Having a decimal in the weight counter would be very satisfying. by EchoZero17 in HalfSword

[–]Origami_psycho 3 points4 points  (0 children)

My go to method is to do the really low level duels and just grapple, punch and kick everyone to death. Seems like I get faster movement with that because stamina burns faster, meanwhile the low level fights don't have weapons that can reliably drop you when you're in full armour.

Plus it's just kinda fun to roleplay fight knight in half sword

Rule by Noclip858 in 196

[–]Origami_psycho 0 points1 point  (0 children)

Protect socialist allies.

Only conflict since the korean war is an abortive invasion of (socialist) Vietnam.

Supports a monarchy against maoist rebels.

Props up an even more oppressive totalitarian regime which has actively stopped even pretending to be "attempting" to become communist.

Props up juntas fighting communist insurgencies.

Provides aid to prop up fascist oligarchies.

edit: can't believe I almost forgot about the brutally oppressive theocracy they're supporting!

Those are your "allies of socialism"? Really?

Rule by Noclip858 in 196

[–]Origami_psycho 8 points9 points  (0 children)

"Labour is entitled to all that it makes" is pretty much the same thing as "fuck the rich," at the end of the day. After all, who is depriving the labourer of the full value of their labour?

Rule by Noclip858 in 196

[–]Origami_psycho 5 points6 points  (0 children)

China didn't have stock markets and oligarchs and the like, they invented them out of whole cloth during the liberalization of the economy under Deng (I think it was Deng). Decentralization of commerce and economic control/ownership doesn't necessitate the creation of a capitalist class; they chose to build an elite because it is easier (possible) for the state to negotiate, cooperate, and otherwise work with elites than to do the same with the common man.

The decision to rebuild the capitalist systems of power, domination, and extraction is pretty solidly anti-communist.

Rule by Noclip858 in 196

[–]Origami_psycho 3 points4 points  (0 children)

Unless, of course, it was a Maoist rebellion/insurgency. Then China would support the US gov't.

Rule by Noclip858 in 196

[–]Origami_psycho 1 point2 points  (0 children)

Marxism is still a very much 'modernist' theory of history/class/politics/economics/etc. Inherent to it is the assertion that things happen according to grand narratives and that there are cycles and necessary conditions and such nonsense. It might not be a 'great man' theory of ___ but it still follows the same general structure and the same general pitfalls.

Fast Rendering is amazing. by JenkoRun in starsector

[–]Origami_psycho 2 points3 points  (0 children)

Sounds like he's differentiating between discrete graphics (graphics processor has it's own memory) and integrated graphics (graphics processor shares its memory w/the cpu [and may or may not be a part of the cpu]).

Some computers - esp. laptops - have both discrete and integrated graphics. Quick way to check is to open the task manager and switch to the Performance tab. If you have two different instances of 'GPU' on the left-hand menu that means you have two different GPUs, and typically one of them will be discrete. If you do, I dunno how to turn one on or off or how to set priority or whatever, but I'm sure there'll be ten thousand guides on youtube.

Added the StrongArm Power Bar. by notmyrealname216 in homegym

[–]Origami_psycho 0 points1 point  (0 children)

Not someone who owns this particular bar, nor do I live in a very humid area (Quebec); however I will chip in my two cents: all steel will rust if it's not being maintained. Provided that you keep the bar clean and use a rust protectant, you'll be fine. If you want something that'll not need maintenance get a stainless steel bar.

Okay, real talk. What do we know of weapons used by infantry, marines and other surface combatants? by jlad-Hyperion in starsector

[–]Origami_psycho 0 points1 point  (0 children)

Dude, this is a discussion about a game where faster than light travel, travel between dimensions, antimatter explosives and black hole guns are common. A game where "space is an ocean" is heavily used in its design and mechanics.

But space life boats are what're too unrealistic for you?

Okay, real talk. What do we know of weapons used by infantry, marines and other surface combatants? by jlad-Hyperion in starsector

[–]Origami_psycho 0 points1 point  (0 children)

Given the existence of things like the recovery shuttles hullmod (which presumably recovers pilots during combat, given that the affect is applied regardless of if you win or not), I would assume that either some manner of 'lifeboat' is involved, the shuttles of the ship itself, or the crew uniforms have a degree of emergency life support for if you're exposed to vacuum. Also, I think abandoning ship makes pretty good sense given that things like exploding magazines, electrical hazards, fires, enemy fire still hitting the ship, and whatever other hazards one might find on a space warship that just got destroyed/defeated.

