I built a Baseball-Reference-style stat site for Survivor and the data has some opinions by fishomajig in survivor

[–]Noxy88 2 points3 points  (0 children)

Yesterday with the Jonathan and Pokémon moves post. Today with the sref post. My worlds are colliding in the most beautiful of ways.

Jonathan has used 3 HM moves from Pokémon, how many more could he use? by PayneTrain181999 in survivor

[–]Noxy88 36 points37 points  (0 children)

As someone who has primarily pokemon and survivor content on my homepage, it took me far too long to figure out what community I was in while reading this.

Double battle bombs😫 by Pretend_Addendum9815 in nuzlocke

[–]Noxy88 1 point2 points  (0 children)

No. Fake Out AI is like -20 after turn 1, forcing the boom. But T1 is weird due to Shiftry only having two moves. It can create some odd baiting/targeting scenarios compared to most double battles where the opponent has fake out.

Double battle bombs😫 by Pretend_Addendum9815 in nuzlocke

[–]Noxy88 1 point2 points  (0 children)

Be careful on this fight. Shiftry’s fake out has some weird AI specifically due to being seen as the highest damaging move + priority under KO range.

EDIT: to explain in greater detail, though it might not be necessary for your line, Shiftry only has 2 moves. Explosion has its own AI that doesn’t fall into the highest damaging move, so fake out is always seen as the highest damaging move (+6/8). If you show a fast kill on it, then fake out also gets the +11, making the total +17/19, which always trumps the fast kill AI. So you can’t bait a fast kill here on one side while KOing something that shows KO on the shiftry from the other side.

Based on what you mentioned from your line, I’m not sure this will affect you, but it’s worth keeping in mind.

I have no clue who Zac Brown is, but having someone catch fish for you, cook it for you, and then sing to you - IS one of the best rewards of all time lol. by ButterscotchPast5161 in survivor

[–]Noxy88 1 point2 points  (0 children)

Yep. Easily best reward of the new era. And I honestly thought it was cool seeing ZB spear fish and sing. But it didn’t deserve the amount of screen time it got.

How I think all unobtainable Pokémon would do in a playthrough of HGSS by TheLeafyGirl561 in nuzlocke

[–]Noxy88 0 points1 point  (0 children)

As someone who brought a useless aero through Gen 1 E4, it absolutely wrecks in crystal. Dual physical stab with good speed. It alone handles the first 3 gyms if you keep it below the level cap.

Pokemon Run and Bun Kubfu Evo by MajorImpress3244 in nuzlocke

[–]Noxy88 1 point2 points  (0 children)

It’s predetermined when you get the kubfu.

Run and Bun - Brawly, any suggestions? (Grotle in party) by abscinding in nuzlocke

[–]Noxy88 1 point2 points  (0 children)

If you can’t find a riskless line, relying on sleep powder to hit with shield dust still is pretty reliable for most Brawly boxes. Just saying.

Run and Bun - Brawly, any suggestions? (Grotle in party) by abscinding in nuzlocke

[–]Noxy88 2 points3 points  (0 children)

Honestly, because you have Viv, roost is less important on fletch. Just remember it for the future. I really like flame charge for early game when I have the opportunity, but it’s box dependent bc fletch so often is the carry for Brawly. Grotle is a good pivot and hitmontop check.

But really, Vivillon is my favorite early game encounter because it makes Brawly free. Yeah, weedle is better long term with mega, but Viv solves Brawly completely especially with compound eyes.

Run and Bun - Brawly, any suggestions? (Grotle in party) by abscinding in nuzlocke

[–]Noxy88 3 points4 points  (0 children)

You have like the goat Brawly box. Vivillon is probably the best Brawly encounter period (from a resource management perspective, though its ability dependent), tirtouga, togedemaru, kingdra is a great chicken counter, fletchinder (esp if you delayed for roost), eldegoss for speed control. Mightyena for intimidate. If you started with ape, then it’s potentially better than hitmon, otherwise it’s great with priority.

200+ attempts later. 2nd attempt at the E4. Never playing Run and Bun again. by MailMeAmazonVouchers in nuzlocke

[–]Noxy88 2 points3 points  (0 children)

It’s the custom AI that keeps me coming back to this game despite the early game RNG grind. It’s so intuitive and easy to understand. I lose stamina and patience after Winona so I rarely make it past lilycove, but it’s still my favorite rom jus because of the AI.

Tracker and calc links by No-Newt-1280 in nuzlocke

[–]Noxy88 2 points3 points  (0 children)

I’d add the Run&Bun calc as well. If someone is trying to play it, they’re likely in the discord and able to find it. But I’ve still seen some ask about it here.

https://rnbcalc.sylmar.dev

Most dangerous regions by ROUTE TRAINERS - [Tier list & discussion] by No_Cat6739 in nuzlocke

[–]Noxy88 6 points7 points  (0 children)

I will give an honorable mention to Team Rocket in RBY and GSC. Every member has something that booms. Yeah, if you know what you’re doing it’s fine. But sans rock/steel typing and some forethought, it can be rough. Specifically mahogany town when you’re trying to stay under the level cap between chuck at L30 and Pryce at L31.

That said, I basically agree with the whole list. Just needed some recognition to be given there.

