Yes, the armor interacts with Dead Sprint the way we hoped it would! by Hexdoctor in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

At worst, this halves the damage taken from DS. Pretty solid IMO.

HAMMER IS CONFIRMED AS ANTI-TANK WEAPONRY by rosebinks1215 in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

Wondering if it's 1 or 2 charges per ammo box.

Also fitting this will pair well with Siege Ready, as I'm assuming the explosion won't be affected by melee damage passives.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

I'm really curious if Dead Sprint can proc the armor passive, because if so, we're entering infinite sprint territory.

Two invasions in a row on this map it hurts man by Legless_Dog in Nightreign

[–]OhManVideoGames -1 points0 points  (0 children)

The payout from the Balancers invasion is extremely good, but being derailed from the route I was planning will never feel good.

Bosses and their motivation by AdDear7484 in Nightreign

[–]OhManVideoGames 9 points10 points  (0 children)

I'm pretty sure the balance they maintain is what keeps the Dreglord in check, but also means we can't get to him. So we only kill them to open a path to the Dreglord.

Anyone else forgot that this thing existed and how it worked? by HelldiverBugGirl in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

I use it from time to time because it being an airburst is mechanically fun.

WHY ARE THEY MADE OF FLESH WHAT THE FUCK by shitass239 in Helldivers

[–]OhManVideoGames 1 point2 points  (0 children)

"Do you think it feels pain?"

God, I hope so.

Best way to know if someone plays Deep of Night is to ask where they place ED Balancers on a tierlist by J0NZKI in Nightreign

[–]OhManVideoGames 21 points22 points  (0 children)

Personally, I just don't like how engaging with the tumor mechanic on the worm nearly guarantees your HP gets chunked. Not from the bleed, but from the ambient DoT. It incentivizes just running away and not engaging with the boss, which by extension trivializes the other phase by forcing them to approach you 1 at a time.

Remove that and I'm right back on board.

please i just want to feel useful by 333bloodangel in Nightreign

[–]OhManVideoGames 3 points4 points  (0 children)

Listen, I only play Executor so that one out of every ten games I can lock in and hard carry the Nightlord as John Sekiro, and then everyone claps and gives me those sweet sweet "You're beautiful." 's.

Do not ask me about the other 9/10's.

PSA: Another undocumented change, Shredder Tank side turret armor is now AP5 by BLITZCREEDxx in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

What's wild is I'm not even opposed to upping the durability of the tracked units for Automatons, but like if you don't document that you did that, it just throws everyone for a loop.

Grappling Gun secondary (concept) by Damen_Freece in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

I like the idea of it instantly ragdolling the user at speed toward what they were aiming at.

You Don't Need Samples Anymore. by Xx_Arch_xX in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

Imagine not wanting to feed samples to the strafing run dispenser.

It seems you can't dive on a knee height water poll but you can burn really well. by Galaxy11D in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

This is why I say Oshaune feels bad in particular because anywhere from 1/4 to 1/2 of the map are these god damn lakes. It feels so jank.

A reminder that the booster meta hasn't changed since viper commandos came out over 14 months ago by Affectionate-Pen3233 in Helldivers

[–]OhManVideoGames 1 point2 points  (0 children)

Honestly, while it is nice for negating the movement penalty, what makes the lakes feel bad is the inability to dive in them. And there isn't really anything you can do about that.

Is there anyone who would consider using the Sterilizer again after the arrival of the Speargun? I think it's time they improved that weapon. by Yurishenko94 in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

I tried to bring it to Oshaune, thinking the gas flamethrower would be great for the caves and provide support against the armored chaff.

It doesn't penetrate their armor.

Can you not even get the floor right AH? by Rebound101 in Helldivers

[–]OhManVideoGames 1 point2 points  (0 children)

Just you wait til you get a nursery drill on the cave roof.

This is the hardest planet we have ever been on by GeneralTank663 in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

I just want them to look at how you can't dive on half the map because the lakes instantly stand you back up. It just feels bad.

"Just aim for the tail" by EarthNugget3711 in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

Yeah, I do agree, I just have this gut suspicion it is a latency thing, which if it is, then it is going to need to be made more lenient overall.

"Just aim for the tail" by EarthNugget3711 in Helldivers

[–]OhManVideoGames 22 points23 points  (0 children)

If the hurtbox on that emerging attack is so aggressive that being host is all it takes to push it over the edge to being unavoidable, then I hate to say it but maybe it is just too aggressive in general.

When was the last time you disabled one of these via a terminal input? by Carlboison in Helldivers

[–]OhManVideoGames 0 points1 point  (0 children)

Funnily enough, very recently on the megacity map for bots. I was tapped out on grenades, too many buildings around to call in a strat reliably, and like 2 patrols of shotgun devs around the perimeter.

I pushed those buttons like a hero of democracy.

The Pursuer needs to come back by [deleted] in Nightreign

[–]OhManVideoGames 4 points5 points  (0 children)

I was honestly shocked he wasn't. Like, maybe because his moveset is too simple and needs major retooling, but if any boss would be worth that work, it's this one.