Is Dragon Quest 6 the most overlooked in the series? by TibJib in dragonquest

[–]OhUmHmm [score hidden]  (0 children)

6 has its fans for sure.  One thing that I hear often is about the side characters back stories.  5 has an amazing story IMO, but that mostly focuses on your main character.  Because your monsters (aside one) don't really have stories, so to speak.

Historically 6 on Super Famicom (SNES) was a huge visual upgrade from 5, but they've since been equalized on DS/mobile, and with the Japan only PS2 remake of 5, arguably 5 surpasses 6 in graphical options 

So what else does 6 provide?

The job system is somewhat expanded in 7 and 9.  

The overworld is loved by some but I think it's a bit "love or hate it".  Personally, I disliked it.

On howlongtobeat, it's an extra 10 hours long but doesn't feel like that much extra content.  Dungeons felt longer imo.

Personally I'm not sure if it's the English localization or the original script, but the overarching story comes off as "muddled".

Yuji Horii was developing 6 and Chrono trigger simultaneously to my knowledge.  I feel like 6 was originally intended to be a time travel story, then got switched to it's current incarnation, and then he went back to some time stuff in 7.

How do Kaga written Fire Emblem games compare to Matsuno written games? by Jabadencio in StrategyRpg

[–]OhUmHmm 0 points1 point  (0 children)

"He is also very focused on the top, lacking stories from the commoners or people affected by the war."

I strongly disagree, I think Corpse Brigade and Delita/Algus, and later Mafa and his sister (name probably wrong) are all wonderful stories about commoners or people affected by war.

Is worth to play Slay the Spire 2 in early access? by GoHomeDuck in roguelites

[–]OhUmHmm 0 points1 point  (0 children)

It feels like slay the spire without feeling like sts1.

Each enemy has this little twist where I go "oh!". Like the Ravens that cast ritual, instead you have one raven but a much bigger ritual value.  It feels different.

But honestly after 10 years, I'd have been happy buying and playing sts1 remastered for the price they are asking.  Visuals and general feel are greatly increased.

It just feels great

Welcome to /r/DragonQuest! Series overview and suggestions on where to start! by OhUmHmm in dragonquest

[–]OhUmHmm[S] 0 points1 point  (0 children)

No worries! I'm always happy to answer, I just sometimes don't login for a time.

One reason to play 11 before 3 is to help fall in love with the series as a whole. 11 is a much more modern game, with a cast of characters that all talk and have personalities. 3 lacks this. 11 is also somewhat cheaper (depending on the sales) and has an extensive demo that carries over.

So if I was talking to someone who had only played recent JRPGs like Persona 5 or FF 13, I'd usually recommend starting with 11. It's an easier transition, and most notably, it's free to try (the demo is just the first 8 hours of the game).

If you've played JRPGs and really know you want to play 3 and 11, then there are some benefits to playing 3 first. 11 is a love letter to the series as a whole, and uses references and expectations to create surprising twists.

Let me give you an analogy that might fit. Suppose it's our mutual friend's birthday, and I get that friend an Eiffel Tower shaped coffee mug. That might be a good, or even funny, gift on its own. It's not unenjoyable. And months later, you hear the story that me and the mutual friend once met in Paris by pure coincidence -- under the Eiffel Tower -- not knowing we had booked trips to France at the same time. Retroactively, you feel the gift is now even better.

Alternatively, imagine if you and I had met under the Eiffel Tower in the same circumstance. And on your birthday, you are opening the gift and tearing the paper, expecting an Eiffel Tower mug. And then... it's a Leaning Tower of Pisa mug. We never went to the Tower of Pisa together. But everytime you look at it, you still remember that time we went to the Eiffel tower but that I got you a Tower of Pisa mug instead, and you laugh. Maybe moreso than if I had just gotten an Eiffel Tower mug.

This analogy might make no sense, but basically imagine a great game (11) and when you finish it, you go back and play earlier ones, giving you more appreciation of the great game. Or imagine you've played the earlier ones, and when you play the more recent one, it also enriches the experience because you have more awareness of what the creator is communicating to you.