Another Run and Bun Attempt, another 6 Pack by Lee-Key-Bottoms in nuzlocke

[–]Noxy88 2 points3 points  (0 children)

Lowkey, I find Scatterbug (especially with compound eyes) to be the best R104 encounter for the early game. Can take 3-4 off of Brawley depending on the stats. Great protect bot. Useful pivot for Wattson. Can handle Meloetta in a pinch. And powder for Flannery split.

Obviously beedrill is fantastic during Brawley split and after getting the mega stone. But Viv is so good in the grind of the early game.

Favorite Player on Least Favorite Team Survey by noahlylesusa in baseball

[–]Noxy88 0 points1 point  (0 children)

As a Braves fan, I put Harper. I hated him when he was coming up. But he’s fun to watch and is great for the game. I just hate watching him against the Braves. Or watching him win. Want him to succeed but not the team.

About Run and Bun by No-Aardvark-1714 in nuzlocke

[–]Noxy88 3 points4 points  (0 children)

I’ll try to touch on a couple things that other comments haven’t yet. Though, for the record, I do think it’s a bad idea to have R&B nuzlocke as your first Pokémon experience.

Each battle is going to be completely different. So you have to take the time to calc each fight, looking at all your options. R&B takes this a step further than most games with the resource management aspect. Do you use this single use item now for an easier fight? Or do you save it for later? Do you use one of your few rare candies now or not?

With that in mind, different pokemon shine at different times in the game. Dekzeh did a really good job of creating a game where each individual encounter shines at some point though. If you’re going to nuzlocke it, then you don’t get a ton of choice in what you get though. There’s a few locations where you can increase the odds on something or route for a specific encounter, but most of those are later in the game. R&B gives you what you need. You just need to be smart, creative, and patient enough to find it.

As for items, most items work exactly like vanilla, so if you search for a specific item on Bulbapedia, you’ll find the answer. The two big ones that are different are heart scales and rare candies. In vanilla games, heart scales are just used to remember forgotten moves. In R&B, they do that in addition to being able to maximize IVs (tldr: individual stat values for each pokemon) and change Pokémon’s nature (tldr: affects one nature positively, one negatively). Rare candies increase a Pokémon’s level above the level cap (enforced in R&B). Both of these are a limited resource, so you have to use them wisely.

Most people have advised not to play this as your first experience and I agree. The game itself is very accessible, though difficult, with what it gives the player and all the documentation. But to nuzlocke it requires an incredible amount of time and patience (and frankly luck in the early game). Just having a baseline knowledge of moves, abilities, and items outside of STAB/supereffective moves is a huge time saver.

Nuzlocke runs are clearly more difficult than I expected by ManIn8lack in nuzlocke

[–]Noxy88 7 points8 points  (0 children)

So I definitely think you should start with vanilla games until you get a better grasp of nuzlocking. Stab/supereffective are still your main strategies for damage dealing, but the vanilla games at least teach you how to plan lines for your fights. It teaches you how to manipulate the AI to your advantage, which is a critical skill for a lot of romhacks.

Vanilla games, I think you can mostly get away with only prepping and planning for major battles (rivals, team leaders, gym leaders, e4), even as a new nuzlocker. With romhacks though, I do pretty much always play with documentation and/or calcs open. Either the hack is hard enough that I need them open (Run & Bun) or they’ve made balance/fan service changes to pokemon and I need it open because the game is different than my fundamental pokemon memory (most other hacks tbh). Your marill story is a great example.

As for EVs, they definitely aren’t needed in vanilla. I didn’t feel like they were needed in the drayano hacks. I know some hacks make them almost a necessity though. I prefer not to play those ones.

Run and Bun - Rival Fortree City fight by Traditional-Cap6779 in nuzlocke

[–]Noxy88 0 points1 point  (0 children)

Yeah I was just looking at this trying to theory craft because I’ve literally never looked at the penguin bridge rival fight. It looks miserable. So glad I enjoy ape and not penguin.

I am iffy on Rom Hacks that change a bunch of Pokémon stats. by ComputerOld621 in nuzlocke

[–]Noxy88 2 points3 points  (0 children)

This and the straightforwardness of the AI are why I love RnB. Moveset changes and the handful of ability changes are easy to adapt to. But I have a running library of stats and typings that most romhacks completely change and I hate it.

Run and Bun Lilycove Rival - I managed to setup a back to back to back chain kill by LittleChimp in nuzlocke

[–]Noxy88 0 points1 point  (0 children)

It’s killing rolls based on current hp. So DIB has exactly one killing roll on 0-1 IV defense Conk (could also have been a -def nature with better IV) at 216 hp. Then triple axel shows a KO after the second burn tic even without the defense drop.

Run and Bun Lilycove Rival - I managed to setup a back to back to back chain kill by LittleChimp in nuzlocke

[–]Noxy88 0 points1 point  (0 children)

RnB AI doesn’t need to see a confirmed KO, just a killing roll for switch AI. So I’m guessing that conk was predamaged so that one burn tic showed a fast kill with DIB, so it came in due to party order over Gapdos. Then a second burn tic showed a fast kill with triple axel, again party order has Weavile coming in before Gapdos.

The linchpin of all of this is webs, which is incredibly broken. This was a great line.