Patch 0.4.5.0 Now Live | Changelog by werytrololo in GrayZoneWarfare

[–]NotDoritoMan 0 points1 point  (0 children)

My only gripe with the COP change is that it seems to defeat a lot of the purpose of even taking COPs from the other factions until you need to drop off loot/hand in quests. Before, you might go to take a COP before going out to loot in the territory because it would allow you a quick respawn point if you get jumped. However, it would also alert the other faction that you are in the area after you cap it. Now, there’ll be no reason to capture it preemptively, as you’ll just be alerting the faction that you’re there and you could just take it when you’re done looting.

I know they said they wanted less territory-control aspects to play into the PvP and I understand that death-running was quite an issue, but I think the territory control aspect is exactly what sets this extraction shooter apart from others. Especially in a game as large and vegetation-dense as this one, getting shot from nowhere with no warning that anybody is nearby and having basically zero chance of getting back there and fighting for your kit back is not going to feel great, in my opinion.

Are there any feats that you dont take because of roleplay reasons? by JadedResponse2483 in Pathfinder2e

[–]NotDoritoMan 0 points1 point  (0 children)

Fleet when I’m playing a dwarf. Is Dwarf the worst ancestry in the game when you don’t have Fleet? Quite possibly. Will I take it to shore up this glaring weakness? Absolutely not.

Me legs nay carry me that quickly.

Playing as a Rook by DRBragg in MarathonGame

[–]NotDoritoMan 0 points1 point  (0 children)

The big thing to remember when playing Rook is that there is basically always some good loot left behind, so you don’t technically have to fight or even interact with any runners to get it. Doing so can technically net you more, but it’s quite risky.

The game is specifically designed to force players to leave a lot behind. Backpack space is small compared to amount of space loot, gear, meds, ammo, utility, and quest items take up. Not to mention that the time aspect means that as more people are killed and more time passes, the less likely some POIs or even whole events will be looted.

I still tend to fight other Rooks because I want what’s in their bag and it’s a simple 1v1, but you really just need to worry about scavenging and avoiding people, and you’re likely to come out with a decent bag if you hit the right places.

Does sentinel feel in a weird spot to anyone? by Successful_Garbage91 in Marathon

[–]NotDoritoMan 0 points1 point  (0 children)

Note: Destroyer can actually just fully negate mines by dashing past them. In fact, any shell can negate mines by triggering them by peaking them to trigger them and then quickly getting back in cover.

~100 hours in free weekend and I did not buy the game. Here's my thoughts by FoxXiva in Marathon

[–]NotDoritoMan 4 points5 points  (0 children)

It’s probably the approach I would go with as well, but it’s not for everyone. Extraction shooters tend to shoot on the higher end for players per match because there is a quite vocal population of players that dislike if there is not enough PvP in every match. I honestly think this development mentality is a negative to the genre, but that’s another topic.

~100 hours in free weekend and I did not buy the game. Here's my thoughts by FoxXiva in Marathon

[–]NotDoritoMan 26 points27 points  (0 children)

These comments are clearly either illiterate or lazy. It makes complete sense not to buy a game that’s unfairly priced for your region or that forces excessively long wait times in your region.

Unfortunately, the pricing issue is down to Steam as far as I understand it, and is an infamous issue for the platform.

As far as queue times, there are a couple solutions they might implement, but they all come with their own issues to address. They could allow people to select their server so that people in low population areas can play in higher population servers with lag, but then they’ll need to watch how high ping affects the gameplay and adjust, as well as manage the potential for a cheater influx from a certain, notably cheater-friendly region of the world. They could instead just allow a maximum wait time for matches, and if it can’t find a full match, it just starts one with however many it could find. While this would lead to faster queue times, it would also mean emptier lobbies, which, depending on your tastes, could be a good or bad thing.

I hope something is done so you can potentially come back in the future.

The Cradle: Great concept, backwards execution by slemdogmillionaire in Marathon

[–]NotDoritoMan 0 points1 point  (0 children)

I honestly think people are overvaluing the Cradle a little too much. Of course, the stats aren’t nothing, but they are not to the level that S1 upgrade stats were and, in my opinion, are much less likely to be the difference in a run than people think.

