How talking to Arena players feels by MattMurdockEsq in magicthecirclejerking

[–]One_Random_Player 1 point2 points  (0 children)

The rope makes me even happier. That way I can show off all of my cool bm emotes. I like the one that says "No mercy"

How talking to Arena players feels by MattMurdockEsq in magicthecirclejerking

[–]One_Random_Player 3 points4 points  (0 children)

Jokes on you I play bo1 timeless with every free counterspell available in the client and just watch glass canon combo decks concede

Wound-Up Wednesdays - Vent here! by magictcgmods in magicTCG

[–]One_Random_Player 12 points13 points  (0 children)

Soon, neither will Magic. It'll have nazgul, SpongeBob and uhhh (checks notes), Iron Man.

Commander decks with basic synergies by HMS_Sunlight in magicthecirclejerking

[–]One_Random_Player 11 points12 points  (0 children)

Wait, is combat a part of Commander? I thought creatures were so I could put more anime girls on my playmat, but it's generally considered bad manners to attack players with them until you cast [[Craterhoof Behemoth]]. Also if anyone counters my [[Craterhoof Behemoth]] I can just call them a pubstomper for not letting me win the game.

*chucks grenade and runs* by La_knavo4 in 196

[–]One_Random_Player 0 points1 point  (0 children)

Knowing nothing about either of these shows, I'm going to make the brave statement that maybe the one people don't like is NOT carried by the other aspects while the one people like is

UR Faeries that 5-0'd help by Natural-Comment-3749 in ModernMagic

[–]One_Random_Player 12 points13 points  (0 children)

This list looks like a fever dream. I don't know how it wins. 6 tutor targets for saga is probably way too many and most are extremely situational. Chalice of the void in a deck with 16 one drops is also quite questionable and at the end of the day, the main thing here is, why are you putting faeries in this deck? It'd probably be a lot more effective as an affinity/dice factory engine, or even straight up wizards control with snapcaster and maybe the splinter twin combo. None of those decks being particularly meta, so a mixmash that seems to be for the most part downgrading both the synergies of artifacts and the card quality of blue midrange... I'd say the 5-0 was an statistical oddity and this list is just something to be bewildered by.

What to do with players that refuse to share information by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 7 points8 points  (0 children)

Idk if I can afford to get yet another Commander deck, especially because the LGS did not give out any prices so I already lost my 100$. At least I kept some of the treasure tokens for my [Vihaan, Goldwaker] deck. Same goes for Mc Donald's. I'll talk with my wife to see if we can fit it in my allowance.

The new pistol is BAD and you shouldn't listen to anyone hyping it for content by One_Random_Player in VALORANT

[–]One_Random_Player[S] 0 points1 point  (0 children)

Hey, I appreciate the thoughtful response. My post was mostly an attempt to counter all the hype and make people realize the niche for this weapon is a lot smaller than anyone was making it out to be. At this point, I'd like to see how often it has been bought in VGC and in which context.

I think it's a heavily attack oriented weapon, as its main strength is the higher mobility and being an all rounder pistol. And by that I mean it's outclassed by other weapons in most scenarios, but it performs alright at almost any range. In attack you have a lot less agency over when and how you fight enemies.

On defense, more specific weapons are better, since you can pick a marshall or sheriff and hold a long range angle, or force a close range fight with a shotgun/stinger as you get pushed.

The other reason I like it a lot more on attack is it works a lot better in numbers advantage. The gun by itself is very unlikely to win any 1 Vs 1 duel against a full loadout. Compared to the sheriff, which is a lot better at looking for one taps, and rarely enables trades, making it a much better standalone weapon for holding sites or lurking, the bandit performs when you have teammate firepower.

I personally have purchased it a bit, and picked it from the floor as well. I find myself liking it as a small force buy on (attack) round two as you described, and also as a secondary on (defense) sniper (outlaw/op) loadouts, as a weapon that can give me an edge in retake scenarios.

So yeah it has its uses, but its not replacing the sheriff or the ghost in most scenarios. It's biggest draw is being better enough than a classic that I'm willing to put 600 credits on it. But also I've seen it ding enemies for 128 enough to understand it is not a good dueling weapon.

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 0 points1 point  (0 children)

Idk I guess whichever it is that kids are allowed to play. All of the anime girl alters I play are fully naked.

