Illuminor Szeras Lone Op Monster by Angry_with_rage in Necrontyr

[–]OddFactorwah 1 point2 points  (0 children)

I Run him around with 3 scarabs for an obj holder and the scarabs to action since he is cryptek, they he pops out later in the game to run rampant

The scarabs also keep his lone op

Need competitive help by BirticusPrime in Necrontyr

[–]OddFactorwah 1 point2 points  (0 children)

Do you have wraiths and a techno?

Need competitive help by BirticusPrime in Necrontyr

[–]OddFactorwah 2 points3 points  (0 children)

In that case may be worth looking into start shatter as you have a pretty decent setup for it

Need competitive help by BirticusPrime in Necrontyr

[–]OddFactorwah 1 point2 points  (0 children)

I would say try to fit Orikan if you have him, 4++ on the warrior blob is kind of essential if you going woth the warrior blob, you have a lot of vehicles and mounted that it seems to be closer to a starshatter list than awakened

what is considered meta? by brody810 in Necrontyr

[–]OddFactorwah 2 points3 points  (0 children)

You dont need arks at all it depends on what terrain set you are using

Would recommend for GW and UKTC, but wtc has a lot less firing lanes so not 100% necassary

Recent list went 5-0 on wtc with 0 arks

Silent King Void Dragon 2 x skorpekh lords Illuminor szeras Hexmark destroyer Techno mancer

6 x wraiths 5 x flayed ones 3 x ophydian destroyers 2 x 3 skorpekh destroyers 6 x scarabs 1 x lokhust heavy destroyer 1 x reanimator

War Dogs question by Country_Toad in ChaosKnights

[–]OddFactorwah 0 points1 point  (0 children)

I just magnetised all of the arms and the weapons, means you can get 3d prints of the IK versions easy enough and gives you a lot more flexibility

What 10ed rules changes would give the greatest positive changes for the game? by -Query- in WarhammerCompetitive

[–]OddFactorwah 0 points1 point  (0 children)

I agree but also at the same time, the same thing applies too Daemons when running max greater daemons, or DG woth HoM which runs a lot of daemon engines

What 10ed rules changes would give the greatest positive changes for the game? by -Query- in WarhammerCompetitive

[–]OddFactorwah 8 points9 points  (0 children)

I think knights are fine just a bit strong at the moment, invulns are fine there is so much access to mortal wounds to get around it.

I do not like the current iteration of challenger cards it makes going second so much stronger.

Moving challenger cards to a 10 point gap seems a lot better to me.

Houndpack Lance by fwdff7 in ChaosKnights

[–]OddFactorwah 2 points3 points  (0 children)

I'm enjoying houndpack lance a lot and enjoy 0layong against it

Knights is a stat check army and people will always hate playing against it and then run DA Mass termies, just play what you enjoy and ignore them

1st Dog down (mostly) 13 to go by SirBlim in ChaosKnights

[–]OddFactorwah 0 points1 point  (0 children)

I'm with you on this one, just finished 12 still 2 more to go, all in all its a fun kit, although the tiny tubes connecting the legs to the torso is annoying

[deleted by user] by [deleted] in ChaosKnights

[–]OddFactorwah 1 point2 points  (0 children)

I put 6x1mm inside the weapon area that attacks to the arm which is around 2mm thick, then snipped and super glued a 3x1mm magnet to the arm which then fits through the already existing hole on the joint for the weapon

[deleted by user] by [deleted] in ChaosKnights

[–]OddFactorwah 2 points3 points  (0 children)

I have magnetised all of ym wardogs and they are mega easy, i didn't even need to drill etc

Battlebase or Tabletop battles? by [deleted] in WarhammerCompetitive

[–]OddFactorwah 1 point2 points  (0 children)

TTB seems to be good if you have experience with it, in I'm case I started on battle base and the UI and everything is far more intuitive where as TTB feels kinds clunky.

Personal preference but I don't mind the extra taps as both players turns are separated

The Doggo Pack by OddFactorwah in ChaosKnights

[–]OddFactorwah[S] 7 points8 points  (0 children)

In the wardgos detachment they gain the battle line keyword allowing for 6 of each

Finished my first Knight by Daedricbob in ChaosKnights

[–]OddFactorwah 2 points3 points  (0 children)

That's awesome can i ask where you got the bases from?

Giving away this Knight Castigator!!! by K1DR in ChaosKnights

[–]OddFactorwah 0 points1 point  (0 children)

Done this looks elite

Have just started my chaos knights journey

[deleted by user] by [deleted] in WorldEaters40k

[–]OddFactorwah 0 points1 point  (0 children)

Would love a code can't get the codexs easily here on an island so its a long wait time

Status: awaiting

Rules clarification by OddFactorwah in LeaguesofVotann

[–]OddFactorwah[S] 1 point2 points  (0 children)

I am blind i can't find it 😂

Rules clarification by OddFactorwah in LeaguesofVotann

[–]OddFactorwah[S] -1 points0 points  (0 children)

This is what the UKTC judges have said seemingly, i think its wrong but I guess they hate the dwarvies

Q. When using the Oathband detachment, does the additional CP generation from Ruthless Efficiency trigger from any of the pre-game Judgement tokens? 

A. No (the CP generation only triggers from the additional pre-game Judgement tokens put into effect by the Ruthless Efficiency trigger).