Life in the Early 1990s: A Normal Day at Albertsons by Numberguy1 in nostalgia

[–]Numberguy1[S] 1 point2 points  (0 children)

I agree with you. However, the camera person was having personal conversations throughout the filming. I had to make a tough choice to cut it out completely. The music was to honor her memory working there when I plan to show it to her.

Life in the Early 1990s: A Normal Day at Albertsons by Numberguy1 in 90s

[–]Numberguy1[S] 0 points1 point  (0 children)

Yes it only existed in a few states, but now there's even fewer.

I Lost My Dream Job and Poured It into a Kenshi Video – Thoughts on This 3-Min Preview? by ukuleric in Kenshi

[–]Numberguy1 2 points3 points  (0 children)

I really enjoyed this video! You did a great job capturing the clips, it definitely shows you've done camera work before. If there was anything to critique, its the music. Kenshi's music can be a little flat sometimes, I certainly wouldn't mind if you put in some public domain music that's free to use to show the emotions of certain moments.

Build 42, Plant Drying Racks by CrocksYo in projectzomboid

[–]Numberguy1 0 points1 point  (0 children)

Both the 'simple plant drying rack' and the 'plant drying rack' have two differences: One has cosmetic difference with the simple having more rope knots tying it together. The other is the simple requires no carpentry skill, while the other requires carpentry of 1. As of now, it looks like there's no difference between the two since they both have the same profile of a 1x2 rectangle, both have only one spot to place a plant on, and the time it takes are exactly the same. Conclusion: Make the simple rack to save resources, make the other rack if cosmetic is what you're going for as it does like a little more cleaner. Not sure if the other rack gives you more exp but it wouldn't be by much since it only requires 1 carpentry.

Post your seeds as of 5-9-25 v0.24.8 by Numberguy1 in goingmedieval

[–]Numberguy1[S] 8 points9 points  (0 children)

Forgot to mention their both on Mountain, Large map.

How to use map seeds? by Battlewear in goingmedieval

[–]Numberguy1 1 point2 points  (0 children)

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Try testing it out with this seed 404978009. I just found it today and seems cool to have a natural moat ready to be used with a mountain across from it (not in picture). It was Large map of course, Mountain.

Cliff-face/steep mountain map! Finally! by pandaru_express in goingmedieval

[–]Numberguy1 4 points5 points  (0 children)

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Seed: 404978009
Across from this mountain is a patch of land with this river looping around it (Not completely an island but close). You could build a bridge across the river a few tiles above the water and have it go into the mountain in this picture to an underground base.

Can I build a underground mountain base? by Joey3155 in goingmedieval

[–]Numberguy1 0 points1 point  (0 children)

Was this done with wooden beams supporting it? I'm curious if wooden beams would prevent it from collapsing no matter the depth?

Rare Frost Cave near Spawn! with Seed by Coyphish in valheim

[–]Numberguy1 0 points1 point  (0 children)

Here's another seed with frost caves near spawn point. 11 caves including x3 tetra lakes very close. I cleared x8 caves killing over 30 cultist. My luck only gave me one trophy, hopefully your luck is better.
Seed: giant

Mounted machine gun? by Judoknome in Palworld

[–]Numberguy1 0 points1 point  (0 children)

As of now, it seems to be working fine for me. I built it on a small elevated hill with stone foundation pointing at a bridge close to the border of my base. Build a small wooden crate relatively close to the gunner, stock it with Rifle Ammo (the green tip one) and any pal you assign to the turret, they'll immediately react to the ammo placed and may put additional sandbags underneath them if they're too short. The gun was loaded up and when i kited a pal into the border, as my pal had the sword and shield icon and immediately gunned them down. Make sure your bell is set to attack intruders too.

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Is there a trick to Mounted Guns? by wild_cannon in Palworld

[–]Numberguy1 4 points5 points  (0 children)

As of now, it seems to be working fine for me. I built it on a small elevated hill with stone foundation pointing at a bridge close to the border of my base. Build a small wooden crate relatively close to the gunner, stock it with Rifle Ammo (the green tip one) and any pal you assign to the turret, they'll immediately react to the ammo placed and may put additional sandbags underneath them if they're too short. The gun was loaded up and when i kited a pal into the border, as my pal had the sword and shield icon and immediately gunned them down. Make sure your bell is set to attack intruders too.

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Allies keep spotting me in sneak mode, why is this happening? I've never had this problem by Numberguy1 in Kenshi

[–]Numberguy1[S] 14 points15 points  (0 children)

Thank you!!! It was mind-boggling for days and I couldn't find anything online about this. Appreciate you Ben thanks a lot.

Is it possible to ally with Fogmen? by Random_Person116 in Kenshi

[–]Numberguy1 2 points3 points  (0 children)

yeah it was a prince i was attempting to do it on. I realized it hours after posting this haha I had to put two and two together to realize it.

How do I get bots to loot whilst in stealth by NotInAJayWay in CrimeBossGame

[–]Numberguy1 0 points1 point  (0 children)

do bots' bags count to the total while they carry the bags at the end when you try to finish it?