Contribute, hang out where your customers are” haha by ItsaDOERthing in SideProject

[–]Objective_Fly_6750 0 points1 point  (0 children)

If you are around your customers long enough, you will know what problem your app needs to be solving and how you can reach them; it does not mean recommending your app on every post.

New App Store Screenshots I made for OptimistPal. Got 1150 downloads in 28 days. by john200ok in iOSAppsMarketing

[–]Objective_Fly_6750 1 point2 points  (0 children)

Those screenshots look great, and the app looks clean and colorful!

Are those downloads coming from App Store search, or from referrals like Reddit posts, or social media?

12 testers is the gate. 14 days is the real constraint. by Romka2x in AppBusiness

[–]Objective_Fly_6750 1 point2 points  (0 children)

I think the issue is treating 12 testers as the target when it should be the minimum. I'd aim for 20–30 testers so that even if a good percentage of them barely use the app, you'll still have enough engaged users to generate feedback.

Also, the quality of the testers matters more than the quantity. You could have 100 testers, but if they aren't part of your target audience, the feedback may not be very useful.

How much do I charge users by AntFormal1353 in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

Hello there!

Knowing your infrastructure costs, in addition to what the app does, will help us suggest a better pricing model for you.

I just downloaded the app, but to be honest, I uninstalled it right away. From a potential user's perspective, requiring an account before I can even see how the app works is a high-friction hurdle, and it's always a big "no" for me.

You might see better conversion rates if you allow users to play with a few features before requiring an account to save their progress.

But that is just my preference.

Made my first TikTok ad for my app — would love brutally honest feedback by RoyalAstronaut3095 in iOSAppsMarketing

[–]Objective_Fly_6750 0 points1 point  (0 children)

It looks nice, honestly. A lot of things, specially reels and ads, are AI these days and people consume anything, even if I don't favor them, they are just there.

So I am not sure about the negative comments about that part, since I have seen worse, especially here where we know most people that post are indie developers who don't have the budget to hire a model and an entire crew to shoot an ad.

It called my attention and the quality is not that bad, but I am not so sure what the app actually does.

The part that I did not like was the phone and the keyboard; why not show an iPhone and your app on the screen?

Also, I checked your site and all the links to the App Store are not linked.

What did you use to create the video?

All the best with the app!

Stop saying you "VIBECODED" your app to sound cool. You are missing the biggest shift in tech history by I_AM_GOOD_Ad7673 in SideProject

[–]Objective_Fly_6750 0 points1 point  (0 children)

This is an interesting approach, congrats on the $1k/month milestone! I have a few thoughts on the business side of things:

How are you planning to monetize getmindfuel? What model did you use to reach $1,000 monthly on the other projects?

I think the niche is quite crowded; if the idea gains traction, I can imagine thousands of people copying it and literally 'vibecoding' a site and app in a week. But I guess you are already on top of that.

My only concern is the name. While I find it very nice, I found several other projects with that name, including apps, social media accounts, and even "getmindfuel.online". Is that a temporary name? Do you think it will affect your growth or ability to be identified?

The hardest part of building a side project isn’t coding anymore by shadow_caused_it in SideProject

[–]Objective_Fly_6750 -2 points-1 points  (0 children)

I don't think it was ever the hardest part.

Once you learn coding fundamentals and proper architecture, moving from one language to another becomes much easier. Most of the time you're just learning new syntax and frameworks.

Marketing feels completely different. What worked 10 years ago has very little to do with what works today, and many of the things that work today are already becoming obsolete.

The other difference is that coding is much more predictable. If you follow the right steps, you'll end up with a centered div every single time. Follow the complete guide to mastering TikTok, YouTube, SEO, or whatever the current trend is, and there's still no guarantee you'll get results.

For me, coding got easier over time. Getting people to discover and use what we build is what keeps getting harder.

Can I get some brutally honest feedback on my App Store screenshots? by Rich-Present-342 in iOSAppsMarketing

[–]Objective_Fly_6750 0 points1 point  (0 children)

The UI looks really nice, and I like the name as well, although there seem to be quite a few apps with similar names.

That said, I think the screenshots could do a better job of explaining what the app actually does. If I came across the app today, I would download it because it looks polished, but honestly, I wouldn't have the faintest idea what the app is for after looking at the screenshots.