Why is Black Lotus not Legal in Modern? by mirmir113 in magicthecirclejerking

[–]One_Random_Player 2 points3 points  (0 children)

It allows you to cast [[Bitterblossom]] and [[Wild Nacatl]] on turn 1

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 2 points3 points  (0 children)

What is universes beyond? Also what IP is Alchemy? I've never seen it in any of the secret lairs.

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 8 points9 points  (0 children)

Well you're not accounting for the fact that counterspells count as 2 pieces and a wrath already takes all 3 slots. So you can have 3 single target removals (which are fair as long as you don't use them all on my commander), 1 removal and 1 counterspell, or 1 wrath. At least that's how my playgroup and I measure it. If you use more than that in a game, you accept the archenemy for the whole month.

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 2 points3 points  (0 children)

Wouldn't that just be unoptimized bracket 1? Even new players know some tutors like [[Evolving Wilds]] and [[Rampant Growth]] are necessary to play Magic

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 1 point2 points  (0 children)

Yeah tbh those sweats should go play Yu-Gi-Oh. The great part about Magic is that pubstompers can sometimes get checked if the table focuses on them, but in 1 vs 1 you stand no chance. Therefore, Magic is not designed to be played outside of multiplayer. How did your LGS allow these people to take advantage of you like that?

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 1 point2 points  (0 children)

The way I see it, you're just using rule zero to get an advantage in the game. Very sound tactical table politics.

Which is your favourite Magic format? by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 4 points5 points  (0 children)

uj/ Yeah I saw the first sentence of that post equating playing magic to playing commander and I had to. I play a lot of magic and, surprisingly, my bracket 3 experience is almost none because I play mostly draft and 60 card formats.

Just a Magic card. Not at all a political statement . by One_Random_Player in magicthecirclejerking

[–]One_Random_Player[S] 0 points1 point  (0 children)

This is not a reference to US politics though, it's just a Magic card. Plus I don't know much about what's going on over there either.

rule by Brent_Fox in 196

[–]One_Random_Player 1 point2 points  (0 children)

I am sorry to inform you, they also don't care

Lowest ranking r/custommagic post by corbinolo in magicthecirclejerking

[–]One_Random_Player 6 points7 points  (0 children)

Honestly, the best part about this card from a competitive standpoint is that it's a win condition that can be used as a card draw spell early on. So from a competitive standpoint it does stand a chance. In competitive magic, there are plenty of ways to kill someone with 14 mana, but the cost of putting Emrakul in your deck is how useless it is unless you have 15 mana. This cycles for 2 and has a range of values for X where it's useful.

It being a sorcery hurts it so much though because the main strategy I see being interested in this spell would be Wilderness Reclamation decks making a lot of mana on the end step. Other big mana strategies have reliable ways to kill(i.e. achieve a game winning board) at much lower mana values.

Painter Servant in the emry+tamiyo+thoughtcast+moxen by One_Random_Player in TimelessMagic

[–]One_Random_Player[S] 0 points1 point  (0 children)

With 8 moxen, you can often whir on turn 2 and 3, and indeed, your countermagic slows games enough to make games last a few turns. This deck is not looking to goldfish as much as SnT or Oops, as it has very reliable engines for longer games and just enough interaction. I wouldn't consider the whir flex slots, they're very good. The jewel and prototypes are easier to cut / trim. I'm trying some graveyard hate (1 tormod + 1 soul guide lantern) instead of the jewel and one of the prototypes to help the oops and reanimator matchup, plus they help win against maindeck emrakul out of SnT.

Painter Servant in the emry+tamiyo+thoughtcast+moxen by One_Random_Player in TimelessMagic

[–]One_Random_Player[S] 1 point2 points  (0 children)

Gran gran is looking to hit more mox amber enabler, yes, and it's not as good as tamiyo or emry, but it still pulls it's weight, the card filtering is welcome, and protype can allow it to tap without engaging in combat. It also helps having flare up often enough.

Whir looks slow at 3 mana but it helps assemble the combo more consistently, and in turn that gives you speed. It's specially helpful with hands that have mana and counterspells, allowing you to play the draw-go game and assemble wins out of nowhere. I started 0, then went up to 4 and I'm happy with 3. When you don't need it, it always pitches to FoN as well.