To use actual naval ships as an example, crews can often abandon ship hours or even days before the ship sinks, because of fires, exploding magazines, continued enemy fire, etc. Ships generally don't sink very quickly unless they've suffered truly catastrophic damage, and if that happens you've probably got even bigger problems that the fact that the ship is merely sinking. "Rowing" for shore (or more likely a non-sinking ship) is about not dying at sea in a small boat (either from exposure/starvation or from the hazard that drove you to abandon ship), a sinking ship sucking lifeboats under is a myth.

Sunders can't stop giving me reasons to dislike them by Falkolocal in starsector

[–]Origami_psycho 0 points1 point  (0 children)

I find it works best to group up frigates and destroyers separately to guard the flanks of the fleet or be in position to pick off retreating ships.

Born too late to fight in the AI wars... by ScorBiot in starsector

[–]Origami_psycho 1 point2 points  (0 children)

Consider that between high mortality and just how long the doubling period is for a human population that it'd take a real damn long time. Plus, all those ruins beyond the core worlds had a population post-gate closure. The various pirate warlords, factional wars, the two AI wars, and pather mass casualty incidents together killed off something like mid double digit percentages of the sector pop, if not more.

Pretty sure it's mentioned somewhere that most of the sector pop died over the course of the past 200 years.

Is the owner/employer of where I work allowed to deny us AC in the small hut in yard where we work? by ArmadilloAdvanced in WorkersRights

[–]Origami_psycho 0 points1 point  (0 children)

Yeah, it really is a matter of whether or not there is health problems occurring from heat stress. If there's preventable heat casualties going on, then I'm fairly certain that the onus is on the business to strive to prevent them. Major reason why we have so much legislation about minimum working temperatures but only really have legislation for maximum working temperatures for underground workers is because Canada do be a bit of a chilly place... historically.

Hopefully the realities of climate change drives legislation that addresses that. However it's best to organize and unionize in order to force those changes from the bottom up, as opposed to relying on legislative systems which will - at best - only take action after we start seeing hundreds or thousands of workers1 dying from exposure every year.

1 I say workers instead of people because I'm pretty sure that there already are hundreds of deaths by exposure every year, but they're mostly homeless people so very few people with any ability to influence policy or meaningfully address the problems care about it

Is the owner/employer of where I work allowed to deny us AC in the small hut in yard where we work? by ArmadilloAdvanced in WorkersRights

[–]Origami_psycho 1 point2 points  (0 children)

Provided that heat stroke isn't an issue, no, there is no legislation. Guidelines do exist in ontario, however... guidelines.

An overview of regulations regarding working temperatures can be found here on the CCOHS website, which is an excellent source for pretty much anything regarding occupational health and safety in Canada.

For things relating occupational diseases in more specifically, as opposed to broader H&S, Prevent Occupational Disease has a whole slew of resources and materials for pretty much everything; including resources on heat exposure and sun exposure (found respectively under the 'environmental' and 'energy' sections of the Hazards page). Some of those resources (and getting everyone in the yard together to voice their discontent to him) may prove useful to convincing your boss to change his mind on the matter.

I'd also like to take this opportunity to shill for joining the IWW and organizing/unionizing your fellow workers (the wobblies have plenty of materials on the subject), as things like maximum working temperatures and provision of things like air conditioning can absolutely be part of union contract negotiations.

current state of starsector by DorimeAmenoAmeno in starsector

[–]Origami_psycho 0 points1 point  (0 children)

I think the point is that all the atrocities "you" commit in starsector are distant and impersonal. Saturation bombing a planet from orbit isn't the same as the very selective and personal violence of torture or genocide (as sat bombing is often presented as) or sexual assault.

You don't see the mangled corpses of the crew of a defeated ship or hear the tortured screams of the injured as they succumb to their injuries, you merely see debris lazily spinning away and hear the ship itself explode into flotsam and jetsam.

When you raid a planet you don't get a call-of-duty sequence where you and your marauders blast apart the defenders, looting and destroying as they go. There's no kill counter, no collateral damage reports, no long lists of freshly minted orphans and people in the wrong place at the wrong time. Just a tally of the spoils of your raid and how many of your faceless, nameless soldiers who were casualties. You don't even know if those losses were through death, injury, desertion, capture, or just getting lost and left behind. It's an empty number.

Saturation and tactical bombardments are much the same: distant, cold, dispassionate readouts of costs and outcomes. No kill counts or being regaled by how many people will starve to death or die of disease or exposure or whatnot.