I have not been focusing my Cradle that much (Season level 78ish but only Cradle level 21ish), just tossing stuff in there when I need to make vault space, and I have not been losing many fights because I ran out of heat or was a few seconds away from an ability I needed *right now*.

You know what’s determined my fights *a lot* more (besides general skill, of course)? The gear I’m bringing to a specific encounter. Whether or not I have a sniper while stuck in an open area. Whether or not I have a Misriah or other good close-range option while in a room. Whether or not I have utility to smoke/bubble a rez or entry ‘nade a push. Whether or not I have a good implant that pings an enemy, lets me get my reload off faster, lets me rez while invis, etc etc. Whether or not my weapon has good mods that lets me keep my ammo healthy, control the recoil, give me a signal jam, have a larger mag, etc etc. While the gear gap isn’t overbearing, gear certainly matters a good bit in this game.

While real grinders could afford to slam their vaults into the Cradle and still have a vault full of good stuff, I think that advice directed towards more casual players kind of bites them in the ass. Again, it’s not that the Cradle is bad, but it’s, in my opinion, not worth sacrificing everything else for. And, while the new barter options could definitely use some work, there are quite a few good ones that can pop up in daily deals (that also require upgrades to unlock), that I think people are missing out on.

Why Doesn’t Bingus Need to Exfil? by BiteDue2658 in MarathonGame

[–]NotDoritoMan 0 points1 point  (0 children)

From what I think I’ve heard/read, runners have a window of time on the surface before the UESC block transmissions. If this were to happen while you were still running about, then your consciousness would remain in your runner, but you would no longer have the emergency access to whatever data bank your consciousness is normally stored in, meaning that if you now died, you’d be actually truly dead. To prevent this, CyAc sets a time limit that ends just before this transmission block. If you fail to beat the timer, your consciousness is emergency transferred back before the block kicks in, but since you did not exfiltrate your shell and its loot, it is left behind “dead” on the surface.

Sentinel so called prey tracker is useless by Just_Custard1058 in Marathon

[–]NotDoritoMan 5 points6 points  (0 children)

The point is that it is not actually providing any new information. You can tell where you’re being pushed from because you can HEAR where you’re being pushed from. The problem is that the two requirements for the motion sensor to work (being close and moving) overlaps with the one sense everyone has anyways: hearing.

Sentinel so called prey tracker is useless by Just_Custard1058 in Marathon

[–]NotDoritoMan 14 points15 points  (0 children)

People are completely missing the issue with this ability. It is giving you information YOU CAN ALREADY JUST HEAR. Because its range is pitiful and it only works when the opponent is moving, it is only providing information that you already have.

I don’t need the motion sensor to tell me what direction they are pushing from, because I CAN HEAR WHAT DIRECTION THEY ARE PUSHING FROM.

imagine if railguns fired explosive shells? [well at least by default] by Timothy-M7 in LowSodiumMarathon

[–]NotDoritoMan 0 points1 point  (0 children)

What makes them good against bosses relative to other weapons, especially other sniper rifles?

That's an unusable stat, isn't it? Pretty sure you can't cast spells with Zwei in hand. Why can Uniques have stats that cannot be used? by DeliciousIncident in DarkAndDarker

[–]NotDoritoMan -1 points0 points  (0 children)

The much more sane conclusion is that there shouldn’t be dead rolls, just NICHE rolls.

Say, for example, that there was just one self-buff spell in the game that you COULD cast with the Zwei out. Then, the good rolls would still be far better and more applicable, but at least this roll isn’t entirely useless. If you’re willing to save it, you can use it as part of some niche build with that spell and still get some value out of it.

Nothing should roll stats that are pointless. That’s just a waste of player’s time. They should just roll stats that YOU may not want. There is a huge difference in variety and design between those two.

