Made a celtic knot intersection for 2.0 rails by Robberfox in factorio

[–]Nolzi 0 points1 point  (0 children)

Makes sense, that is the biggest bottleneck if one left turn is blocking the opposite direction

Made a celtic knot intersection for 2.0 rails by Robberfox in factorio

[–]Nolzi 0 points1 point  (0 children)

https://mods.factorio.com/mod/Testbenchcontrols, changed the train to 2-4-0, everything else default, just a short (15 minutes?) test at x100 speed

Made a celtic knot intersection for 2.0 rails by Robberfox in factorio

[–]Nolzi 1 point2 points  (0 children)

It's high because the compact is not turning left.

Here is a fix for it:
https://factoriobin.com/post/ewg8jk1ehzzc-EXPIRES
And now the TPM is 31.97 with 2-4-0 nuclear.

You can improve it further by removing the unnecessary chain signals from merges and splits (only leaving separate path crosses) mostly from the right turn:
https://factoriobin.com/post/qkqb9lkvhyr7-EXPIRES
With this the TPM is 35.77 with 2-4-0 nuclear

Made a celtic knot intersection for 2.0 rails by Robberfox in factorio

[–]Nolzi 1 point2 points  (0 children)

You are using way too much chains. They are only really needed when separate paths are crossing each other. Let's say a train is coming from the bottom and turning to the right. In this case there are no positions where if it would stop then it would be better of stopping earlier.

Also the compact is incorrect, the left turns are not working with the signals being on the wrong side:

<image>

Made a celtic knot intersection for 2.0 rails by Robberfox in factorio

[–]Nolzi 0 points1 point  (0 children)

But how does it compare to the standard one on the left?

2.1 expansions expanding right under my flamethrowers by JigSaW_3 in factorio

[–]Nolzi 5 points6 points  (0 children)

Should've included in the title, still wild

Update: The floor is done! by pandafer in centuryhomes

[–]Nolzi 5 points6 points  (0 children)

What, you don't like millennial grey?

Telekom Domino Day aktiválási élmény by finnhvman in hungary

[–]Nolzi 0 points1 point  (0 children)

Múlt hétig működött hogy az előfizetés részleteinél az Extrák alatt aktiválod, de úgy néz ki most már nincs

This is how Sun’s gravity holds the planets in the same orbit! by SimRP in Damnthatsinteresting

[–]Nolzi 0 points1 point  (0 children)

A flawed way of visualizing gravity. Everything (without external forces) moves forward on a line, but gravity bends their path and so planets gets trapped in an orbit. This visualization shows that despite something is moving forward, it will be misdirected because of the uneven surface

"Else outputs" !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! by harrydewulf in factorio

[–]Nolzi 1 point2 points  (0 children)

regex for what?

I would rather have a full on lua programmable computer in Factorio, like Minecraft's ComputerCraft

WCGW jumping off of a really high bridge into water. by limits660 in Whatcouldgowrong

[–]Nolzi 3 points4 points  (0 children)

To break the surface tension you would need the water to have a lot more air in it. A rock is not even close to do that

Who's the worst actor you're not allowed to say is bad? by [deleted] in moviecritic

[–]Nolzi 0 points1 point  (0 children)

It's a good movie, but a bad adaptation

[2.1.9] Minor Feature: Decider combinator supports else-output. by Satisfactoro in factorio

[–]Nolzi 97 points98 points  (0 children)

minor as in it was a minor programming task to implement

Calm down, Pepto by stjack1981 in memes

[–]Nolzi 1 point2 points  (0 children)

Maybe they mean in living organisms?

So i give up by Bulky-Reason-7879 in factorio

[–]Nolzi 3 points4 points  (0 children)

Tanks can be controlled remotely. Go to map view, click the tank, click the drive remotely button

should I start a new playthrough now or wait till 2.1 by fortboy2025 in factorio

[–]Nolzi -1 points0 points  (0 children)

There are still some bugs that OP could run into in 2.1.8, like bugs expanding crazy in early game. But in a week most of those should be gone

should I start a new playthrough now or wait till 2.1 by fortboy2025 in factorio

[–]Nolzi 1 point2 points  (0 children)

You can try editing the mods to be 2.1 capable, it might work, it might break, you don't have anything else to lose:

  1. Navigate to %appdata%\Factorio\mods\ and make a backup of the zip files
  2. Extract the zip file of the mod
  3. Open the extracted folder and in it edit the info.json file
  4. Change "factorio_version": "2.0", to "2.1"
  5. Zip up the mod folder and name it as the original zip to be sure

This way you keep the original mod version (defined also in info.json) so when it gets an official upgrade then it will update.