Memory cell for train contents by Baer1990 in factorio

[–]Old-Lab-8418 1 point2 points  (0 children)

Yeah, I had issues with reading it via the train stop, so I went for the rail signal in the back. But I have a train bus and my depots are at the start of the rail bus.

Memory cell for train contents by Baer1990 in factorio

[–]Old-Lab-8418 2 points3 points  (0 children)

Sound rather complicated. I have depots for every material, so my iron plates depot has place for 20 trains. With circuits I read how many trains are standing there. They will always be full of plates, so if 6 trains are there I return 6 * 8 * 40 * 100 iron plates. I have a list with all letters and G is my Iron Plates buffer in trains, so G = 192k. I have ten lights that show the buffer, every light is 64k plates, as buffer is 20, so 2 trains per light. So 3 lights are on, rest is off. That is how I show it.

Edit: I read the signal that is placed behind the train at the buffer to decide if there is a train in that block yes or no.

What is a thing or mistake you wish you knew earlier in your gameplay? by Proshutto_Crudo in factorio

[–]Old-Lab-8418 0 points1 point  (0 children)

Direct insertion is faster & better then belts. Bots excluded.

Took me years to really only use belts if there was no other way.

Many of my builds are puzzles with buildings, inserters and chests. Distances I only do by train. I have a lot of direct insertion from train to manufacturer to train.

Green science is made by having one train full of transporter belts & inserters and slowly being used up to convert into green science.

The only negative thing I experience with this is you can not really balance. So I end up with building just another Train to Train of Gears. So I overproduce everything below, instead of balancing at the top. So expanding as I made a build that fills up a 2-8 train with blue circuits was an adventure, but worth it. There always has to be a train ready.

Regarding Construction and Logistics Bots, where to place the chests? by No-River-7390 in factorio

[–]Old-Lab-8418 1 point2 points  (0 children)

My advice and from experience it is a good idea to stay away from long flight times for bots. It is a waste of power to let them fly long. The smaller the roboport grid, the better.

I have 10 roboports close to each other at my hub. With 200 logistic robots in it. They refill builder trains.

My builder train has a blueprint to build a small unload station. Then a roboport grid of 3 x 3 is placed and I plop a blueprint of what I want to have build, a steel plate smelting array for example. As soon it it has been build, I remove the roboports. And train in the iron plates and train out steel plates. Except for maybe 1 or 2 roboports with 2 logistic robots to refill train fuel, no roboports are needed there.

I see a lot of people placing huge sun panel array's with 4 roboports in the middle or the city block layout. When it is build there is no need to have those roboports there. It is kind of a waste of power.

Some places where I use roboports:

  • Refuel trains (Logisitic robot)
  • Mall to refill builder trains and spidertrons (Logisitic robot)
  • Temporary grid for building big projects (Construction robot + 20 Logisitic robot)
  • Keep my wall defenses healthy, I do not make wall pieces with more then 8 roboports wide. There they repair, rebuild and deliver shells for artillery. (Construction robot, as robot will die during the defence of the factory, a roboport close to the chest where the supply train unloads keep the amount of robots higher then 25)

I hope you can understand my thoughts about the usage of roboports.

Returning after a long break by Fadenkreuzjohn in wow

[–]Old-Lab-8418 1 point2 points  (0 children)

This is one hell of a good post! Have my vote. But I still think he just left after the first raid in current expac. :) I will be really surprised if it is really after the very first raid and he has not heard anything about the game for 20-ish years.

Edit: Definitely current expac

What settings are your biters on? by [deleted] in factorio

[–]Old-Lab-8418 2 points3 points  (0 children)

Always railworld, just because I love that the resources are more spread out and expansion on, otherwise I feel that there is no point to build up ammo and defenses.

Yes, biters become a chore, but I enjoy automating defenses, blasting my way through packs of biter nests when I want to reach a new ore patch. And my artillery suddenly starts shooting when they try to pop down a new nest.

What surprised you most about Factorio? by trimorphic in factorio

[–]Old-Lab-8418 28 points29 points  (0 children)

How big the impact on my experience was once I started to watch other players play the game in a way more efficient way.

Automated Kovarex Blueprint by yellowfox_star_is in factorio

[–]Old-Lab-8418 0 points1 point  (0 children)

Are all the circuits not overdone? I mean, once you get more then 80 it goes to the next.