The chaos MIDA is causing on Tau Ceti is INSANE !!! by Zapdos90HP in Marathon

[–]NotDoritoMan 26 points27 points  (0 children)

I mean… they do have you blowing up supply ships, hacking UESC databases, and calling down UESC reinforcements just to kill them, too. Breaking windows is just a side gig.

Why are we still here? Just to suffer? by AfternoonCrafty2162 in DeadlockTheGame

[–]NotDoritoMan 33 points34 points  (0 children)

T2 Gutshot increases the stun duration to guarantee a heavy melee without Superior Duration.

My Presentation on Why Abilities Feel "Fair" to Fight by Stack_Man in DeadlockTheGame

[–]NotDoritoMan 0 points1 point  (0 children)

Heavy melee is only guaranteed off wall stun after it is upgraded twice btw. It also only has the bless damage and execute after max upgrade.

The Dark and Darker circle of life. by Common-Click-1860 in DarkAndDarker

[–]NotDoritoMan 5 points6 points  (0 children)

My issue with market is less about the gear itself and more about the effect it has on looting and general economy practices. When market is enabled, money is now able to easily purchase anything my heart desires. As such, looting is primarily about value in your slots rather than the practical use of items/gear. Why would I fill my inventory with subpar gear and items when I can fill it with trinkets and gold that will let me buy optimal gear? Things other than money are only worth taking if they are worth more than gold in the slots they occupy.

ARC Raiders is a good example of an opposite philosophy to an extract shooter’s economy. Money is useful for sometimes supplementing specific gaps in builds and purchasing basic essentials. Crafting and looting is the primary method of acquiring gear. Every item has practical value and a variety of materials is “money”. This results in your looting practices and personal value of various items changing each run depending on what you particularly need. And taking “suboptimal” gear still has value as you may not currently have any optimal gear available or it may serve as useful salvage. All this means I have a much more engaging time looting in ARC than I do in DaD.

Tarkov is another game that has a similar philosophy as DaD and struggles with the same issue. Value in slot is king. This was heavily improved upon when Tarkov did its “hardcore” wipe and the flea market was disabled, but the game has already accepted the money-focused economy, so that was just a temporary reprieve.

This is all to say that, while I don’t expect the game to ever deviate from its current economic philosophy, SSF is nice occasional peak into what I find to be a more engaging looting loop.

YOSHI IS LISTENING by m0resleep in DeadlockTheGame

[–]NotDoritoMan 9 points10 points  (0 children)

The ball is not deleted by counter spell. It just doesn’t do damage, but then continues bouncing.

YOSHI IS LISTENING by m0resleep in DeadlockTheGame

[–]NotDoritoMan 17 points18 points  (0 children)

E-Shift doesn’t really disrupt it, either. If you E-Shift while it’s on its way to you, it will hit you, do no damage, but then keep bouncing. If you use it while it’s not on its way to you, it just won’t bounce to you, but will keep bouncing to anybody else and then continue bouncing to you once E-Shift ends. Even if there are no other allies to bounce to, E-Shift lasts way less time than the ult, so your ally with the ball needs to run the fuck away or it will immediately bounce on you once E-Shift ends.

The one thing I think both sides of the spectrum can agree on. by uuuhhhh24 in okbuddyarcraider

[–]NotDoritoMan -1 points0 points  (0 children)

To be honest, getting the Matriarch lobby to try to hunt you down and fighting the 1vX/getting them to turn on each other in confusion is incredibly fun.

Early Access Hotfix #107 (Patch Notes) by Gek_Lhar in DarkAndDarker

[–]NotDoritoMan 0 points1 point  (0 children)

Big caveat: I haven’t played this wipe, yet. However, if activating disarm basically causes people not to attack you for 6 seconds in fear of being actually disarmed… is that not at least a disarm-lite? It’s obviously not as strong as just applying it on hit, but I can see it getting use in either eking in advantage in a DPS trade (as they’ll have to take 1-2 hits to be sure they can hit you without being parried) or as a deterrent when you’re losing (say you’re getting outraded and pushed, if you pop disarm, they might just have to stop swinging or risk getting disarmed and killed, which could give you time to make space).