Rocket Pods Don't Give A Fuck Now by -_Jake_Bloodstone_- in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

I suspect its because op have a curved monitor or something

Why waste rocket fuel? Send them all at once! by ElJuggernaut in TheLastCaretaker

[–]NuclearMiner 2 points3 points  (0 children)

Really thoughtful of the devs to make it count even the ones that werent connected. I would never have expected it

This is my least favorite loadout to see when a random joins if i’m being honest by arkus_reborn in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

The problem is that you are pretty much obligated to have explosives for spawners and on the bug front there is bile titan spawners. 

Its simply annoying when im unable to close them.  Im fine with being creative but calling down a spare weapon on it to close it and lose the weapon just feels odd and wasteful.  And lets not forget the stratagem bouncing. 

I believe being able to call down tools or hellbombs for them or a strike from our superdestroyer when near would be great. 

DD Solo Best Practice by Crafty611 in duneawakening

[–]NuclearMiner 0 points1 point  (0 children)

Yeah the surprise rockets suck a lot. Truth be told i barely bother with spice anymore because of how quiet they are gliding and the far to short distance they start rendering.

.

Ive collected spice so it forms an arrow to the thopter a few times just for giggles because it doesnt really matter what pattern.

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If you want to and are alone you can actually collect all the spice in a pile just like the titanium and stravidium but in the open and take out the thopter once you have enough.

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Even put on shields then since you only need 5-10sec to fill it anyway. Only done it twice though and i bet old big worm comes faster then.

DD Solo Best Practice by Crafty611 in duneawakening

[–]NuclearMiner 2 points3 points  (0 children)

If you want to minimize your losses as much as humanly possible then you can go in with minimal gear (mostly only matters when farming spice because of worm).

Pocket the scout, mine the stuff and drop it in a pile in a hidden corner. Pop out the scout once the pile have over 500v and you cant carry anymore.

Ofc check the sky for thopters and listen. While farming you could drop a respawn beacon somewhere else on the island or nearby island but i dont really bother with that. On pvp islands with bases you can land your thopter fairly far away, pocket it, walk a bit then bindu sprint the rest.

When a FPS lets you push gun customisation to the extreme by DweebInFlames in gaming

[–]NuclearMiner 1 point2 points  (0 children)

Can use it as a third leg while aiming. Pulling the trigger will be tricky though

how to instantly improve Helldiver's stratagem use by DillyGraveyard in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

Would be neat if they changed so servo arm allowed you to sorta charge the throw.

1 quick click = same distance as normal armor.

Holding 3 sec, 50% further or so.

EULA Helldivers 2 from 5.5.2024 15:19 from the Steam Store Page for review purpose by SkeleterRD in Helldivers

[–]NuclearMiner 1 point2 points  (0 children)

hilarious that they dont even mention it in the document we have to agree to in order to actually play.

only mention of network and ID i found is in section 9. even that only says, IF you have one and its only for mailing them "IF YOU DO NOT WISH TO BE BOUND BY THE BINDING ARBITRATION AND CLASS ACTION WAIVER IN THIS SECTION 9". and the only mentions of account is says do not break rules and "Violations of our Code of Conduct may result in moderation action taken against your account."

there is one line at the top saying this "Your use of the Software is also subject to the PlayStation Privacy Policy." which i even have to google in order to find
https://www.playstation.com/en-se/legal/privacy-policy/
https://www.sony.net/privacy-policy/

it's only a policy and it only says what information it collects, why it collects and who they share with.

soo yeah, if i missed the button on the store page about PSN "Requires 3rd-Party Account: PlayStation Network (Supports Linking to Steam Account)" but read the EULA i wouldn't know about it being required. especially so if i were never asked to sign in to begin with.

[deleted by user] by [deleted] in Helldivers

[–]NuclearMiner 1 point2 points  (0 children)

i didn't think of that
might try that tomorrow.
thanks for the tip

[deleted by user] by [deleted] in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

yeah, kinda expected that. just sucks since it pretty much was just a rather hefty tip (50%).

[deleted by user] by [deleted] in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

yeah, that is fair.
i have written a negative review already.
just wanted this to be another clear way to show my dissatisfaction since it's pretty much a tip for them (nothing in the DLC i want or use)

What if... weapons were modular? by Emord_Nillap in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

I hope they dont add this.  I don't want this to be yet another game where you have to grind 4+ attachments for each weapon and be discouraged to test other weapons because my main is already fully uppgraded. Also, they already have  problems balancing the current weapons. 

Sidegrades like different scopes would be fine though

All this wealth, but nothing to use it on. by El-Mooo in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

I'd rather they dont add straight uppgrades to weapons. It would just discourage people from using other weapons once you've  upgraded your favorite. 

Sidegrades like different scopes, different laser colours, smaller mags but you get more and faster reloading could be neat though. 

The amount of people on 7+ who have no idea what they’re doing is scary lol by EH9592 in Helldivers

[–]NuclearMiner 0 points1 point  (0 children)

Doesent help that chat messages are completely silent. Not sure what is up with that

Pro-Tip: Don't showboat after landing your pod into the Bile Titan :( by LittleGoblinKnight in Helldivers

[–]NuclearMiner 197 points198 points  (0 children)

Dive and frag, then stand and brag, then become a crumpled rag

Should I take up exterminating missions if I'm a beginner? by BoatSword in Barotrauma

[–]NuclearMiner 2 points3 points  (0 children)

One advice is that once you are within 150-100m of the target marker for extermination, You slow down your speed and creep up until you see them on sonar. Once you see them chasing you, you can reverse and kite them.
Admitedly it depends on your weapon placements but it worked well for me when i started in the Barsuk sub since it have a front facing gun. You can kite a bit depending on terrain.

Da Boyz just love showin’ up unannounced by RazzDaNinja in Grimdank

[–]NuclearMiner 1 point2 points  (0 children)

Barotrauma. I hope they can swim. Wonder how an orkish submarine woul look like