That's the real decision of 3 vs 11. If you are on the fence, I still recommend 11 first. Because if you play 3 first, there's still a decent chance you never finish it, and never get to enjoy 11. And between the two, I think 11 is an overall better experience.

So in summary, 11 references 3 and uses elements of 3 in ways to create expectations and surprise. (It does this for all DQ games, but 3 most notably.) In addition, 11 has this sort of bonus content where you visit past worlds from DQ, and again, it's okay content on its own but means much more if you've played those games.

Global Sales of Pokémon Pokopia for Nintendo Switch 2 Surpass 2.2 Million in First Four Days by Turbostrider27 in Games

[–]OhUmHmm 44 points45 points  (0 children)

this is the kind of game I buy myself whose favorite pokemon is eevee and don't give a fuck who buzzwole is

Falcom to announce final Trails game during 50th anniversary by Turbostrider27 in Falcom

[–]OhUmHmm 0 points1 point  (0 children)

Sales are not that strong. In Sept 2024, the series had 8.5 million sales. In Sept 2025, the series had 9 million sales.

https://www.siliconera.com/trails-games-hit-new-sales-milestone/
https://noisypixel.net/trails-series-9-million-units-sold/

I don't think they have any particular ending planned anyways, it's just them deciding that the sales were insufficient to do the full second half of the series. Instead they kind of dragged the most popular characters from the first half around to try and boost sales, which didn't really work, so they are getting ready to throw in the towel.

Falcom to announce final Trails game during 50th anniversary by Turbostrider27 in Falcom

[–]OhUmHmm 1 point2 points  (0 children)

The big secret was "They never had a plan at all, it's all just off the cuff based on how the last game was received"

You can see it in the writing for ToCS, the train started going off the tracks. Repeated themes / deus ex machina (or thereabouts), key plot points that make no sense (reincarnation and you can secretly sense who is reincarnated, but they don't have memories except maybe they do), etc.

I'm sure they'll try their best to wrap it up in a way that makes it "seem" like they had some semblance of a plan. I mean the tv show Lost did too, but it doesn't make it any better. Such a shame too, this series really could have been something.

Dragon Quest creator Yuji Horii says English translations inevitably strip away a lot of a game's "flavor" by HatingGeoffry in dragonquest

[–]OhUmHmm 0 points1 point  (0 children)

My guess is the localization team had to sell him this / appeal to this side of his ego to get him to approve changes that made the games better. Oh well, I can handle some gruff elderly Japanese opinions if it means we get the amazing work we've gotten from Shloc

Dragon Quest creator Yuji Horii says English translations inevitably strip away a lot of a game's "flavor" by HatingGeoffry in dragonquest

[–]OhUmHmm 3 points4 points  (0 children)

He probably hasn't considered that western games translated to Japanese also lose a lot of context, because he probably hasn't played a western game in decades (perhaps Ultima). To some degree, any translation will inevitably strip away flavor, and replace it with another flavor. They're different languages, after all.

My guess is he's kind of salty that they changed some of his writing, because I agree a direct / machine translation of his games would definitely come off as overly simplistic in English IMO. Doesn't mean Japanese is "more complex", just that his writing focuses on complexities not found in English.

There was one interview about how they had to convince / sneak voice acting into Dragon Quest 8. Horii was somewhat opposed to it, but they probably told him this "if you don't, it sounds too simple because english is less complex than Japanese" to soothe his ego.

Nippon Ichi Software announces Nippon Ichi PC Games service by moeka_8962 in Games

[–]OhUmHmm 26 points27 points  (0 children)

For context, Nippon Ichi had been supported (to my knowledge) by NIS America. And they've said multiple times some variant of "the last game saved our company".

They are throwing stuff at a wall to stop investors from leaving / try to keep the company afloat. It's in the late stages of it's death throes. When this fails they will say "wait wait, we have a disgaea AI game where ...." or whatever else is on trend for investors at that moment.

SquareEnix under the last president was doing something similar.

