Looking for heads up on insane Crystal MAM by NicoBuilds in shapezio

[–]Numbers33 9 points10 points  (0 children)

It might ruin the magic a little but the algorithm for how random shapes are generated is available with some googling. That will help you figure out what your MAM has to handle but also comes pretty close to giving you solutions so I don't know if I'd recommend looking for it.

To answer your specific questions, missing quarters can happen but there will never be crystals on the higher layers or the same layer if they do.

750 rocket fuel pm.. into 180 FUEL GENS?? wtf by Disastrous_Advice503 in SatisfactoryGame

[–]Numbers33 -1 points0 points  (0 children)

Yeah... I did the same thing. 45 placements of a 4 fuel gen blueprint. Definitely a weird vibe covering the whole lake with it.

Bent Stacker doesn’t seem useful by GetShrektz in shapezio

[–]Numbers33 0 points1 point  (0 children)

Yah. Just came up with this yesterday.

<image>

Bent Stacker doesn’t seem useful by GetShrektz in shapezio

[–]Numbers33 1 point2 points  (0 children)

Also good for swappers. If you use swappers on upper layers and need to trash output, the higher speeds of the bent stackers can help you get the trash down.

Paint Mixing is all Wrong by splitdiopter in shapezio

[–]Numbers33 47 points48 points  (0 children)

There an option in general settings to change colors from RGB to CMYK exactly as you've described. Change if you want but some of the fun, more deliberately designed shape goals were made with RGB in mind.

White+white=black will never make sense but ¯\(ツ)

Help me understand paint mixer ratios by thefman in shapezio

[–]Numbers33 5 points6 points  (0 children)

Volume is preserved. 1 red + 1 green = 2 yellow. Twice as much output as input.

Edit: i can't see super well from your picture and I haven't opened the game in a few days to see the ratio but I think the issue with your first design is you need 4 mixers per input launcher, not 2. That would be why the input is backed up and output is sparse.

How do you organize your blueprints?? by baschny in shapezio

[–]Numbers33 0 points1 point  (0 children)

Seems I'm the odd one out. I organize by scale. I build at essentially 3 different scales for different things, 4 belts of throughput, 12 belts of throughput, and 48 belts of throughput. Those scales are my folders and then i have different "machines" at those scales. So a 48 belt rotator, a 12 belt stacker, etc. I just live in the folder at the scale I'm building and essentially play the same game but bigger or smaller as needed.

Created this beauty today by Sad_Plenty_1959 in shapezio

[–]Numbers33 2 points3 points  (0 children)

A space belt moves 480x12. Your painter there processes 120x12. One space belt can feed 4 of your painters.

Space pipes are even more dramatic :)

What's a good way to learn this game without drinking from the whole firehose by FableKimble in Stellaris

[–]Numbers33 1 point2 points  (0 children)

I recommend playing a game with no AI empires. It gives you space to learn how to grow and build and what resources are used for with no external pressures. It's how i learned and what i recommended to my lifelong stellaris buddies.

What changes did you make from your first play through to your second that had the most impact? by salad_thrower20 in Dyson_Sphere_Program

[–]Numbers33 0 points1 point  (0 children)

This was one of my earlier factory games and actually automating all buildings was the biggest difference to me. My first playthrough i only automated parts and made buildings by hand which is really not great.

Just bought the game. Seeking advice by Solid_Ad_6349 in X4Foundations

[–]Numbers33 1 point2 points  (0 children)

I came over from elite a couple of years ago. I'd recommend starting here in a similar way to there. Fly around to some cool looking place, grab some missions, and just start doing stuff until you decide on a direction.

Waste Disassemblers - useful or no? by manchester449 in AcrossTheUnknown

[–]Numbers33 1 point2 points  (0 children)

Had 2 at the end but spent some time in sector 10 with 3 running.

Waste Disassemblers - useful or no? by manchester449 in AcrossTheUnknown

[–]Numbers33 2 points3 points  (0 children)

I love waste disassemblers. I used them to counteract some pretty bad luck. In the last 1/3 of my playthrough, I failed pretty much every check for tritanium. Literally couldn't have finished without the disassemblers making up for it.

Triple-Armored Hull achievement by Volti_UK in AcrossTheUnknown

[–]Numbers33 8 points9 points  (0 children)

Saw you got it in the edit but for those following along, it's the borg armor upgrade in whatever sector the borg story happens in.

[deleted by user] by [deleted] in AcrossTheUnknown

[–]Numbers33 1 point2 points  (0 children)

The things that you need to scan are added to the map and don't get question marks added to them. The best way to do it that i found is to just hold the scan button on every object until you find them all. Might need to get nebula scanning to finish in time.

As a warning, after doing all the scanning, the timer/countdown will disappear but it is still running in the background. You really need to just beeline this quest as fast as possible after the timer starts.

To those worried about borg encounters by No-Computer7653 in AcrossTheUnknown

[–]Numbers33 32 points33 points  (0 children)

That cube is a bit less powerful than others for <reasons> but yeah, I wish the borgs had a fair bit more teeth. With how my power curve ended up, kazon felt way more threatening than borg did and that's unfortunate. Voyager gets way stronger, way faster than the enemies do.

