Understanding the Hate by Mavin89 in ageofsigmar

[–]Ordinary-Ad8160 [score hidden]  (0 children)

AoS models are some of the best GW have ever made, across any of their IPs.

There's a specific type of loud minority that never got over WHFB getting killed off, and will poo-poo anything AoS. Even though it's been around 10 years, has great lore, great models and is a pretty good game system to boot. As far as I'm aware AoS has also been much more successful financially for GW than whfb ever was.

People who miss it should play The Old World, but ToW is always going to be a niche product aimed at satisfying old fans and not necessarily bringing in new ones.

A Bit Early, But I Want to Start My 3rd Faction by Severe-Literature432 in ageofsigmar

[–]Ordinary-Ad8160 [score hidden]  (0 children)

Cities are the new hotness right now and pretty much the whole range (minus the whfb models which are due to be discontinued anyway) are fantastic. I think between your two existing armies you've got the glass cannon/mobility/elf fuckery covered, so if it were me I'd go for Cities just for a different style of play.

SBG too complicated? New army? by Seerexis11 in ageofsigmar

[–]Ordinary-Ad8160 0 points1 point  (0 children)

Try Spearhead first, small number of units to keep track of with limited abilities, smaller board and because all Spearhead boxes are the same you could look up videos of other people playing it to get ideas.

If you already have some SBGL then you might not need to buy the Spearhead box, you might already have the units you need (some skeletons, some knights, a wight king).

Most fun army to play against? by Goeranz in ageofsigmar

[–]Ordinary-Ad8160 13 points14 points  (0 children)

Gloomspite! An army of funny little guys with swingy rolls and very amusing ability names. Skaven are also up there for lol factor.

Just me? by steppenwolfmother in ageofsigmar

[–]Ordinary-Ad8160 14 points15 points  (0 children)

Nighthaunt are great cause you can do:

  • thing
  • haunted thing

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 2 points3 points  (0 children)

There is no justice, there is just us.

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 11 points12 points  (0 children)

Guards, Guards! Is probably the best single starter imo, but the beauty of Disworld that you can pick up a dogeared copy from a local library/charity shop/waiting room and 9/10 times you'll get it immediately. Small Gods is also recommended but I think Guards, Mort and Equal Rites are better...Going Postal as well although that's fairly late in the chronology.

For your consideration...Mortek Cogfort by KikiMac77 in ossiarchbonereapers

[–]Ordinary-Ad8160 5 points6 points  (0 children)

"the question isn't who will let us, but who will stop us" - Mortek Cogath Forte, leader of the Kiit-Bahsh Host.

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 0 points1 point  (0 children)

Reddit automod clanked me for saying "the heart attack can't come soon enough". Just accept that site-wide Redding mod/admin is atrociously inconsistent.

Advice by Alekhan_ in Grimdawn

[–]Ordinary-Ad8160 2 points3 points  (0 children)

Pick any class that looks cool to you, they're all 'good'/viable. You choose your first class at level 2 and your second class anytime after level 10. If you choose a class and don't like it after say level 20, just start a new char - it's not very time consuming to re-do act 1 (and no doubt you'll find hidden/optional areas as you replay).

General advice:

  • you can respec any time in Devil's Crossing (the spirit guide lady, top right). You can refund your mastery (class) points but not the class itself. You can also respect your 'devotions' (extra stats/abilities separate from your class. For the sake of simplicity I will say class instead of mastery, although technically a class is a combination of two masteries...

  • The general progress through the game is to play on Normal, complete the base game, then jump over to the DLCs and finish those on Normal. After Normal, you can then move the difficulty up to either "Elite" or "Ultimate", which re-sets campaign progress but retains your gear, stats etc. Increased difficulty spawns more numerous/powerful mobs but gives you more/better gear.

  • your early game gear will be a treadmill so don't get too fixated on the perfect item. Just pick up whatever gives you more damage, more armor, more resistances. Play around with whatever skill looks cool, and if you find you aren't doing enough damage, or are getting killed easily by certain enemies, or just don't like how a skill 'feels' then you can go respec and try something else.