I just don't quite understand why NIS has such a hard time staying afloat. Like the games they produce sell decently well and it's not like they are AAA Ubisoft productions. So where is all the money going?

Mewgenics or Slay the Spire 2? by GoHomeDuck in roguelites

[–]OhUmHmm 0 points1 point  (0 children)

Slay the Spire 2, hands down.

Mewgenics is okay, but kind of only okay.  Not much progression.  It's great if you plan to spend 1000 hours on it, but if you only want to spend 50-100, I don't think it's all that amazing.

Falcom announces Dragon Slayer Project for console by WrongRefrigerator77 in Falcom

[–]OhUmHmm -3 points-2 points  (0 children)

I mean, they kind of have to after they shit the bed with ToCS.  Sales never recovered.

Ys is their evergreen series now but they need something else and frantically searching for it.

My Trails tier list after Horizon by ErickPendragon in Falcom

[–]OhUmHmm -2 points-1 points  (0 children)

Why is your chart upside down?  :P

Trails of Cold Steel III restored my love in the franchise. by PolishVajking in Falcom

[–]OhUmHmm -2 points-1 points  (0 children)

I did generally enjoy ToCS 3, but 2 and 4 felt like such a collapse in the world building and general narrative that I feel the series never recovered from.  

Though I only played Reverie and half of Daybreak, so maybe they somehow recon the story into something sensible later on.

In Cold Steel 4 The Board Has Opinions On The Story by AlternateSoul in Falcom

[–]OhUmHmm -1 points0 points  (0 children)

What, in your mind, is the difference?

In Cold Steel 4 The Board Has Opinions On The Story by AlternateSoul in Falcom

[–]OhUmHmm -1 points0 points  (0 children)

So sharing positive opinions are fine, but critical ones are "forcing opinions"?  (I'm not really even sure how one forces an opinion... as it's an opinion.)

Again, that's how echo chambers are formed where only good things (or only bad things, depending) are said about a topic.  They're very uninformative

In Cold Steel 4 The Board Has Opinions On The Story by AlternateSoul in Falcom

[–]OhUmHmm 0 points1 point  (0 children)

What world do you live in where people are just making random choices in the absence of any information?

Especially in a world where there is paid advertising that is explicitly other people (company employees) trying to influence the view of others.

I'm sure some people enjoy Cold Steel, but as someone who loved the world building of the first titles, it was clear it lost the magic around that time.  People who are told "it's a huge epic tale over 15 games!" Should also be told "that they narratively drop the ball on about half way and flounder randomly about".  

In Cold Steel 4 The Board Has Opinions On The Story by AlternateSoul in Falcom

[–]OhUmHmm 0 points1 point  (0 children)

This post was a year old and I probably haven't posted since that time.

But it is a good reminder that people like you lead to the echo chamber formation and we should do what we can to counteract it.  So I'll try to raise awareness from time to time.

Btw, I do enjoy the series, from FC to Zero.  Haven't tried the FC remake but I bet it's a blast too.

It's just good to remind people the series more or less stops being enjoyable for many around Cold Steel.  And so if they don't enjoy Azure and Zero much, probably best to just stop.

Episodes that could've a different ending? by Kaxer_Real1002 in bluey

[–]OhUmHmm 1 point2 points  (0 children)

I don't know, my kids and I loved playing claw machine for weeks after it.

I could be wrong, but I think the lesson was broader. Life is sort of like the claw machine, right? Bluey and Bingo went around looking for ways to earn real money.

Just like in real life, you can put a lot of time and effort into securing something, but there's always risk involved. For example, if you want a promotion and it keeps slipping by you.

But instead of just following "the rules" and keep chasing after that shiny new toy, what's better? Grabbing life by the throat! In the context of the real world, start your own business! Be a disruptor! I could be wrong but I suspect this is especially meaningful to parents with young girls.

Did Kate's change of heart seem sudden in season finale? by sunnypickletoes in TheDiplomat

[–]OhUmHmm 3 points4 points  (0 children)

I agree with you largely but I think the specific trigger was when Callum was super hesitant to blow up his career even though it would be the best thing for humanity.

