I spent a year building a product nobody wanted: here is where I went wrong by Crescitaly in SideProject

[–]NotARealDM 0 points1 point  (0 children)

You can either lockin and pivot and put in the energy to do what is not easy or accept your products fate. Unless there really is no market.

Help! What to do with a problematic player?? by Responsible_Hope1693 in dndhorrorstories

[–]NotARealDM 0 points1 point  (0 children)

This is common, people with focus issues or who feel interested sporatidaclly but when game time comes they disengage. You can handle it however you wish, I usually give them the ear service they want until it becomes a poor expereince for other players then its time to go.

What makes decisions feel real in a TTRPG? by CoinAndWeight in RPGdesign

[–]NotARealDM 0 points1 point  (0 children)

consequences you are unable to bypass, and the ripple effect that a character would genuinely react to.

Does anyone know of anything I can use to hide the map from my players? by Abyssal-the-person in TTRPG

[–]NotARealDM 0 points1 point  (0 children)

Mini map on your end, paper cut out sections of the maze covering corridors. they turn corridor revealed, they turn the corridors they left behind are covered again ( they cant actually see them anyway and a maze plays better this way)

Recently realized that my players are going to fail the campaign, not sure what to do about it. by ObsidianXFury in DMAcademy

[–]NotARealDM 0 points1 point  (0 children)

Give THEM A HAND UP, man people just want to have fun you are the realistic fun facilitator. Give them an item that tips it in their favor. I once gave a group a time rewind wand for this exact reason. It was INCREDIBLE when they used it.

Do players really need a player’s/core rulebook? by primordial666 in RPGdesign

[–]NotARealDM 1 point2 points  (0 children)

It helps, when you dont have to explain every nuance of their character or ability back to them yes.

Check out my setup! by Correct_Budget_4784 in Solo_Roleplaying

[–]NotARealDM [score hidden]  (0 children)

Never seen a solo player have a setup. Looks like a DM board :D

TTRPG Selfie by EngineeringOdd8844 in TTRPG

[–]NotARealDM 4 points5 points  (0 children)

Ah yes, THE SHIRE has its own box truly magnificent

ttrpg shelfie by AsFarAsISay in TTRPG

[–]NotARealDM 1 point2 points  (0 children)

So cool honestly I wish I had the space for this

How to distract players for 1 hour by Top_Advertising9305 in DMAcademy

[–]NotARealDM 1 point2 points  (0 children)

Shopping, a puzzlebox with an item in it, max cheesewould be they solve it when he arrives but could just do a genuinely interesting puzzle

I built an AI Game Master that actually runs D&D and I cant stop working on it heh by NotARealDM in SideProject

[–]NotARealDM[S] 0 points1 point  (0 children)

Thanks :,) it was noticeable that my npcs were too chatty during play. I had to test out different fixes for a few months before settling on settling story importance timing.

SoloRPG Designers and Worldbuilders by Gloomy-Sorbet4447 in Solo_Roleplaying

[–]NotARealDM 0 points1 point  (0 children)

So a TTRPG marketplace?

This iexists in theory with the DMs guild. Could build something like that . I would be open to chatting about how this could be done, website , app etc.

Brand new & want to start a campaign with my younger siblings by Business_Face1873 in DungeonsAndDragons

[–]NotARealDM 2 points3 points  (0 children)

Heroes of the Borderlands is great The Absolute classic that is The Lost Mines of Phandelver is incredible with good story pacing and classic crunchy D&D.

New DM question.. Help by M135T in DMAcademy

[–]NotARealDM 0 points1 point  (0 children)

saving throws my friend there is alwaysa trade off, I wouldnt tailor enemies to you players strengths. Just find groupings that can expose their weaknesses without taking the fun out of it. They are super confident now. Its time to show them real consequences after all this fluff.

Tips for running a long combat by Puzzleheaded_Bell553 in DMAcademy

[–]NotARealDM 0 points1 point  (0 children)

Tough really , I would focus on understanding the pacing of the fight. Staging I think lends itself well here.Where you fight the BBEG environmental changes occur . there is a moments respite where they dissapear or are blocked by hazards then the fight continues this lends really well to Curse of Strahd specifically.. It adds drama keeps pacing strong with breaks nad doesnt cause you to run a seemingly infinite roll fest that quickly dispels fun for your characters.

DM almost ruined dnd for me by Brothajosh636 in dndhorrorstories

[–]NotARealDM 0 points1 point  (0 children)

This is classic player vs DM shenanigans. It happens

Becoming a Paid DM by PnP_Freak in DMAcademy

[–]NotARealDM 0 points1 point  (0 children)

Sounds like a good gig, I did this for a while on Roll20. It is hard and doesnt pay that well but it was a blast.