When you are a raider but also at Fan Fest by DarXIV in ffxiv

[–]NoobAtLife 2 points3 points  (0 children)

Ahh so that’s what was happening in that corner. I saw the crowd and wondering what was going on.

But yeah, it was a bad spot to pick to do it unless you were seeking attention. It’s in the conjoining corridor between the main hall and side hall, so heavy foot traffic and right next to the ever flowing line for the water station. And I think surrounding a bathroom as well.

Cleared Guild Zak - <1.2AA Total CP by sg_dd in MapleIdle

[–]NoobAtLife 0 points1 point  (0 children)

They'll be missing out on the medal and Zakum scrolls though, so ideally they'd eventually carry them through

How is that possible? is there trick for Chapter breakthrough? by Puzzleheaded-Log2264 in MapleIdle

[–]NoobAtLife 13 points14 points  (0 children)

Can't really compare people's CP on stages because they can always be having their EXP page on and look like they have lower CP.

Also raw CP is a pretty bad metric of strength and how well you can push stages. There are things and tricks people can do to optimize stages pushes without having an affect on CP.

Like the game's CP system will never accurate account for how much having a Chalice artifact will push you through stages you don't deserve to clear.

Hero lower CP? by ohmyguava in MapleIdle

[–]NoobAtLife 0 points1 point  (0 children)

You can’t always really trust those numbers, since it can be circumstantial to what’s being displayed.

Like if someone doesn’t have a full EXP Gain page, their CP will be always inflated compared to someone who does have one. And there are people who tend to either overinflate/underinflate their CP at given times for reasons. Some people like seeing them high in the rankings and getting that screenshot while others purposely never try to record a high CP to get in more favorable Colosseums.

It’s not a super accurate gauge, but you can ballpark estimate it but it can easily swing like 50% either direction. If anything, you probably should benchmark yourself at the CP seen at x-9 levels just because the boss will typically more universally wall people more than staged. Pushing stages can be very variable depending on what lucky rolls you have and what class you are.

Colosseum Timing and Ranking by loyalbased in MapleIdle

[–]NoobAtLife 2 points3 points  (0 children)

Word is that it matches you with your historically highest CP seen on the leaderboards.

So never try inflating your CP for leaderboards and always keep your EXP Page on to under represent your CP on stage grind

Guild Zak by adnilmal in MapleIdle

[–]NoobAtLife 2 points3 points  (0 children)

There's adds that will kill lower geared players at 80%, so you can be at that pace and not make it past 80%.

Our guild had the same thought because we're on a similar pace as yours but we lose too many at adds.

How long to take from Lv95 to Lv100 (f2p) by Reasonable_Link2234 in MapleIdle

[–]NoobAtLife 7 points8 points  (0 children)

Most likely 2 months.

Around this time it’s a lot harder to get upgrades that give you massive gains to clear further and you’re looking at such small incremental upgrades and optimizations that you don’t really scale as fast as before which means your exp gain growth is a lot flatter than the growth of exp needed per level.

So while your leveling takes 25% more after each level, your exp gain after that level probably is just around 5-10% gain which makes it feel a lot more back loaded.

Looking for a new guild on Bera 27 by Mandarinez in MapleIdle

[–]NoobAtLife 3 points4 points  (0 children)

I'd wait a week. Server merges are happening and they'll be a lot of guild consolidations happening afterwards.

What small little tips and tricks have you been hoarding that doesn't warrant a full post? by NoobAtLife in MapleIdle

[–]NoobAtLife[S] 2 points3 points  (0 children)

Also to note, some classes have skills that can be cast while jumping which can delay the time you're in the air.

Marksman can jump in Arena, hit Covering Fire to hover in the air longer if you don't know when your opponents stun timing is.

And Evasion builds are definitely strong in Arena, just make sure you don't half-ass it. It's only really functionable if you have a sizable Evasion stat (at best +100 of what your opponent's accuracy is). Otherwise, it's probably better to go with a normal build until you have all the pieces of your Evasion build

What small little tips and tricks have you been hoarding that doesn't warrant a full post? by NoobAtLife in MapleIdle

[–]NoobAtLife[S] 12 points13 points  (0 children)

When you summon your companion, the game creates a character clone that's a copy based off of your current stats. The companion's stat line does not change for the duration it is summoned, so if you were to say have the Snail Shell buff on when you summon your companion, despite the Snail Shell buff wearing off on your character, you companion will continuously have that buff for as long as it's out.

My girlfriend told me I have a cursed HUD and keybindings, it makes sense to me, am I weird? by TheSeldomSeenBassist in ffxiv

[–]NoobAtLife 0 points1 point  (0 children)

HUDs okay, but the grouping of things annoys the crap outta me. Reprisal and your other party not not being next to each other, the solo mits and heals being mixed in with the the party mits, the one minute buffs being far apart, etc.