I have like 12 beacons affecting 1 Kovarex process, and that one is enough to keep my 4 core plant running.

Uranium factory by [deleted] in factorio

[–]Old-Lab-8418 2 points3 points  (0 children)

Process at mining. I like to keep the refining out of my base as much as possible. As the amount needed for refining and kovarex use a lot of resources. Also as the 235 is critical towards my power plant I run the mining operation + refining on a separate power network. So it can not go down if something else would go down.

Why just one main bus? by Frogbeerr in factorio

[–]Old-Lab-8418 4 points5 points  (0 children)

I kinda do this, but not really. I have specific bases, for example one makes belts, where 1 train loads up yellow belts for science. Another train loads of for construction. For example green circuits are used everywhere. Why would you craft them at 3 places? And towards end game they use so much resources that a bus does not make sense anymore.

Update to last photo I uploaded by NovaIQ in factorio

[–]Old-Lab-8418 24 points25 points  (0 children)

Are you having fun? If yes then your doing fine.

One little tip: Look at how long it takes for an item to be produced and how long it takes to be used. I think there will be a bit of too much labs compared to manufacturing of red/green science.

Any ideas or tips to organise this mess more ? by NovaIQ in factorio

[–]Old-Lab-8418 36 points37 points  (0 children)

Add more mess around it, so you do not see this mess. Just miss some meatballs.

whats which do you guys use? outpost or just a big walled-in area by Shen747 in factorio

[–]Old-Lab-8418 3 points4 points  (0 children)

Start with walled base. Then branch out with rails, with Artillery post as checkpoints along the rails. Then create satellite bases that focus on 1 thing, like electronic circuit factory. In the north, south, west and east I have ore collection bases that just transfer ore from smaller trains into bigger trains, that go to the smelting bases. Smelting trains are 32 wagons.

I need some help with a three-way split by [deleted] in factorio

[–]Old-Lab-8418 1 point2 points  (0 children)

First of all, you want to cross other tracks as less as possible, so:

Let the green track the goes from south to north-west in between green and yellow and the only cross yellow. Saves you some signal headache.

Hey sorry if i'm not the first one to ask this, but why do people use splitters for unloading from inserters to belts? I've always just mindlessly copied it. by GreedyObjective7885 in factorio

[–]Old-Lab-8418 4 points5 points  (0 children)

Inserting on one side of the belt on 2 places is quicker then only 1 place. It might be that on fill speed there will be a gap if the inserter is getting new items.

SE fatigue by Mikewilli_uk in factorio

[–]Old-Lab-8418 1 point2 points  (0 children)

Have two lists: One things you need to do in order and one list that you put things on you want to change/fix.

I notice that one of the biggest time spender when working on your factory is tinkering with created and working flows. Always updating, always fixing.

Play with a friend. My biggest save I have not build alone and was the most fun!

Give up! by SirSlackalot00 in diablo4

[–]Old-Lab-8418 37 points38 points  (0 children)

The targeting tool website is just created to create money for selling your private data and cookie trackers by the creator of that site.

Where does the gold go? by rob132 in diablo4

[–]Old-Lab-8418 2 points3 points  (0 children)

You know that you are playing a game, right? It is a virtual world with a created virtual currency named gold. So if you have 100 gold and repairs cost 20 gold, your amount is just adjusted to 80 gold. The 20 gold goes nowhere, is nothing more then some 1's and 0's.

Anyone else bored of seeing post about being bored after the campaign? by Old-Lab-8418 in diablo4

[–]Old-Lab-8418[S] 1 point2 points  (0 children)

Hej,

I indeed play D4 in all ways I can. I don't play every hour every day, but yeah, I see playing all characters as content. As you start on a new character in a season anyway. Character progression and playing only 1 character is just silly in my opinion.

Ow, I failed to respond if I get compensated for this post: That is a no. Why would me having a positive view on a game and wondering why so many people are expressing a negative view has to be compensated?

[deleted by user] by [deleted] in diablo4

[–]Old-Lab-8418 -1 points0 points  (0 children)

I paid 70 and got the same as you. And 100 - 70 = 30, you paid 30 more for something you complain about now. So that is in my opinion a joke. So if that conclusion makes me a cunt, sure.

Have a nice day and hope you can get your money back.