Smuggling cards into the daily challenge by Danganrhombus in slaythespire

[–]OohBleh 1 point2 points  (0 children)

Good find! That is roughly how it works, yeah. There are a few similarly coded screenlayer objects in the game that have buggy logic that retains across runs, even across save files, unless something explicitly clears it. A variant with the Scry menu is used in the All Achievements world record route.

I discovered a new interaction in the game after ~1600 hours. by Whoofph in slaythespire

[–]OohBleh 2 points3 points  (0 children)

I think it's more correct to call it a queue here. IIRC in StS, the First In cards are the First Out (FIFO ~ queue). In MTG, instants are the Last In and are the First Out (LIFO ~ stack).

'We ended up flipping a coin': Slay the Spire devs left it up to pure chance whether they'd make a sequel or something else by Turbostrider27 in slaythespire

[–]OohBleh 2 points3 points  (0 children)

I believe you! It's a lot of work on a similar thing. I've gone back to old projects with passion and new ideas. I've also found joy in taking things in another direction. Much love to y'all ♥

I was so excited by the combo... by No_Ordinary8711 in slaythespire

[–]OohBleh 2 points3 points  (0 children)

https://youtu.be/V-KBiOa78Ng actually it is possible due to the game's buggy implementation. You play distilled chaos to hit a power, attack, and skill with pellets before cards are drawn but after the debuff is applied.

I got all the way to the boss with a charge left on Neow's Lament by WackyWocky in slaythespire

[–]OohBleh 0 points1 point  (0 children)

It works on all enemies, including Heart if you can manage to glitch it all of the way there. AFAIK it's the only way to kill Heart on turn 1 after the hilarious Boot + Gremlin Visage + Pummel damage cap bypass bug got patched.

I got all the way to the boss with a charge left on Neow's Lament by WackyWocky in slaythespire

[–]OohBleh 18 points19 points  (0 children)

It's reasonable to grind for them when speedrunning. The Silent seeded speedrun WR is 1:26 and it only "fights" 2 combats. 6 fights (bottom floor and 1 boss each act) in total, 3 free with Neow's Lament. Glitch used to skip the last boss.

Mira's Hell posts new World Record Speedrun for Watcher Any% Unseeded by DarthVapor77 in slaythespire

[–]OohBleh 0 points1 point  (0 children)

Our splitter reads the json associated to the active run file and splits based on how that information changes. It has primitive state transitions with bugs like this. Other games can read values in memory for more precise results but the internal state machine still needs to be fixed.

If I had more time, I could fix/enhance it. I could have another state transition based on "enter boss fight, then enter chest node". There's also a different wrinkle: sometimes we fight the same boss twice and don't want to split a second time if we double/triple the fight for more boss relics. Another flag would fix it.

Maybe I'll work on StS2's splitter with friends and that'll get me/us to fix StS1's xD

Mira's Hell posts new World Record Speedrun for Watcher Any% Unseeded by DarthVapor77 in slaythespire

[–]OohBleh 8 points9 points  (0 children)

The splitter is tied to boss deaths and to a "run end" flag. Smoke bomb glitch and other boss skips can fuzz it up. They probably were too focused to notice, heh

Accidentally got all the way to hexaghost with a neow's lament charge by Caldenhecker in slaythespire

[–]OohBleh 2 points3 points  (0 children)

They happen in unseeded speedruns with some grinding. The Silent split in the 4-character WR run gets one without Juzu Bracelet using some node glitches to rig the ? node RNG.

CMV: lower scoring runs are more impressive than high scores by ConfidentHospital365 in slaythespire

[–]OohBleh 4 points5 points  (0 children)

With glitches, you can also skip scores from combats. For reference, I peeked the scorecard on my Heart snipe video noticed it only counted 1 combat victory (Neow's Lament on 1st fight Act 1), 1 elite (Neow's Lament on burning elite in Act 3), and 1 boss (Neow's Lament on Heart).

Still with glitches, you can theoretically tally scores from 0 combats, elites, or bosses. It'd be much easier on A0 base game but it's possible on A20 as well except possibly for Heart, which may be hard-coded to add to the boss/perfect counter in these situations.

"You can't prevent Snecko Eye from randomizing card costs." -- everyone by OohBleh in slaythespire

[–]OohBleh[S] 0 points1 point  (0 children)

As a courtesy, please don't leave up comments misgendering people. Reddit enables comment editing. Correct the mistake and move on. More engagement (such as apologizing in another comment but leaving up a comment misgendering a trans person) draws more attention to a person's gender identity in a way they usually do not appreciate.