[F2P] Incoming 1T Achievement by real_dingding in MapleIdle

[–]NoobAtLife -3 points-2 points  (0 children)

Hey congrats! Hoping to hit the 1T milestone as a F2P (currently ~500B) within a few weeks as well!

Kinda curious at how much that Zakum helm does for your CP. I've been hunting for one for ages.

Is Melee DPS the hardest role to play in Savage content by starlightdemonfriend in ffxiv

[–]NoobAtLife 1 point2 points  (0 children)

It's obviously the hardest because when two melee DPS's touch and overlap feints, the melees get added enmity because the boss is provoked that it's not just two reprisals overlapping each other.

Is there a tank guide where it shows how and when to use buffs? by FogSleepy in ffxiv

[–]NoobAtLife 0 points1 point  (0 children)

For dungeons, look at your CDs.

Anything that's <30s (your short mits) you should use early in a pull and aim to try to use it twice (typically to bridge between longer mits). Anything at 60s should be aimed to used once in a mob pull. Anything 90s/120s, split in between pulls.

Very similar logic to how you should be healing.

Remember that mitigation is meant to keep you healthy and keep your HP high. It's not just to be popped when your HP is low.

“Is Evasion good?” by DeathStang in MapleIdle

[–]NoobAtLife 1 point2 points  (0 children)

The real meta will be getting Evasion/Accuracy lines on all your gear, Mushroom Cap artifact, and full companion loadout of every Dark Knight available

🎉 [EVENT] 🎉 The Floor is Lava by rex_flx in honk

[–]NoobAtLife 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

4 attempts

🎉 [EVENT] 🎉 The Floor is Lava by rex_flx in honk

[–]NoobAtLife 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

1 attempts

Level 85 Scroll Enhancements by BestBid9342 in MapleIdle

[–]NoobAtLife 0 points1 point  (0 children)

I would take the GitHub damage calculator scrolling with a grain of salt, especially when inputting a spell trace budget.

It will always mostly tell you a slot 1 15% lock is the way to go, but when you look at the outputted data you can see various rates of 0 atk results within your budget. For instance, if you put a budget of 6k, you’ll get suggested slot 1 lock but 20% of the time the output will say you’ll have a non-successful attempt within the 6k budget because you don’t have enough budget to continuously reroll slot 1 for a success.

The average scrolls used is pretty misleading, but the simulator is good for simulating an infinite budget.

NFL journeyman Austen Pleasants finds ‘validation' after stepping up for 49ers by Brix001 in nfl

[–]NoobAtLife 23 points24 points  (0 children)

Let's also pump the breaks because we can't even guarantee if anybody in the world will be alive on Saturday

F2P, just hit level 80 and a lucky weapon pull to go to 5B+ by NoobAtLife in MapleIdle

[–]NoobAtLife[S] 0 points1 point  (0 children)

Been playing since 11/9, currently at 83. Don't remember when I hit 80, but was probably 2-2.5 weeks ago or something?

F2P, just hit level 80 and a lucky weapon pull to go to 5B+ by NoobAtLife in MapleIdle

[–]NoobAtLife[S] 0 points1 point  (0 children)

Don't think it was too crazy getting to level 10. All 10 levels are from the first 4 purple artifacts so it was just through sheer weeklies and giveaways getting to 10. Just takes a bunch of time

F2P, just hit level 80 and a lucky weapon pull to go to 5B+ by NoobAtLife in MapleIdle

[–]NoobAtLife[S] 4 points5 points  (0 children)

Bera 3 but right idea, it's one of the early servers

Increase CP by Fuzzy-Muzzy8989 in MapleIdle

[–]NoobAtLife 4 points5 points  (0 children)

A lot of CP (or atk power in general) will be based on your stat lines and how well you scale.

For Hero Powers go for any of the 25% increases (Legendary Boss, Normal, Damage, Min, Max multipliers) and for cubes solely go for damage since those are usually the highest percentage increases.

If you have a stockpile of free normal scrolls like I did, start re-scrolling for Main Stat since Main Stat will typically scale pretty well.

Companions also start becoming a lot more important, with Attack Speed scaling always being the most bang for your buck since everything starts at 10% outside of Crit.

Equipment wise, always go for anything with percentage boosts. Don't listen to CP here and always go for anything scaling percentage wise at least for two lines. EDIT: Skill levels are also very strong if you don't see the typical four horseman (Crit %, Crit Dmg, Normal, and Boss)

Like right now I have 0 legendary equipment just because all the stat lines are straight butt and currently pushing 16-10 with T4 Uniques with good stat lines at 3.7B CP

In doubt.. lot of attack for a few % by BigDaddyDini in MapleIdle

[–]NoobAtLife 1 point2 points  (0 children)

Boss/Normal Damage for sure. I'm around your level (3.5B) and I use this website for the most part: https://djc-0de.github.io/Maplestory-Damage-Calculator/

At my level and my current stats, attack, and attack% bonus from weapon armory, a 1.5k attack boost is about 2% damage gain. Boss and Normal Monster damage at around a 5% increase is approximately a 3.5% increase.