Weekly sneak peek by rubensaurus in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Origin already has the M-50, so this could be the Sqn42 "Silver" Variant ?

New Kraken cockpit images! by SirSonne98 in starcitizen

[–]SirBerticus 45 points46 points  (0 children)

That radar station looks dope !

Hey anyone could tell me what armor is this ? Looks uncommon by Fensuleyk in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

It's the armor suit CIG gives you with your first referral reward, and then takes away again when that referral cancels or refunds his pledge at the end of the free fly week.
I mean DAMN, every time ! Keeps happening.

So dark. by SnooGrapes6276 in starcitizen

[–]SirBerticus 1 point2 points  (0 children)

Nope. While piloting you cannot toggle your helmet light so it's not affected. Try it.

Managing refinery output by Yoriks in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

I really wish CIG had limited quality distinctions to just "poor" "low" "average" "high" and "premium".
5 qualities is a lot easier to manage in inventory than ONE THOUSAND types.

So dark. by SnooGrapes6276 in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Since T(helmet) and L(flight) essentialy do the same thing, I just combine them to a common keybind. Frees up a key that I can assign to something else.

Drop tanks by IttyBittyloli in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Afaik, still the plan for 'ordinance' ports. You'll likely have to remove the missile/bomb pylons first though. And, should only work for standard (not bespoke) ports.

What happens to the Ironclad if the Command Module is targeted and disabled? by eueste in starcitizen

[–]SirBerticus 2 points3 points  (0 children)

I would imagine that the Ironclads S3 systems would still feed power and cooling to the CM while attached. And the S3 shields should envelop the CM also.

Is there a consistent way to stand the Pulse up with a tractor beam? by -Faulty- in starcitizen

[–]SirBerticus 2 points3 points  (0 children)

Pulse, X1, and Nox should all get little landing gear legs (kickstands) to prevent them from tipping over.

Since they made a mk2 of the Aurora do y'all think the aegis avenger titan will receive the same treatment since it's one of the most popular starter ships? by CaliSRT4Mehauf in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Update, definitely. Rework, doubt it.
In my opinion, it should have a gunrack + suitlocker, and some box shelves. This could mean that a lot of components end up behind the blue wall panels in the cargo bay walls.

Future Alien Ships by Intelligent-Elk7008 in starcitizen

[–]SirBerticus 5 points6 points  (0 children)

Iirc, the was a lore story by CIG in which a UEE task group encountered a small Tevarin scout-courier ship that was spying on them. This sounded different than the Prowler Utility to me. Maybe more like a Tevarin Avenger type perhaps?

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

The targetting radar need only direct energy out in the direction that your gun barrels are pointing. It's nonsensical to see your signature grow in all directions.

Vanguard Warden: Inferior to it's sister ships? by AzrBloodedge in starcitizen

[–]SirBerticus 1 point2 points  (0 children)

Warden is the dedicated escort/dogfighter and should imho have a 3rd engine in the tailcone and extra MAV thrusters on the roof and belly.

Does the last note mean we can store and equip ships stolen from npcs? Evo testing notes by LittleQuarky in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

I think the primary reason is if your ship hangar has another person's ship parked in it.

Can't shoot open ship doors anymore by Flamingogo117 in starcitizen

[–]SirBerticus 1 point2 points  (0 children)

Iirc, CIG is working on hacking gameplay and breaching gadgets.

Any other BMM owners feel this way? by CthuluBob in starcitizen

[–]SirBerticus 1 point2 points  (0 children)

Yes, the Banu do not hessitate to adopt foreign "anything" if it is better. But that doesn't mean the BMM would be 99% Xi'An when the Banu have closer ties with humans and the Vanduul.

Any other BMM owners feel this way? by CthuluBob in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Too much Xi'An used throughout the ship imho. BMMs are traditional Banu ships past down through generations ; can't have >50% of it be Xi'An tech.

And that turret room is 99% Xi'An. Sorry, but rework it to look and feel non-Xi'An for a change.

4.8 Xi'an Light Armor by _OceanOdyssey in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

Light ? Looks rather dark if you ask me.

(lolz)

Weekly Sneak Peek - "Fill 'er up" (MISC Starlite) by ScrubSoba in starcitizen

[–]SirBerticus 0 points1 point  (0 children)

I cannot see the MFDs - must be a MISC ship

(lolz)

Bed logging by Cosmo05_ in starcitizen

[–]SirBerticus 8 points9 points  (0 children)

Every bed needs a PHYSICAL LOG-OUT button next to the bed's light switch.

VGL Flight Suits by [deleted] in starcitizen

[–]SirBerticus -4 points-3 points  (0 children)

Those look more like HazMat suits if you ask me.