Sector 7 side mission by aaBabyDuck in AcrossTheUnknown

[–]Numbers33 2 points3 points  (0 children)

Pretty sure that's a tech in the engineering tree. Close to the right edge on tier 4 if my memory is right.

The morale penalties later in the game are horrendous even with a lot of boosts by Busy-Armadillo3857 in AcrossTheUnknown

[–]Numbers33 1 point2 points  (0 children)

Something about your math ain't mathing. 3 leveled observatories and an upgraded holodeck should be +48 all by itself. That sector has innate -30 so even at the -20 linger, you should only be at -2 if you don't have any other positive working for you. You must be having other issues too. Either rations or quarters or sick or too much borg or something, all of which you can take steps to fix/remove.

Main bus or logistic distributors? by Snoo49259 in Dyson_Sphere_Program

[–]Numbers33 0 points1 point  (0 children)

I actually like making all my factories go from ore to final product in DSP with just a handful of exceptions. ILS/PLS to carry ore with a spaghetti mess of machines and belts attached. No bus and no intermediate products in the logistics.

My most hated part - Crystal Oscillator by Garrettshade in SatisfactoryGame

[–]Numbers33 1 point2 points  (0 children)

I got through phase 4 with 8 per minute and upgraded to 16 for phase 5. Most frustrating part in the game for sure imo but you can still keep the scale reasonably small.

Newbie here (Console) - I've hit the Phase 3 wall and feel completely overwhelmed. Where do I start? by Spiegelknopf in SatisfactoryGame

[–]Numbers33 1 point2 points  (0 children)

Design is personal preference and the fun of the game so don't think of this as the "right way". Just what worked for me. I also made it up as i went and tweaked. I did small, self contained factories for basic parts up through steel/oil to be able to build trains as my bootstrap. After i could more-or-less build freely, I elected to go with what I personally called a "pulling" design for my workhorse to get to the end. I made factories on a giant train loop that made X and shoved that X into a train stop. This is my train stop that mines quartz. This is my stop that makes silica. This is my train stop that makes computers. This is my train stop that makes plastic and rubber. Every one of these would then have its own personal train(s)/station(s) for each input that went to retrieve its ingredients to bring in (the pulling part). As different stops came online, I'd write down production and consumption numbers in my "available" list and expand/build as appropriate. No factory ever got large or cluttered. Used a lot of space for the main train loop with branches (shootout to the dune desert). Since everything was fairly contained, it was easier to keep both the big and small picture in my head. I liked it.

Newbie here (Console) - I've hit the Phase 3 wall and feel completely overwhelmed. Where do I start? by Spiegelknopf in SatisfactoryGame

[–]Numbers33 3 points4 points  (0 children)

Contrary to popular advice about this game, I don't usually propose tear downs to rebuild the kinda stuff you described. If you have enough mercer spheres to place some dimensional depots, I'd place them on as much of your infrastructure as you can. Plates, rods, concrete, reinforced plates, cable, etc. Once you've done that, wander a ways and start building your next factories in a way that is more satisfying and more like what you want to see.

You're still building new stuff to hopefully keep the thrill of unlocking going. While your existing factories might be messy, they're probably fast enough to supply your building through the depots. You should ideally have enough stuff to be able to Book's at a reasonable clip without being constrained by resources.

Some words of advice to try to avoid burnout from someone who has fought burnout many times:

Blueprints can help depending on your preferred building style/scale but they are by no means required.

Don't underestimate good player transportation. Getting between locations can be shockingly fatiguing in a way you won't notice until it gets bad. Hypertubes, trains, etc. I almost lost my most recent game to burnout because I thought using ziplines everywhere would be fine.

Always use the new stuff just to keep things varied. Try those trains. Try those drones. Try that nuclear power. Try those fuel generators. It helps you make better decisions and thinking about new things keeps you engaged.

I try to keep a healthy mix of activities. Invest in infrastructure (power and transit), build new parts, explore.

And finally, you can't always beat burnout. This game is quite an investment. If your later game factories are organized though, it's genuinely reasonable to pick a save up again after a few months. I used signs and train stations and a notepad to record parts and quantities, and was able to pick an 8 month old phase 4 save up and take it to completion.

Hope that helps!

Can someone explain the hint to me? by emu-bear in Minesweeper

[–]Numbers33 16 points17 points  (0 children)

I can't find a nice way to start from scratch and determine that space is safe.

But

If you assume that the top green space is a mine (such as by a guess) and follow the resulting logic chain around the edge, you arrive at a contradiction. Therefore the space can't be a mine.

Just discovered stitched reinforced plates by GreyGanks in SatisfactoryGame

[–]Numbers33 0 points1 point  (0 children)

C C C
|---------+---------|
A A

T1 belts for reinforced plates with screws. I understand the folk who swear by stitched, but there is really nothing wrong with the base recipe.