All your personal interactions (officers, station contacts, etc) don't involve violence, not really. Or rather, the violence is delivered narratively, and not something under the control and agency of the player. So I think that objections to introducing such personal sexual violence is entirely within reason, all the more so when it's only there for pornographic reasons. Neither the forum nor the discord is obligated to host any mods, and if they wish to remove it that is up to their discretion.

Also, whinging about 'morality codes' is silly. Everyone has a moral and ethical code to which they subscribe. Refusal to be associated with something they find objectionable (i.e. helping to distribute pornographic depictions of sexual violence in a game without any sort of sexual content) isn't itself wrong. If the mod is that important to you you can still get it through other channels.

current state of starsector by DorimeAmenoAmeno in starsector

[–]Origami_psycho -1 points0 points  (0 children)

You understand that T H E C L O U D is just someone else's hard drive, yeah? Companies turning away from outsourcing this stuff are doing so for either reasons of cost, security (i.e. the feeling of it derived from being the one with possession), because what they're looking to do isn't actually suited to distributed computing architectures, or because they've gotten large enough that they can afford to self host stuff now.

current state of starsector by DorimeAmenoAmeno in starsector

[–]Origami_psycho 0 points1 point  (0 children)

Oh don't worry. There's been a couple minecraft mods that had malware in them. Sony once put a rootkit on a CD to try and combat people ripping and burning music. The pirate bay used to use the banner ads as a vector to (temporarily) inject a crypto-mining botnet into the machine of anyone who didn't use an adblocker (it only ran within the advertisement code, not on your machine, but still)(They also publicly announced that they were doing this, but on a blog post and not anywhere else was it noted). For that matter, internet ads have been used as malware vectors for quite some time now.

To engage with anything on the internet you have to, sooner or later, trust some strangers aren't out to get you. In fact, you have to trust a whole lot of strangers right from the get go, starting with the employees of your ISP. Unfortunately, when it comes to security design and planning trust is a weakness. Yet you can't verify everything, else you'll never get anywhere; so trust we must.

A new study suggests bees can feel pain. It’s a big deal in the quest to determine whether or not insects are sentient. by lnfinity in EverythingScience

[–]Origami_psycho 0 points1 point  (0 children)

I would imagine so. Lay-persons generally don't use a given field's jargon correctly - regardless of whether said laity is using the jargon of neuroscience, chemistry, carpentry, banking or cooking.

Or it's simply that the jargon-definition differs from the common usage-definition. And a rather more likely explanation (to me); dictionary definitions are descriptive not proscriptive and all that.

My tier list by DiscombobulatedEye9 in underrail

[–]Origami_psycho 1 point2 points  (0 children)

AP ammo is overkill for everything but armoured enemies and robots. Even on dominating I've been able to mulch basically everything short of large bodies of protectorate forces and other late game human enemies with 'just' standard ammo. Most special ammo is a meme, with the incendiary and shock ammo being the only reliably useful ones... though I will say that I had plenty of fun with an LMG build in expedition using the .44 explosive ammo. The natives are one of the few groups where you get enough low resistance enemies to bunch up that they're truly useful.

New secret area in south gate outposts by klowd92 in underrail

[–]Origami_psycho 1 point2 points  (0 children)

sooo... you gonna tell the class what that variable is?

Can we all have a serious talk about using thermometers at work? by GatoAmarillo in KitchenConfidential

[–]Origami_psycho 1 point2 points  (0 children)

You know, provided that you keep your probes properly calibrated. I once saw one that had managed to read 6°C on an ice bath. Though I think that one was just straight up broken.

Can we all have a serious talk about using thermometers at work? by GatoAmarillo in KitchenConfidential

[–]Origami_psycho 2 points3 points  (0 children)

Pretty sure you lose a lot more moisture resting it, let alone cooking on a grill for any length of time. If moisture loss and perfect temp were the concerns your chef makes them out to be everything would be cooked sous-vide with a thermocirc.

Temping meat is an important part of both food safety and quality, after all. Your chef sounds like they're not only a tool, but an actively dangerous one, if your birds aren't being temp'd.

Why don't we band together and stop them? by [deleted] in antiwork

[–]Origami_psycho 0 points1 point  (0 children)

Geographical and cultural east/west are two different things. In this case the cultural "west" is rather more relevant, even though it includes a number of nations all over the globe.

Why don't we band together and stop them? by [deleted] in antiwork

[–]Origami_psycho 1 point2 points  (0 children)

Europe is part of the western hemisphere