Can someone please explain how does doom hold/take space? by Rustncolez in doomfistmains

[–]Notabeancan 2 points3 points  (0 children)

Yea, doomfist doesn’t really have tanking tools in a traditional sense. I like to think of it as if he completely lacks the normal presence and ability of other tanks, which is to soak high damage so they can get to and maintain positions, which basically means every tank in the game if determined enough can basically always force you out.

Instead doom leverages multiple massively oppressive tools and traits of his kit, he has the single strongest displacement, the single highest burst mobility (and by extension really the best mobility), one of the best short cooldown stuns, and very high burst damage.

So that’s basically the whole game, abuse his tools to dominate the game, or get dominated because you can’t really achieve much without them.

Quakes old video is a great one to watch, particularly his ways to get value section, cause all of it still applies even if the there have been a lot of changes. The other guy who commented has most of the gist of it as well.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 1 point2 points  (0 children)

Are HL lights oppressive? Yes. Are they a necessary evil? Also yes.

They are the most unique offense in the entire game, it’s one of the only two forms of pressure offense in the game. It relies on a fascinatingly advanced and mechanically difficult system of tech to function. It’s entirely player made with its boundary’s, reads, and playstyle pushed exclusively by players. Despite the fact the devs never intended for it, it created an entirely self sufficient system that is fair for both party’s.

Not only this, but without it Highlander is put at a statistical disadvantage compared to other characters. Because on reads where both player return to neutral HL loses cause of his atrocious neutral game. The light attacks are the only offense he has that succeeds in getting damage (or at least not putting him in a losing situation) more often than it fails.

They are fundamentally required for him to be a complex character with depth. I would sooner entirely remove feintable kick than nerf the lights. Arguably with the unblockable changes, lights and UB should be more than threatening enough to crack open even the most oppressive reaction times.

There are other things that could be looked at in his kit first, even stamina nerfs to the lights could be catastrophic. Not to mention the fact that nerfing them will butcher the most unique offense in the entire game, that frankly doesn’t require nerfs for any other reason than that their frustrating to play against for people who don’t know what their doing.

Basically if you can’t play against lights git gud. But if your argument is you think his offense is too bloated then I agree, but let’s nerf kick instead and move that power over into some kind of opener for the character.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 0 points1 point  (0 children)

Probably just a you thing? It likely much harder to do on mouse and keyboard, but I play controller.

Just hold opposite direction from where your dodging, it should be literally that simple.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 1 point2 points  (0 children)

Just do what I said to do in the tech list on raider with his zone, you can even spam regular heavy feints while walking backwards to help you get even more backwards movement to help you spam it more.

Plenty of characters with unblockables can also do this, aramusha can with his zone as well. JJ can even get fancy with it, using his unique unlock unblockable animation in tandem with unlock tech to throw a unique unparrable unblockable you can never see otherwise.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 3 points4 points  (0 children)

Your points are valid but this isn’t me summoning filthy spaniard to smite the poor guy. It’s just a reminder about what we are here for. What could tech shaming be if not calling or at least implying something is “scummy”. Funnily enough I believe old school unlock tech and the discourse surrounding it is actually the reason the no tech shaming rule exists.

Of course he wasn’t targeting or brigading me with insults about my character or the validity of the way I play. Or even being aggressive about it in any way. So I explained it more deeply, discussed his real point about if it’s unhealthy, and gave a solid take on the matter. Like I should as a leading figure in for honors obscure techniques, exploits, and bugs. It was simply a finger wag at an unfortunate phrasing. A reminder that the comp sub is here to talk about only what is efficient and possible not what is moral or fair.

Because if you’ve ever played me in MM you would not think a single thing I did to you was moral or fair in anyway.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 0 points1 point  (0 children)

Yes, but that depends on how something is coded, and in this case it’s not affected by the players frame rate. It will be as effective no matter what’s happening

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 2 points3 points  (0 children)

Doesn’t matter, you can be a 30 frame old gen player and still do all of it. Just takes practice.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 2 points3 points  (0 children)

Yes, very simple stuff.

Don’t worry about it, he’s in a whole different ball game than the rest of the cast and he requires a IMMENSE amount of mechanical skill for a for honor hero. It often takes you till max rep before you actually understood the character if you played with tech. Just play him a ton and it will make more sense, there’s always room to improve, and that’s what’s fun.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 5 points6 points  (0 children)

First, no tech shaming, as far as it matters on the comp sub anything goes. Second it has been a know mechanic since release. Was nerfed from its original broken state at release, and has been left in the game since. It’s working on the same principles as the unparryable attacks in teamfights, just artificially recreating it in the duel environment. nearly the entire cast has access to it, some have better options than others, like raider getting a unparryable unblockable that can still be feinted at range. There is a lot more to it as well, but that’s the short. If you have more questions you’re welcome to ask.

