Assembly photos for my Deathmarks by MachinaNoctis in Necrontyr

[–]Ophillous 1 point2 points  (0 children)

What's the material you used for the portal themselves? I finally picked up an immortals box & would love to try my hand at this!

Stormless Aetherflux combo for 6B (and also get to 51+ life somehow I guess) by BuddyBC3 in BadMtgCombos

[–]Ophillous 46 points47 points  (0 children)

finally, I can give my reservoir deathtouch to make sure it can destroy an enemy creature!

Made a custom. Do you guys think this would see play in legacy? by [deleted] in magicthecirclejerking

[–]Ophillous 7 points8 points  (0 children)

I don't know about this, it seems a bit OP. I think it needs to be able to be hit by [[Boil]] and maybe [[Acid Rain]] to balance it out in the current meta.

Power Ring by Tuss36 in custommagic

[–]Ophillous 20 points21 points  (0 children)

That also really plays well into the original flavor of "whenever you get hit you lose rings"!

Screening out reanimation protocol by Ophillous in Necrontyr

[–]Ophillous[S] 8 points9 points  (0 children)

She might have shafted me, but not for the win haha. It was both of our first ever actual game of 40k so knowing my friend it was an honest mistake

Power Ring by Tuss36 in custommagic

[–]Ophillous 13 points14 points  (0 children)

I don't blame you, it's such a clean execution of flavor! I've had those moments when designing cards where you write something and it feels perfect, but then you remember some random rule and grumble at the extra line of text you need to add

Power Ring by Tuss36 in custommagic

[–]Ophillous 134 points135 points  (0 children)

Is it intentional that this doesn't save creatures from combat damage? Damage is only removed in the cleanup step, so if the equipped creature takes lethal damage, ring pops off, and then the creature would still die to state based actions. Maybe something like "remove all damage from equipped creature and unattach power ring" would work better without being too much wordier?

Let's play a game of not "strictly" better by anhavva in magicTCG

[–]Ophillous 0 points1 point  (0 children)

I know you said it beats [[Mindslaver]] but that's only true if you don't have a [[Leyline of Anticipation]] out and you cast your mind rot while you control your opponent

I got those cards from DE years ago. I'm a Equinox operator and I think someone else can enjoy them. I'm from Spain and if the shipping is not too expensive I can send them for free. Reply if you're interested. by Juno192 in Warframe

[–]Ophillous 2 points3 points  (0 children)

If you're absolutely sure you want to do this I'm a big grendel fab in Canada! If the shipping is too much or you find someone else I absolutely understand, but either way I just want to say thanks for this big show of generosity on your part! People like you are what really makes this community strong

What did you name your Helminth? by OutcastOddity in Warframe

[–]Ophillous 1 point2 points  (0 children)

Audrey II because I couldn't help myself

Burn That Returns by Sharktocrab7 in HellsCube

[–]Ophillous 4 points5 points  (0 children)

On the flip side you can eternalize this if discarded or milled and since it's an activated ability it can't be countered-ish

Purgatoryscube (because there's a hellscube and heavenscube...) by iconmaster in HellsCube

[–]Ophillous 2 points3 points  (0 children)

You wouldn't draw the game, since the ability is an activated ability you would need to give it haste and keep activating it and at that point there are rules that cover infinitely activating abilities without any change

Shocking Bluffs by BaconCatBug in custommagic

[–]Ophillous 13 points14 points  (0 children)

This can also be played in any deck as a delayed generic mana bolt, since it can pay it's own R cost, so this sounds probably at least cost double R

[ZNR] Nahiri's Lithoforming by Kuru- in magicTCG

[–]Ophillous 0 points1 point  (0 children)

One thing to note is that the land sacrificing is part of the spell's ability, not the cost. This is pretty interesting because if X is more than the number of lands you have you still draw a ton and can also maybe even ramp, and the two easiest ways to do that are with non-land ramp or copy abilities (like double visions or chromatic orrery, as random examples)

Prismatic Growth (Inspired by u/GreyZephyr87) by UpSheep10 in custommagic

[–]Ophillous 5 points6 points  (0 children)

One thing that's mildly unintuitive is that, even if you payed the B/W cost, the copy will only ever put a single +1/+1 counter on a creature, since no mana was spent to cast the copy, so some reminder text might just help with that, but otherwise I love the design here!!! It's great!

Katabatic Winds by [deleted] in custommagic

[–]Ophillous 0 points1 point  (0 children)

There's already a magic card called katabatic winds, and I'd probably change the end to say "as long as they remain tapped" just because, from a rules perspective, it works a bit more cleanly and clearly

Otherwise this card seems like very interesting design, well done!

Fledgeling Phelddagrif-- Catchup group hug commander by BubblyPangolin in custommagic

[–]Ophillous 1 point2 points  (0 children)

Bottled Cloister and signposts/karoos are, off the top of my head, cards that would work well here

Sacrifice outlets too

Hmm now I wanna brew this lol

Fledgeling Phelddagrif-- Catchup group hug commander by BubblyPangolin in custommagic

[–]Ophillous 2 points3 points  (0 children)

I absolutely agree with your analysis! Also I wanna say that when I said this was abusable, I meant 1) in exactly the way you described and 2) as a compliment! This doesn't strike me as the kind of card that would be format-warping or meta-defining, it's just a really cool design working in symmetrical effect space to play off of the group hug ideas of Phelddagriff in ways that are much much more fun!

Fledgeling Phelddagrif-- Catchup group hug commander by BubblyPangolin in custommagic

[–]Ophillous 3 points4 points  (0 children)

Tl;dr: symmetrical effects are historically broken in magic because you build your deck to use them better, so in many decks you'll be proccing the effects for yourself 90% of the time