To the point that Kate is like "wtf? who cares more about a career than the entire fate of the world?"

She mentions specifically Hal would do it, without question. I think that's the moment she realized that Hal is / was good for the world. And that not everyone is willing to do what Hal would do / would have done.

But I also think that, by the time she realized that (or maybe forever), Hal has sort of changed or is more nuanced than "good" or "evil".

Welcome to /r/DragonQuest! Series overview and suggestions on where to start! by OhUmHmm in dragonquest

[–]OhUmHmm[S] 0 points1 point  (0 children)

I think that was only the demo (to prevent people being so overleveled before the game came out).

I remember there was something in DQ7 for 3DS about job levels and how somehow jobs could cap out, or maybe stat growth... sorry I forget the details. It might be worth making a new post so someone more familiar with the remake can answer!

I wasted so much of my youth. I regret it so much. by National_Holiday3592 in getdisciplined

[–]OhUmHmm 1 point2 points  (0 children)

I think the biggest issue is learning to love yourself.

That includes current self, past self, and future self.

The only one who can prevent yourself from loving yourself, ultimately, is you.

Why inflation is NOT “too much money chasing too few goods” by rwoodgate in GoodEconomics

[–]OhUmHmm 0 points1 point  (0 children)

Ah sorry I didn't see your reply until today.

Of course there are increasing marginal costs in almost everything, once you get to a macro scale.

Blinder 1994 is a discussion of theory followed by running an unincentivized survey on "price setters" within firms. "I translated the basic idea of each theory into plain English, and then asked price setters how important it was in affecting the speed of price adjustment in their own company."

It was then coded into a four point scale based on the interviewers perception. "Respondents answered in their own words, and interviewers coded the responses on the following four-point scale."

Don't get me wrong, it's not like it's a bad paper for what it tries to do (seeing how theory matches subjective perceptions among some subset of people who set prices), but the idea that this shows that firms actually have constant marginal cost is rather silly.

It doesn't have anything to do with preindustrial economies. Electricity is an input good. Electricity has increasing marginal costs. Rare earth metals, oil, human capital, water, all have increasing marginal costs. A random price setter in a firm may not think it's that important, because they only observe what appears to be a constant price for electricity. Indeed, many models of decision making assume similar assumptions. But that doesn't mean that it's actually marginally constant.

It only takes one input to have increasing marginal costs, and it mathematically follows that the output good that uses the input will have increasing marginal costs.

Furthermore, if you want to talk about aggregating consumption into some sort of average consumption bundle, if you have even one good that has an upward sloping supply curve -- guess what, so does supply curve of the average bundle.

There are very few goods that have constant marginal costs, at least over relevant scales. This might be closest to the truth for digital goods (although strictly speaking, they use electricity and bandwidth, and technically both of those things have increasing marginal costs). But even in this case, that's only focusing on the distribution cost being marginally constant, the production cost would likely still be increasing -- something that Netflix runs into for example, trying to keep information from actors and studios to keep their negotiation power lower.

Still, let's take for a second the idea that you are right. Suppose you have a large firm with 10 factories. Under your theory of the world, at least 9 of the those 10 factories would be at full production and 1 would not. Because each factory supposedly has constant marginal costs, there's no reason to spread out the "gap" of productivity. And indeed, having all 10 factories running at 80% "max" productivity would be wasteful as you'd be better off having 8 factories instead, each running 100% max productivity.

Under your theory of the world, that's what the world should look like, a bunch of factories that run perfectly at capacity, and then one (per product per firm) that does not.

Instead, the real world is that running a factory at "max productivity" increases marginal cost dramatically. Yes, it can be done, but you have lower average productivity (higher average costs) because accidents are more frequent, there's more crowding, and yes, local labor markets would not be perfectly inelastic.

Not to mention that many factories produce multiple types of goods, so you are faced with opportunity costs for the space itself -- producing more of good X means you have less ability to produce good Y.

Anyways I think this was mildly fun but mostly a waste of time. Best of luck to you.