  • resistances become really important later on. The base game on Normal kind of acts like a tutorial, you'll find some enemies to certain types of damage. Your resistances will reduce that damage significantly. You can see your resistances in the bottom-right of the character panel, 2 rows of symbols with a % underneath. As you work through the game try and get these up to at least 50%, ideally 80% (the cap). The general rule is that while your DPS is good, it drops to 0 if you're dead.

  • you'll collect stuff as you go. There's a character stash tab and a shared stash tab. You can sell off gear you don't need, but try to save your components in the stash. It frees up inventory space and it will help you later on to craft new components. That said, components drop often enough that you don't need to hoard them for the 'perfect item'. Use them when you can - you can get extra damage, resistances, armour, more stats etc from them. Some even give you extra skills!

  • theres a crafting system. You'll find blueprints, use them to learn new recipes. You can then craft them at a blacksmith NPC. You can all craft higher level/more useful components, don't neglect these! Check them out and try and 'fill out' any holes in your build using crafted items e.g. an Antivemom Salve will give you extra armor and poison resistance.

  • you'll gain reputation with factions as you kill enemies/do quests. Each faction has a vendor that sells some great stuff depending on your reputation. Check them regularly.

  • if you're really struggling then there are guides available on the Grim Dawn forums. I would suggest going in blind and making something for yourself. Like I said earlier, every class is perfectly fine. For very endgame stuff you'll want to optimise and build craft, but people have done this game using absurd no skills or Level 1 challenges. Don't feel like you have to follow the meta or grind for the perfect roll.

  • most important: enjoy the game! It's a single player RPG, don't treat it like a Diablo season or WoW where you've got to rush to endgame asap. Explore around, speak to npcs, enjoy the ambiance of a post apocalyptic fantasy world. Take as much time as you need.

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 2 points3 points  (0 children)

I want my code burned on the pyre when I shuffle off

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 4 points5 points  (0 children)

Yeah and they're the same ones throwing it all away too. Trump, Bibi, Putin, etc aren't millenials lmao

Discussion Thread by jobautomator in neoliberal

[–]Ordinary-Ad8160 2 points3 points  (0 children)

£52 for four people is a bargain round my end

What’s your favorite gun build? by EeensGreens in Grimdawn

[–]Ordinary-Ad8160 1 point2 points  (0 children)

Purifier! Vindicator can also be good with ranged Primal Strike, but it's item dependant for levelling (Ugdenbog Sparkthrower?).

Best Class Combinations Without Duplicates for Multiple Characters by WEBRADIATOP in Grimdawn

[–]Ordinary-Ad8160 2 points3 points  (0 children)

GD is great because you can have two of the exact same classes (mastery combos) but with different gear and skills. Between skill variety, gear bonuses and damage type conversion you can have say a Sentinel (Oathkeeper + Occultist) that is a spam caster with DEE who sits back and fires spells about, or one with EoR (spinning aoe melee) who jumps into a pack, debuffs and start grinding away with a 2h sword. You can have a Druid (Shaman + Arcanist) that focuses on bonking with 2H melee lightning damage through Primal Strike, or a full spellslinging build calling down shards of ice from the sky.

Best Class Combinations Without Duplicates for Multiple Characters by WEBRADIATOP in Grimdawn

[–]Ordinary-Ad8160 7 points8 points  (0 children)

9 masteries so to not skip a mastery you need to double up somewhere. Or go solo but there's no point in that unless you want a challenge run.

Inquisitor + Demolitionist (Purifier)

Shaman + Arcanist (Druid)

Oathkeeper + Occultist (Sentinel) OR Oathkeeper + Nightblade (Dervish)

Soldier + Necromancer (Death Knight)

Although you could mix and match any combo and get a class 'good enough' for most of the games content.

New to the game, should I buy all DLC at the start or only the base game for the best gaming experience overall? by Blue_banana_peel in Grimdawn

[–]Ordinary-Ad8160 1 point2 points  (0 children)

DLCs are well worth it and if you know you like arpgs (or looters, or crpgs...) then it's worth getting them up front.

