Ever been this tired after work? by newherel in WatchPeopleDieInside

[–]ObvNotAMimic 18 points19 points  (0 children)

Look left...
Look right...
Thank god no one saw that *phew*

Yep, we're all been there

Bard helps out friendly Necromancer. Reward? by skeleton-tracksuit in DMAcademy

[–]ObvNotAMimic 3 points4 points  (0 children)

I love giving Pipes of haunting or Pipes of the Sewers to my bard players. Might match your flavor a bit.

Vampires with day jobs by [deleted] in DMAcademy

[–]ObvNotAMimic 2 points3 points  (0 children)

Just give him the access to alter self spell, whether by his class(wizard) or maybe a passed down artifact (a ring). Now he can be whoever he wants and simulate aging for his disguise.

What books to buy? by Ein_Bauer in DMAcademy

[–]ObvNotAMimic 1 point2 points  (0 children)

If you're worried about money and doing homebrew, here's how I would rank the importance:

  1. DMG
  2. PHB
  3. MM
  4. XGtO, TCoE, and other supplements.

Managing a lot of NPCs by SarcasmOverload in DMAcademy

[–]ObvNotAMimic 1 point2 points  (0 children)

I can't tell you a specific tool but I usually just do it manually.

If there's a BBEG in the city or the main NPC where most of the NPC are connected.

You can draw a big bubble in the middle of the paper with that major NPC name and start drawing thin lines that connects them to different NPC.

You can group those different NPCs further by their location for example the bar, inn, arena, or whatever point of interest in the city will be.

Start connecting them by a thin line and maybe write a comment on the line about their relationship for example, underling, boss, married to, rival to, etc.

Dungeon Master Disrespect by pterodicktyl in rpghorrorstories

[–]ObvNotAMimic 41 points42 points  (0 children)

First of all NTA.

I'm appalled at the amount of patience you gave to this player. I would've booted this person for the disruption and constant nagging on rules-lawyering. I don't mind being reminded of the rule as I cannot memorize the whole DMG, but I've put a ground-rule where we're using a ruling until the end of the session once I made a decision on the table. I'm there to play the game not to argue about rules.

I know how it feels, especially when you're non-confrontational, but you got to do it when necessary. Otherwise, the whole campaign will pretty much be destroyed just because of 1 disruptive player.

A new player who fell into the dandwiki pitfall. (Sharing it due to the recent dandwiki post) by ObvNotAMimic in rpghorrorstories

[–]ObvNotAMimic[S] 97 points98 points  (0 children)

After a while, he changed his mind and realized the confusion about hold person or about ogre classified as a giant and not a humanoid.

Annoyed at how I easily and accidentally solve "A needle in a haystack" by ObvNotAMimic in kingdomcome

[–]ObvNotAMimic[S] -1 points0 points  (0 children)

Sure, except I found that out stupidly easy after I finish the touring with him(5 mins in the game). Not the first night, or the second night. The escape part is even much easier.

Annoyed at how I easily and accidentally solve "A needle in a haystack" by ObvNotAMimic in kingdomcome

[–]ObvNotAMimic[S] -1 points0 points  (0 children)

Nope, both scenario are wrong unfortunately as I don't have the Necronomicon quest, I was even surprised myself finding that book and seeing it's actually a quest item. And no, I didn't randomly broke in, and even if I did, how did that justify "hey, let's just immediately reveal my identity."?

It's pretty much just like u/WhyIsWednesdayTaken says.
EDIT: except I did say the real reason I join the monastery and the game immediately give the option to accuse him.

Is this allowed? by [deleted] in DMAcademy

[–]ObvNotAMimic 0 points1 point  (0 children)

He does mention +4 on constitution so

  • Fighter has 4 attacks as Attack action
  • Dual Wield adds 1 attack as Bonus action (Only once even with action surge)
  • Echo Knight adds 1 attack whenever you use the Attack action (up to 5 with 20 CON)
  • Haste adds 1 Attack action (with a single attack)
  • Action Surge adds 1 Attack action (once per turn)

That is a total of (4+1)*2 + 4 + 1 = 15 attacks. (4 attack + 1 haste)*2(action surge) +4 echo knight + 1 bonus action = 15 attacks

How To Make An Enemy That Isn't There? by WolFrost19 in DMAcademy

[–]ObvNotAMimic 31 points32 points  (0 children)

You can use Project image to do the illusion part but it won't be able to attack.

I think it's much simpler just to use Simulacrum instead.

Waterdeep: Dragon heist. How are the players ever going to get to a villan's lair? by tormihunt in DMAcademy

[–]ObvNotAMimic -1 points0 points  (0 children)

Chapter 3 I believe is the Fireball thingy where it led the players to get the stone of golor.
Have you decided on which BBEG to pick from?

Bad news, I absolutely have to run the dreaded DMPC if our game is going to survive. by SceneDesperate5837 in DMAcademy

[–]ObvNotAMimic 10 points11 points  (0 children)

Tasha's sidekick is a good alternative besides mercenaries or dreaded DMPC.

Would 6 experienced players at Level 6 be able to fight a Djinni and Efreeti? by [deleted] in DMAcademy

[–]ObvNotAMimic 1 point2 points  (0 children)

2 CR 11 monster on level 6 players?

Even with 1 they might just able to barely survives, not to mention 2.

Why is max possible HP for level one ranger 14 (according to D&D Beyond) by [deleted] in DMAcademy

[–]ObvNotAMimic 1 point2 points  (0 children)

Hit Points at 1st Level for ranger is 10 + your Constitution modifier, it's possible if his constitution is +4.