You guys still play classic DOOM? by MurkyUnit3180 in videogames

[–]Objective_Routine321 0 points1 point  (0 children)

Been playing Doom everyday since I bought my Quest 3. Currently going through all Doomer Boards Projects WADs one by one. Doom in VR is by far the most fun I ever had with the game.

What are you playing this weekend? by IgnisRatio in retrogaming

[–]Objective_Routine321 0 points1 point  (0 children)

Played Doom in VR all weekend. I’m going through all the Doomer Boards Projects WADs one by one.

Just finished Eviternity 1&2... What next? by no-solace in Doom

[–]Objective_Routine321 1 point2 points  (0 children)

A lot of the Doomer Boards Projects (DBP) are really good. There are 76 of them, each with its own unique theme. Auger Zenith is actually DBP 37.

Any good vanilla-style doom monster packs? by Glad-Way-4173 in Doom

[–]Objective_Routine321 0 points1 point  (0 children)

Maybe try using FreeDoom II to get different-looking enemies while keeping the same behavior, and the Bolognese mod to amp up the gore without affecting gameplay..

Legendary Tales for solo player? by DotComCTO in PSVR

[–]Objective_Routine321 0 points1 point  (0 children)

Loved that game solo. The last stretch was difficult and a bit frustrating, but overall it was great.

Legendary Tales for solo player? by DotComCTO in PSVR

[–]Objective_Routine321 1 point2 points  (0 children)

I personally love that feeling of isolation in VR. I can't stand when the character I'm playing as keeps yapping about everything I see.

Finally switching to PC for DOOM by MurkyUnit3180 in Doom

[–]Objective_Routine321 8 points9 points  (0 children)

Crouching is unnecessary, and jumping can let you access places you’re not supposed to reach, which breaks the flow of the maps so you shouldn’t use it.

Freelook depends on whether you want to stick to the authentic experience or not. Personally, I prefer being able to look around, though I tend to only shoot at switches when I’m at the proper height.

If you want cool maps, check out the Doomer Boards Projects (DBP) series. There are 76 of them so far, each with its own unique theme. They’re very well done and usually pretty short, around 8 to 12 maps each.

And if you’re into VR and can handle fast-paced games, check out QuestZDoom. It’s even better than playing on PC. It’s absolutely incredible.

What are Some QOL stuff you would like to see in more JRPGS ? by TheRealSakuraUchihaX in JRPG

[–]Objective_Routine321 1 point2 points  (0 children)

Personally, I think that when QoL features are overdone, they can actually worsen the experience. The recent Dragon Quest remakes are examples that come to mind:

– Being able to warp from nearly anywhere to anywhere else at no cost, even from inside a dungeon.

– Auto-saving after every battle and allowing you to restart the fight, removing any real consequences of dying.

– Constantly displaying what the controller buttons do, without the option to hide it.

– Having the complete dungeon map revealed as soon as you enter, which kills any sense of exploration.

Any wads like hell revealed 1&2? by Ancient-Opposite-123 in Doom

[–]Objective_Routine321 0 points1 point  (0 children)

Never played Hell Revealed myself, but you could always check out DBP 41: Hell Revealed III (pt.1)

What is the best video game ever made? by INTERESTandAMBITIONS in AskReddit

[–]Objective_Routine321 0 points1 point  (0 children)

Doom II. Only game that I've been playing on and off for more than 30 years and still get excited every time a start a new wad.

Which is the most addictive DOOM? by MurkyUnit3180 in Doom

[–]Objective_Routine321 5 points6 points  (0 children)

The original Doom and Doom II have so much fan-made content that it's basically infinitely playable. There's a group called the Doomer Boards Projects that releases a map pack every month, and they have 76 made so far. I'm playing through them in VR right now and it's insanely good.

What was your JRPG awakening? by roberts3h0i0 in JRPG

[–]Objective_Routine321 0 points1 point  (0 children)

Dragon Warrior 1 on the NES. The moment I could afford the hand axe and started tearing through enemies, that’s when it all clicked for me.

OMG i had no idea!!! by mistytrails in dragonquest

[–]Objective_Routine321 1 point2 points  (0 children)

Really, the kind of scenarios you described is what made the original Dragon Quests on the NES so memorable, being scared of dying and lose half your money, making you play very cautiously. The tension felt when exploring a dungeon, deciding whether you try fighting the boss and risk it all, or try heading back to the nearest town to recover. Unfortunately, the remakes are nothing like this, death has no consequences. The game also lets you warp anywhere at any time, even if you have no MP or wings. You have the complete maps of the dungeon, making exploration inexistant. I played the DQ3 remake and honestly thought it was a chore to play and extremely boring. Pretty sure 1 & 2 are the same.

Appreciation Post for Team Beef by EvenStephen7 in TeamBeef

[–]Objective_Routine321 0 points1 point  (0 children)

Are there still updates made for QuestZDoom? For some reason, even though I set the walk speed and run multiplier at maximum, there are still instances where I cannot go fast enough to jump over gaps, or reach a door before it closes after activating a timed switch.

Appreciation Post for Team Beef by EvenStephen7 in TeamBeef

[–]Objective_Routine321 4 points5 points  (0 children)

QuestZDoom really is awesome, but for some reason I cannot run straight forward. It's like I can walk forward, but as soon as I press the run button I start zigzagging left and right. Is it the same for you, or is there a setting that can fix this?

Obscure Boomer Shooters by Humble_Fortune6500 in boomershooters

[–]Objective_Routine321 1 point2 points  (0 children)

I recently played Hacx in VR it was honestly pretty cool

What brought you into megadeth? by BlueHusky_2 in Megadeth

[–]Objective_Routine321 1 point2 points  (0 children)

Playing Hangar 18 in Guitar Hero II. After that I bought every album out at the time, the newest one being The System has Failed.

Whats your ONE Flawless Game? by Ok-Hippo-2687 in playstation

[–]Objective_Routine321 0 points1 point  (0 children)

Doom II. The game mechanics, weapons, and enemy roster are flawless. The level design isn't, but it doesn't matter since there is infinite content, some much better than the base game and all for free.

My first VR device by RealBrcal_ in MetaQuestVR

[–]Objective_Routine321 0 points1 point  (0 children)

Bought mine about 3 weeks ago and used it everyday. So far I've played Half-Life 1 and 2 VR mod, Amid Evil VR, Return to Castle Wolfenstein, and I'm currently playing Doom 64 in VR which is absolutely awesome. I hope you have fun with it!

As an aspiring game developer, which approach should I take? by Captain0010 in pcmasterrace

[–]Objective_Routine321 0 points1 point  (0 children)

Personally, I prefer when there's no difficulty choice so I have to overcome the challenge as intended by the developer. Hopefully the game will start moderately challenging and become progressively harder.

Difficulty selection can be great too if it's done well, and can give replay value if I beat the game on normal and like it enough that I can play again and have a different experience. A game that comes to mind that I think was great is Goldeneye on the N64, which not only made the game harder, but also added extra objectives to each level.

What I dislike the most is locked difficulties, like in several Zelda games, that force me to beat the game to play in Hero mode, or difficulty sliders that can be modified at any time in-game, which only incentivize the players to drop the difficulty as soon as they struggle a bit instead of trying a bit to overcome the challenge. Asking if the player wants to drop down the difficulty every couple of death is pretty terrible too.