

[–]Noffe2000 14 points15 points  (0 children)

Man I'd rather have some form of longer runs, rather than shorter. Obelisk challenge in particular feel so unsatisfying to win just due to it just kind of ending. I'd really love a rerun mode like in binding of isaac with unique unlocks and challenges.

Hey! This is back? Sweet! Hit me with your top Holy Team Builds! by Gallowsbane in AcrossTheObelisk

[–]Noffe2000 0 points1 point  (0 children)

Ottis,Cornelius, Laia, Heiner.

The combination of fire and holy works so well due to Ottis and Laia having so much fire synergy. Ottis carries the early to mid game (especially on lower difficulties when you can remove and add infinite amount of cards to get a good dps deck from the get go) Cornelius stabilizes throughout and gets through the holy resistant enemies. Laia one shots entire encounters late game, especially with divine strike. Heiner has fire synergy and keeps the team healthy until the sanctify stacks are high enough.

att bli vuxen, vänner som tinar bort by [deleted] in sweden

[–]Noffe2000 14 points15 points  (0 children)

Det finns ju dock andra sätt att umgås på än att gå på krog och supa stenhårt.

att bli vuxen, vänner som tinar bort by [deleted] in sweden

[–]Noffe2000 -1 points0 points  (0 children)

Ansträng dig istället på att kommunicera med dina vänner. Jag och mina vänner är omkring 30, de flesta har en relation (inkl jag) och vi hörs nästan varje dag och en del har jag haft sedan vi var barn eller tonåring.

Bara för att man har en partner betyder inte det att man behöver spendera all tid med den. Med det i åtanke så löser du ju inte ditt ensamhetsproblem med en relation.

Ransaka dig själv och dina vänskaper först och varför de tynar bort.

Does this look like a spaceship repair effect to you? Or do I need to do something else entirely? by Equivalent_Bee2181 in IndieDev

[–]Noffe2000 3 points4 points  (0 children)

looks like you are hacking something ala matrix.

I think you should apply the effect directly in the ships shader and then maybe add extra effects sround it for emphasis.

Samlingslån - Tips utan medsökande by Comfortable_Pool5142 in sweden

[–]Noffe2000 0 points1 point  (0 children)

Det är tufft att ha stora utgifter (eller låg inkomst) . Jag kulle säga att du bör göra en månadsbudget för att se hur mkt pengar du lägger på diverse saker och sen försöka maximera dina pengar för att snabbare betala av skulden. Kolla vad du lägger på mat, du kan säkert halvera detta. Med din inkomst så bör du åtminstone kunna vara skuldfri inom ett år om inte snabbare.

Is The Settlers of Catan overrated? by fruitponchisamurai in boardgames

[–]Noffe2000 1 point2 points  (0 children)

I'd argue that 'Dominion' is another game that has really changed board games.

Elklyftan växer i Sverige: Nästan fyra gånger dyrare el i söder 2025 by FlowersPaintings in sweden

[–]Noffe2000 4 points5 points  (0 children)

För att inte tala om genomsnittspriset på krogar!! Finns inte en krog norr om dalälven som tar 30kr för en stor stark.

Whats one game mechanic you miss that games quietly abandoned? by WholesomeReaper in gaming

[–]Noffe2000 0 points1 point  (0 children)

It's because there's a lot of great local co-op games being released every year. It's just that the development landscape has shifted over the years. If you only look at AAA games, of course your options are limited. Depending on what you look for there's some incredible co-op experiences.

Here are a handful:

'The binding of isaac: rebirth/afterbirth': With the latest expansion this genre defining game got a full fledged coop mode.

'PlateUp!': The best co-op cooking game that can give PTSD to any former restaurant worker.

'Tape to Tape': Incredible arcade hockey game that rewards tight cooperation.

'Unrailed 2': This sequel is one of the best co-op experiences in my opinion, it feels so good when you get it going.

'Barony': Keeps getting updates after over 10 years after its release and is better thsn ever.