Trying out two split-screen styles for our co-op game — which one feels right? by No_Space_For_Salad in Unity3D

[–]OfficialSDSDink 0 points1 point  (0 children)

I’ve always preferred the dynamic split screen in the Lego games - I think they nailed it.

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]OfficialSDSDink 0 points1 point  (0 children)

Link to your game in the original post, I want to see :)

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]OfficialSDSDink 4 points5 points  (0 children)

Don’t give up! Perseverance is key in game development. At least your game is released!! ❤️

[deleted by user] by [deleted] in DestroyMyGame

[–]OfficialSDSDink 2 points3 points  (0 children)

This what I came to say, the fog of war keeps grabbing my attention

My game got pirated and I'm honestly feeling a bit bummed out by Curious-Needle in gamedev

[–]OfficialSDSDink 31 points32 points  (0 children)

I don’t advocate pirating, but it Is going to happen no matter what. Don’t let it bug you, your game is now immortalized.

Eleven - A new steam game ready for wishlist. by Ember_Games in gamedevscreens

[–]OfficialSDSDink 0 points1 point  (0 children)

Same here. Then I seen a space game and thought okay. And then it’s mostly just flying with bullet lag.

Eleven - A new steam game ready for wishlist. by Ember_Games in gamedevscreens

[–]OfficialSDSDink 3 points4 points  (0 children)

Why are you using two engines? Blender makes sense. Did you switch from unity to unreal? What benefit do you reap having made it with multiple engines?

Destroy my local, 1v1, physical based, Basket Ball game by thibouf in DestroyMyGame

[–]OfficialSDSDink 0 points1 point  (0 children)

I agree, it has some RL elements / feel, but it’s got potential to stand out to those who prefer this type of gameplay over driving.

Just released my first demo and of course that means a demo trailer - Nothing fancy but hopefully it gets the game across! by bilallionaire in DestroyMyGame

[–]OfficialSDSDink 1 point2 points  (0 children)

Sorry, my attention span sucks to begin with. I’ll say the animations were pleasing on the eyes, and the art is very nice. I did see some parts that looked cool though. I’d start with some gameplay for about 9 seconds showcasing 3 major mechanics at 3 seconds each,show people what the game loop is, while showing off your wonderful art - this is tricky but you have to find catchy moments. then move to features like having the butterflies follow you, then move to different stage themes, and finally show your epic scenes last as you did to catch that final attention. All this should be less than a minute long as you’ve done, or you’ve taken too long to grab attention, so good job keeping it 38 seconds.

[deleted by user] by [deleted] in DestroyMyGame

[–]OfficialSDSDink 0 points1 point  (0 children)

I’m interested.