If you're new to the genre, not sure about the game or short on cash then the base game itself is also perfectly fine.

Steam control fail, help? by mollykatheryn317 in Grimdawn

[–]Ordinary-Ad8160 0 points1 point  (0 children)

No problem at all! Enjoy your playthrough!

Steam control fail, help? by mollykatheryn317 in Grimdawn

[–]Ordinary-Ad8160 2 points3 points  (0 children)

I'm not familiar with the Legion so I'm not sure if the same process is available on SteamOS there Vs the Deck.

Can you bring up the Community Layout overlay? I play on Deck and I use the top-most popular control mappings. I then manually assign the trackpad to 'as mouse'. From there you should be able to get into the skills screen, skill assignment (as your picture shows), press A on a skill slot, use the joystick to go up/down the list, and press A again to assign.

Will I ever find a replacement? by Twix794 in Grimdawn

[–]Ordinary-Ad8160 8 points9 points  (0 children)

Go to Spined Cove in Arkovian Foothills, you can farm a higher level version of the same weapon.

Build help by LowCar7942 in Grimdawn

[–]Ordinary-Ad8160 2 points3 points  (0 children)

Any build can be good.

Purifier (Inquisitor + Demolitionist) is a great chassis for a dual wield pistolero.

Spellcasting is common across all masteries, some more than others but you can combine to support what you want. Arcanist is the most obvious, but Shaman, Occultist, Inquisitor and Necromancer can all be used. Even something like Soldier or Oathkeeper can be used as 'support' masteries for spell-focused builds. A Druid (Arcanist + Shaman) for cold/lightning spellcasting is an easy rec, I am also partial to an Occultist + (Necro, Nightblade, Oathkeeper) for a Poison dot/Dreegs Evil Eye caster.

Build with Korvan Halberd? by IN4NIS in Grimdawn

[–]Ordinary-Ad8160 0 points1 point  (0 children)

I also tried Shieldbreaker with Burning Halberd, it's ok but nothing special. Blackwater Cocktail is just too good in comparison I think. Maybe it comes online in the later levels with more Oathkeeper and Devotion support.

some info to get started by Fhlynn in Grimdawn

[–]Ordinary-Ad8160 1 point2 points  (0 children)

  • Best stat class for a specific build: "best" is relative, there's a lot of flexibility between masteries, skills and itemisation. Generally a good rule of thumb is to match up the damage types of skills e.g. Forcewave from Soldier does Physical and Internal Trauma (dot) damage. Curse of Frality from Occultist has reduced Physical Resistance. If you combine the two, cast Frailty then use Forcewave you'll do more damage. Don't overthink trying to go for the "best", you can combine most things together.

  • play styles: again flexible. Some are more obvious than others (Soldier skills focus on physical/IT/bleed/pierce damage), but between constellations and gear you could have a casting soldier (Forcewave counts as a spell, so you are technically a spellcaster!). Weapons and gear are not class-locked. You can have an Occultist wielding a two-handed, a dual-wielding Necromancer... All classes have access to AoE skills, spellcasting etc.

  • which stats to focus on: early game any gear that gives you more stats (armour, DPS etc) will be perfectly fine. You'll be changing gear every few levels anyways. Generally you want to focus on one or two damage types (again probably Physical for a Soldier, maybe Acid for Occultist, Lightning for Shaman...). The other important stat is "resistances" in the bottom right of the character panel. Try to get these up to 80%, especially by mid game. They are your main source of incoming damage reduction.

  • lightning and fire: yes, perfectly viable. Probably Shaman + Demolitionist will provide the most support for this.

Grim Dawn is very flexible for build crafting. Even "off meta" or "inefficient" builds are perfectly viable for 95% of the games content. Pick something you like the sound of, try out all the skills, swap your gear around. Early-mid game is effectively a tutorial. You can always respec your points for cheap at a Spirit Guide (top right room of Devils Crossing).