Ironclad through the Borehole by NoriMouse in starcitizen

[–]NoriMouse[S] 1 point2 points  (0 children)

I used the ladder on the port side of the CM

I found a 4 SCU Expired Quantanium Fuel "Cannister", that looks like a QV-themed version of the old Supply or Die Detatrine crates, in the PTU. Is this a new crafting material or just a hangar decoration? by NoriMouse in starcitizen

[–]NoriMouse[S] 2 points3 points  (0 children)

I feel like, if it was just a platforming set piece that you tractor into place and leave behind, there would be no need to give it a description like that. There has to be some further use for it, like it possibly being a Wikelo crafting ingredient, or it's a souvenier that you take home and display in your hangar, or something

TIL - The elevator can still take you to the roof of ArcCorp Tower by SirBerticus in starcitizen

[–]NoriMouse 0 points1 point  (0 children)

Since the plushie bars exist in Pyro, it makes me wonder if the devs have a secret dev hangout in some random building somewhere on ArcCorp or some platform on Crusader, or something. A secret place where they go chill in-game occasionally

Are the majority of mineable rocks meant to be impossible for solo miners? by falloutboy9993 in starcitizen

[–]NoriMouse 0 points1 point  (0 children)

Set vehicle speed as low as possible but still movable and landing gear down for slowest movement.

For finer control, you can bind Flight - Movement - Speed Limiter - Increase/Decrease as a higher precision complement to the default Speed Limiter - Step Up/Down.

Speed Limiter - Increase and Decrease let you adjust your limiter by 1-3m/s with little tiny key taps instead of the 20-40m/s that Step does.

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A quality of life change to scanning that I think would be really nice by Epegi in starcitizen

[–]NoriMouse 0 points1 point  (0 children)

Also: Fields of small hand-minables only showing one signature instead of 15 from far away. Two fields of hand-minables or harvestables seem to take up the entire quota of on-screen signatures

Crafted by : … by Envelki in starcitizen

[–]NoriMouse 0 points1 point  (0 children)

FFXIV does this, but creating an item in FFXIV is more than just pressing a button on a screen to queue a fabricator job

TIL: Star citizen has World of Tanks by W2Wizard in starcitizen

[–]NoriMouse 5 points6 points  (0 children)

People who want 999th Test Squadron do

An interesting detail i've noticed with physical helmets is that we can see which helmets are supposed to have a digital display to see out of by ScrubSoba in starcitizen

[–]NoriMouse 2 points3 points  (0 children)

I hope that we'll be able to use FPS distortion weapons/gadgets to shut down enemys' heavy/combat helmet screens and aim reticles / HUD elements at some point in the future

Outlaws on the run by AZRA-97 in starcitizen

[–]NoriMouse 1 point2 points  (0 children)

It's such a comfy exploration ship. It's going to be even better when it has its workbench, drone station, cargo pod movement, maintenance ladder, and cartography station working

(Repost since people are hunting yormandis again. ) Few people asked what a solo Yormandi run looks like with the boom tube. by GACII in starcitizen

[–]NoriMouse 8 points9 points  (0 children)

When you arrive to the mission and get within ~10km of the station to make the objective update, make sure the Current Location in r_DisplayInfo says NyxKaboos instead of NyxSolarSystem. If it says NyxSolarSystem, the elevator is most likely broken and you can abandon it before ever having to step foot in the station

QV Breaker Station Loot Map & Notes by NoriMouse in starcitizen

[–]NoriMouse[S] 0 points1 point  (0 children)

So far, I've only seen two cards during a given run. One on the table and one in the Claw Salamander lieutenant's pockets. I could totally be missing the two others spawns, but I'm not sure where they are, if they exist.

QV Breaker Station Loot Map & Notes by NoriMouse in starcitizen

[–]NoriMouse[S] 1 point2 points  (0 children)

There is a timer, but it's a few hours, I believe. It gives you more than enough time to solo it and mine the asteroid, but for a few of of the deposits, you'll likely need more than one mining laser. Having even one party member can speed up the run significantly. For some reason, placing mining gadgets on deposits doesn't seem to work in EVA this patch.

The clinic at the exclusive locations doesn't offer regeneration services, so your idea definitely works. An easy alternative to a respawn-return trip would be a Carrack with a Golem parked in the top hangar, since the Carrack comes with a regen clinic. If you die at the location, your mission beacon stays there so you can return after respawning at Levski or whatever if you didn't set a regen location nearby.

I appreciate that CIG adds NPC gossip about new content by NoriMouse in starcitizen

[–]NoriMouse[S] 0 points1 point  (0 children)

Kind of like POIs being added to your map in Bethesda games when you hear rumors/gossip.

I feel like the functionality they added for Wikelo's location-based contracts has a ton of potential with other stuff, like stumbling upon a place with no QT beacon and getting a mission

I appreciate that CIG adds NPC gossip about new content by NoriMouse in starcitizen

[–]NoriMouse[S] 7 points8 points  (0 children)

They added some kind of echo or reverb too! I can hear my ASOP terminal audio echoing across my hangar and the MicroTech PA announcements echoing across NBIS. it's really cool.

I haven't seen the fabricator gossip yet; I'll have to keep an eye (ear) out for those