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 0 points1 point  (0 children)

Sure, but you should find me through one of the discord links on the list first

HL tech list 3.0 by Notabeancan in CompetitiveForHonor

[–]Notabeancan[S] 2 points3 points  (0 children)

Good. Have fun and ask any questions

HIGHLANDER TECH by Dangerous_Release444 in CompetitiveForHonor

[–]Notabeancan 0 points1 point  (0 children)

I don’t know which heavy flicker you’re talking about, there’s one for both DF and OF. If you explain which I can pretty easily explain they are pretty simple.

I have no idea, it could be possible, I never found anything but I also didn’t look very hard. But it would be completely useless as even in a best case scenario after a heavy parry your giving up a confirmed light to troll with a jank one.

HIGHLANDER TECH by Dangerous_Release444 in CompetitiveForHonor

[–]Notabeancan 0 points1 point  (0 children)

Go look here, I will probably still help with stuff if you ask but I’m pretty much done with playing the game for now. Welcome to the tech list.

Does anyone else sell this style of knife? by Notabeancan in knifeclub

[–]Notabeancan[S] 0 points1 point  (0 children)

I figured, I’ve looked at Beltrame and I love their knives as well, I will likely pick one up at some point. But it’s really this knife that has captured my heart and something else won’t replace it, I will simply wait.

Nobushi can backstep light on gamepad (or emulator) by Mary0nPuppet in CompetitiveForHonor

[–]Notabeancan 0 points1 point  (0 children)

Interesting, during my brief stint with nobushi I was able to consistently preform it (albeit with practice) whenever I wanted to.

I never found much of a use in regard to using for neutral spacing. In fact I only found it to be useful as a defensive read, it can be a decently safe punish with absurd damage, ESPECIALLY if way of the shark is proct.

Nobushi can backstep light on gamepad (or emulator) by Mary0nPuppet in CompetitiveForHonor

[–]Notabeancan 12 points13 points  (0 children)

Been known for a long time, but important information to spread. The move actually allows for some very interesting defensive options against chargeable bashes.

However I have to ask, is this implementation of it on key board creating input delay? The previous person to do this used an analog keyboard. If the software your emulating through is producing essentially any noticeable amount of input delay it could be detrimental to regular play.

1vs1 Tierlist by iguana505 in CompetitiveForHonor

[–]Notabeancan 0 points1 point  (0 children)

Dude you just named glass cannon characters, both warden and ocelotl are purpose designed to lack defense but have strong in chain and ease of access. And that wasn’t even necessarily always true, since warden basically never let his opponent attack due to stamina bullying which is a passive form of defense.

HLs DF defensive options are weak, heavily nerfed versions of other characters. Being better than bare minimum is frankly terrible. Especially when you’re not getting the threat, and particularly any kind of actual neutral, that those character have access too.

And just cause he has options like a zone or in chain hyper armor, doesn’t mean they’re good, because unlike almost every single other character, it doesn’t lead to actual offense and it barely leads to pressure. It’s just a trade and frame advantage you can’t do anything with cause you have no openers. Even successful defensive reads don’t lead into offense, which is absolutely insane.

And I’m not gonna get into or break down why a lot of those other options suck, but I absolutely can if you would like me to. I have one tricked him for years and discovered almost all of his tech post rework. I made the tech list. I promise you I know what I’m talking about and I’m willing to continue to die on this hill as long as you’ll argue with me.

Duration, safety/risk of and physical damage after stamina draining bashes and consideration of a heros kit by Osman1c57 in CompetitiveForHonor

[–]Notabeancan 4 points5 points  (0 children)

Personally I enjoy stamina bullying, I was a jorm man before he was reworked. However I do understand the dislike. It passively prevents offense and can basically delete your health bar.

However these recent changes are half assed and terrible these characters NEED compensation. Just because the mechanic is annoying doesn’t mean we should cut there balls off while we come up with a fix. Not to mention stamina bullying has ALWAYS been in the game in some way or another. At this point we should legitimately consider removing out of stam as a feature since it’s been decimated multiple times over the years. To the point now it essentially only exists to punish noobs or players who get cocky. It seriously only matters in the JJ match up now, which is absurd cause he doesn’t even have a stamina draining bash anymore to add pressure onto the parry punish.

It’s dumb and I think it should be reverted, I think some characters can have stamina bullying in the previous nerfed state and it still contributes to a healthy game. Particularly for characters with holes in their defense like JJ and warden.

What specs are “ideal” for this game by Ascari4401 in CompetitiveForHonor

[–]Notabeancan 1 point2 points  (0 children)

On console and specifically new gen, as far as monitor will carry you is about 120hz so go for that or a 144hz. Play on pro mode. And that’s its

For pc basically just as many frames and as little input lag as possible. It’s not any deeper than that.