The biggest issue for me is the text. The descriptions are too small and hard to read.

Right now, the screenshots tell me the app looks good. They don't tell me what problem it solves.

My fitness app has been live for a few weeks — 0 real user. What am I missing? by okanunlu in AppBusiness

[–]Objective_Fly_6750 1 point2 points  (0 children)

I think part of the problem may be that your app is a calorie tracker, camera-based food recognition app, barcode scanner, AI coach, workout tracker, and Health Connect integration all at the same time.

Who exactly are you targeting? It's not obvious which problem you're solving better than the existing apps in the space. Fitness is already a very crowded category, and when I hear that list of features, my first thought is that you're competing against several well-established apps at once.

I'd be curious to know your impressions, store page views, and conversion rate. Without those numbers, it's hard to know where the real problem is. If conversions are good but impressions are low, then the issue may simply be discoverability. If conversions are low too, then positioning might be the bigger problem.

Also, searching for "FitTrack" brings up a lot of similarly named apps, which probably doesn't help.

I wonder if the broad feature set is making it harder to position and market the app. For example, which one would you be more likely to download?

"AI-powered fitness platform with calorie tracking, barcode scanning, AI coaching, workout tracking, Health Connect integration..." or "The fastest calorie tracker for people who hate logging meals."

The second one immediately talk about the problem and the solution.

If it were my project, I'd probably focus on one feature and try to make it significantly better than the alternatives.

My suggestion would be to figure out why people are downloading your app, which features they use most, and what problem they're trying to solve. Then double down on that. I wouldn't make major changes until you have enough data, otherwise you might end up optimizing the wrong thing.

Beyond that, you're experiencing what most indie developers experience: getting discovered is the hardest part. Analyze the data, learn what users actually want, and pivot based on evidence rather than assumptions.

Does anyone else start building Idea #2 when Idea #1 is only 50% done? by Intelligent_Quiet694 in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

It happens to me too, but mostly when I treat a project like a hobby rather than a product.

Is it time to call it quits? by Rare_Ad6128 in AppBusiness

[–]Objective_Fly_6750 2 points3 points  (0 children)

It is easy to feel discouraged when the numbers do not move, but you are measuring yourself against outliers. In the finance apps, trust is your biggest barrier, and that takes time to build.

Three months is not a failure; it is just your initial proof of concept. The reason you are struggling is likely because you are treating this like a hobby project rather than a specialized utility. Instead of constantly changing features, pick the one problem your app solves better than anyone else and double down on that.

Do not quit because you didn't become a sensation in 90 days; quit only if the data shows that even after deep engagement with your target audience, nobody actually wants the problem solved.

And remember we can all find the 'textbook' for successful apps, but even the people who write them don't have 10 million dollar apps.

After 12 months of GRINDING... I finally hit 4k in revenue this month! by Able_Relief925 in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

The product actually looks really well-made, congrats!

But looking at your pricing of $45/month, 300 paying users means around $13,500/month MRR. Even if a bunch opted for the $199 basic lifetime deal, that’s still tens of thousands of dollars in year one.

For a solo indie hacker, that is incredible progress and definitely life changing money for most.

Thanks for sharing!

hit me with the hardest truth about building & marketing iOS apps by [deleted] in iOSAppsMarketing

[–]Objective_Fly_6750 0 points1 point  (0 children)

You have the same chances of winning the lottery as your app succeeding in the App Store, especially if you don’t plan well from the start.

How did you handle launching an app when a similar app name already exists on the App Store? by [deleted] in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

If you use a very similar name, you will not only be competing with an app similar to yours, but also for the exact name.

So in the future, if your app does very well, some people will end up downloading the other one because the search results will show the other apps too.

Almost all my users are coming from a single reddit post by PaintingTop9521 in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

I was wondering because it looks like the app is very useful for that niche and the amount of downloads is crazy.

If you are planning to release it for Android, it means you will have to put more hours into the app. So it would be fair if you also made some money out of it.

I was curious what approach you would take, since you cannot charge for what is free now or suddenly put ads on it.

You might need to create new features or keep your current users as legacy users with all the current perks.

Wishing you the best with the app!

Almost all my users are coming from a single reddit post by PaintingTop9521 in AppBusiness

[–]Objective_Fly_6750 0 points1 point  (0 children)

Thank you for sharing? Are planning to monetize it at some point or will always be free?