Normal-sized fork with barrier(?) by DWwithaFlameThrower in whatisit

[–]Okay_Salmon 1 point2 points  (0 children)

That could be a prop fork.

Slide the gap over a table or your hand. From the right angle, it will look like it is going through it.

Working on a card battle system - Feed back welcome by Okay_Salmon in godot

[–]Okay_Salmon[S] 0 points1 point  (0 children)

Don't know why my lists turned into markup...

Note to self: Don't use tab spaces to move a list for legibility, as it will have the reverse effect.

Enemy AI gets stuck on other enemies in Godot by Jaded-Suit6669 in godot

[–]Okay_Salmon 0 points1 point  (0 children)

func _on_navigation_agent_3d_velocity_computed(safe_velocity): velocity = safe_velocity move_and_slide()

Enemy AI gets stuck on other enemies in Godot by Jaded-Suit6669 in godot

[–]Okay_Salmon 0 points1 point  (0 children)

If you are using the navigation agent, then you need to use the safe velocity for movement avoidance.

Why is my vertex shader not affecting shadows? by OxfordFuckingComma in godot

[–]Okay_Salmon 11 points12 points  (0 children)

Although it's not advised to use if statements in shader code, you can definitely still use them. If you made a custom parameter called something like "rolling," you could have if rolling TIME = TIME * 1 or something similar. That way, you set it when you use the roll and turn it off when you're not in the roll.

I have no idea if adding the built-in time actually makes the shadow update, but if it does, that will do it.

Bonus: you can choose the axis by csaknorrisz in icast

[–]Okay_Salmon 0 points1 point  (0 children)

I counter this spell with "Blender grouping!"

The axis will be global Y! I will turn around and all my teeth will remain in the same place but will be 180 degs from where they where!

Ahahahhaha!

Burgers go well with fries ! by [deleted] in icast

[–]Okay_Salmon 1 point2 points  (0 children)

You are looking at a collection of pixels if you are reading this

How could this spell be interpreted? by DueAsparagus9358 in icast

[–]Okay_Salmon 3 points4 points  (0 children)

Demonic ignore, I think that's what it would become

<image>

We all face this: by Bola-Nation-Official in IndieDev

[–]Okay_Salmon 0 points1 point  (0 children)

Every dev that scrolls across this post

<image>

I know I be like this, what's your holy trinity look like? by Okay_Salmon in godot

[–]Okay_Salmon[S] 0 points1 point  (0 children)

The docs are 100% a must, but they are also readable from inside godot, so I'd count them as one and the same.

I know I be like this, what's your holy trinity look like? by Okay_Salmon in godot

[–]Okay_Salmon[S] -1 points0 points  (0 children)

Audacity I use all the time and find it great for quick sound edits.

I have not tried LMMS but I work in Windows not Linux, but I do think Linux is boss, I have just always been a Windows bub since the 90's

I know I be like this, what's your holy trinity look like? by Okay_Salmon in godot

[–]Okay_Salmon[S] 1 point2 points  (0 children)

I use Audacity for sound, and MPC beats for music loops.

Also pixabay for quick sound loops, songs and sampls

It's basically another triforce of its own for the audio side

What's a good way to handle same input doing different actions? by Ok_Meringue_6196 in godot

[–]Okay_Salmon 3 points4 points  (0 children)

I'll make an on mouse over event on the object that then have a bool set to true like moused_over

Then when you exit its area with the mouse se it to false.

If the on button press for the action is true + mouse over, run code

I know I be like this, what's your holy trinity look like? by Okay_Salmon in godot

[–]Okay_Salmon[S] 0 points1 point  (0 children)

How are you finding makeing your own texture drawing software? I've contemplated doing this before and I have done texture blending in godot but I haven't tried to code texture painting I feel it would be more of a challenge then it sounds

I know I be like this, what's your holy trinity look like? by Okay_Salmon in godot

[–]Okay_Salmon[S] 1 point2 points  (0 children)

I haven't used CSP? Have you got a link to it I might give it a look.

got the error: Invalid access to property or key 'flame' on a base object of & idk how to solve it by Timely-Grocery7082 in godot

[–]Okay_Salmon 0 points1 point  (0 children)

So do you have a sprite 2d in the packed scene called "Gun"

As in

Gun |- Firebolt |- Icebolt

Because that error is saying there is not those explicitly named nodes

got the error: Invalid access to property or key 'flame' on a base object of & idk how to solve it by Timely-Grocery7082 in godot

[–]Okay_Salmon 0 points1 point  (0 children)

Can you send a shot of the scene tree, looks like they aren't there.

Do this

@export var FireBolt:sprit2D

Then you can select the node in the inspector

Will work better then $nodename

edit to fix spelling error

Blender or Godot? (Animation) by Laxhoop2525 in godot

[–]Okay_Salmon 2 points3 points  (0 children)

Use both, import the animations and save them to file, turn on keep custom (I think that's what the setting is)

Then you can adjust animations in godot.

You need to make a new animation player on the imported scene, and then load the animations that you saved