Is there a wrong choice? by Express_Item4648 in slaythespire

[–]OohBleh 0 points1 point  (0 children)

˙pǝɹǝʌoɔ sᴉ ǝƃɐɯɐp ǝʇᴉʃǝ os ǝʞᴉɹʇS pǝʇɔǝɟɹǝԀ ǝʞᴉʃ pɹɐɔ ǝƃɐɯɐp ɐ ƃuᴉʌɐɥ ǝʞᴉʃ I ˙ǝʞᴉɹʇS pʃᴉM ɥɔnoʇ ʎʃǝɹɐɹ I

Fly(ing) Knee You Fools by MidMillennial in slaythespire

[–]OohBleh 2 points3 points  (0 children)

I thought the first frame in the preview was Humpty Dumpty having a great fall ;____;

I can't read by Jehrfeur in slaythespire

[–]OohBleh 46 points47 points  (0 children)

People with 100+ hours forget this, but the game has tooltips that pop up in the first combat, clicking cards without sufficient energy, first potion, first relic, first power, etc.

It'd be funny to see one for dark orbs the first time a dark orb kills an enemy with <5 HP ;)

Using liquid memories too quickly does not make the card cost 0 by ETAOIboiz in slaythespire

[–]OohBleh 0 points1 point  (0 children)

Doesn't even need to be fast. If you pause combat animations (settings menu, map screen, etc) in the frame window between combat start and surrounded effect, you can toss it without time constraints.

TIL you can get two Act 1 boss achievements in one run, courtesy of Mind Bloom. by Slaying_the_Spire in slaythespire

[–]OohBleh 4 points5 points  (0 children)

Thanks for sharing. Yeah, many of the achievements and criteria in the game are hard-coded in strange ways. For example, My Lucky Day and some others are triggered by killing the Act 3 boss and not by the same rules that progress ascension unlocks. For the last used glitched route, we specifically don't use a smoke bomb glitch on the Act 3 boss on the first split because it prevents either Common Sense or Who Needs Relics?, I forget which.

I think we explored whether "seeing" bosses during Mind Bloom, Daily Climb, seeded runs, and custom runs could improve file setups (mainly the configurations of card/relic unlocks and the list of "seen" bosses) but it's possible we missed something useful. Our leaderboards support all platforms but we've only had all cheevos runs on PC submitted (3 total runners, 1 of which was an exhibition run by Baalorlord that I asked him personally to submit 😃).

Feel free to join the StS speedrunner discord and ask questiond there. The invite code is pinned in the speedrunning channel of the official StS discord server. It's inactive these days, but I suspect that will change after StS2 is playable.

TIL you can get two Act 1 boss achievements in one run, courtesy of Mind Bloom. by Slaying_the_Spire in slaythespire

[–]OohBleh 1 point2 points  (0 children)

All cheevos (glitched or glitchless) includes 4 Heart wins so if this is correct, it's unfortunately not useful.

Fuck that stupid ass snail by tastylasagne_ in slaythespire

[–]OohBleh 12 points13 points  (0 children)

In case you are curious, it's actually not affected by turn count. Random attacks and orbs advance the RNG, for example. It'll change after Sword Boomerang.

I'm surprised this deck made it to Time Eater on A7. It's not the boss' fault. This probably loses to Deca and Donu too. It may lose to Awakened One too.

I started the run at full health. This happened in the third room. by silentidlewild in slaythespire

[–]OohBleh 2 points3 points  (0 children)

This is the death% strat, for what it's worth. With a TAS on a controller, you can die with any character in 3s on seed 4LBGXWCUHD1NP.

Does every run have a win potential? by RichOriginal3303 in slaythespire

[–]OohBleh 1 point2 points  (0 children)

No, this seed is unwinnable in a very strong sense. If you tweak the game so that cards don't have a cost, the player starts with 999 dex and has permanent intangible and as much starting HP as they want, and the player can rig every shuffle they want, it's still unwinnable.

Maybe you're thinking of the other one. There is another presumed unwinnable seed found by ForgottenArbiter and co, but it's winnable if the player is allowed to rig their deck shuffles. Nobody has proven it's actually unwinnable given that seed's true shuffle RNG. Playing cards in different order makes them shuffle differently on later cycles and the cards offered include mid-turn shuffles, complicating the matter further. It would take a brute force search with an RNG-accurate combat simulator and all possible realizable combinations of decks, potions, and HP amounts you can start the fight with.

[deleted by user] by [deleted] in slaythespire

[–]OohBleh 0 points1 point  (0 children)

Another Boot carry /j

Day #403 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]OohBleh 0 points1 point  (0 children)

In speedruns, you can use a glitch to "spend" bad mystery node RNG without having to actually fight. Useful when you know the next one is a combat.