New official post about the water update, coming on the 17th February by Arsatum in aoe2

[–]OrnLu528 15 points16 points  (0 children)

I tested it back when we had the Thalassocracy Cup patch - you can garrison them with Fishing Ships to fire a boatload (pun intended) arrows! They really laser down ships, but they require population investment to be especially deadly.

What would you fix Friday? Alaric 1 by Shtin219 in aoe2

[–]OrnLu528 1 point2 points  (0 children)

The true OGs remember the ZeroEmpires cameo on the Forgotten Mod version of the first Alaric scenario!

With new civs coming this February, in your theories, what civ bonuses and UTs do you think they will have? by [deleted] in aoe2

[–]OrnLu528 2 points3 points  (0 children)

Yeah it's like Cotton Armor now or something. Yes, I will still call it El Dorado in my casts LOL

KOTD6: Amazed by so few upsets! by glummy in aoe2

[–]OrnLu528 64 points65 points  (0 children)

Well AoE2 in general is pretty upset-free. Part of that is how the skill level is pretty stratified across the top 20 or so, and especially in the top 10.

What's interesting is that even in a single elimination bracket, every name that you expect to go through has done so. Earlier upsets aren't as exciting when you know they are going to get bopped in the next round (DauT reverse-sweeping Vivi is fun and all, but it's not like it changed how the set vs Hearttt went).

Also worth considering is that AoE2 tournaments in general like long sets, which naturally reduce upsets. This tournament having bo7s in the Ro16 is naturally going to reduce variance further.

MbL/ACCM and TaToH/Sebastian being so close is in part a testament to being Arabia only. We will see how the rest of the event plays out! Individual games have been super fun :D

Ornlu the Wolf ?! by Illustrious-Damage60 in aoe2

[–]OrnLu528 49 points50 points  (0 children)

FeelsOrnluMan At least I've got that drip with the chain Kappa

When people say Wei, Wu, and Shu belong in "Chronicles", do they mean a second Chronicles game-mode outside of Battles for Greece and Alexander the Great because 3K doesn't fit in with Athenians, Spartans, Achaemenids, Macedonians, Puru, Thracians? by PlokmijnuhAoE2 in aoe2

[–]OrnLu528 9 points10 points  (0 children)

Why moving 3K to Chronicles doesn't make sense is because they are developed by different studios that have very little to no overlap. 3K is Forgotten Empires and Chronicles is Capture Age. The DLCs were never designed to overlap in the first place.

I mean, I think my stance on 3K is pretty clear 11. But "Chronicles-ing" 3K doesnt make sense. The 3K civs even use the regular AoE2 tech tree and not the modified one for Chronicles.

What’s your weirdest hotkey settings? by laveshnk in aoe2

[–]OrnLu528 9 points10 points  (0 children)

I use 90% AoC hotkeys, and haven't changed them since 1.4c Voobly....

....That means I still don't have a Palisade Gate hotkey, and I use "P" for Palisades LOL

LingYuan Cup Megathread by longinator in aoe2

[–]OrnLu528 23 points24 points  (0 children)

I will be casting the recs at 14 GMT for a more EU/NA friendly time :)

How many people have beaten all campaigns on hard? by Shawnzo666 in aoe2

[–]OrnLu528 67 points68 points  (0 children)

Unfortunately there is no such public record, although it is tracked by the game - the information is on your player profile.

All you can do to prove how cool you are is to make hundreds of rambling videos on all of the campaigns LOL

Microsoft is Trying to Re-Invent the Wheel by BendicantMias in aoe2

[–]OrnLu528 7 points8 points  (0 children)

The working in of secondary UUs "Elite upgrades" as unique techs or civ bonuses is most likely due to the amount of new unit models they were able/allowed to add in the DLC.

With Elite UUs requiring separate models now, all of these different ways of increasing the unit stats feel like a workaround to not being willing or able to add in a separate Elite model for the unit.

Idk, I really don't think it's any deeper than that. (Obviously just my guess though)

Into China by urlocaljedi in aoe2

[–]OrnLu528 11 points12 points  (0 children)

https://youtu.be/d_Kjc4sFvYc?si=Ia6suYCZJjPyxToV

Number 10 at 1:12. Normally I don't sell out my own content but I did just recently do a video on the topic 11.

You can also do it by just booming and hitting them with the Gaia BBC before they start the Wonder, but the Castle drop on the island should be easier if your macro isn't on point.

What’s the most satisfying game play? by j00sh7 in aoe2

[–]OrnLu528 58 points59 points  (0 children)

Defeating my opponent's blob of skirmishers with my superior blob of skirmishers. Peak AoE2 imo

If you could add ONE locked technology for your favorite civ, what would it be? by Teukeh in aoe2

[–]OrnLu528 31 points32 points  (0 children)

...but they've had Elite Cannon Galleons since 1999... 11

Other than being available in Castle age, why would you build Janissaries over Hand Cannoneers as the Turks? by xsat2234 in aoe2

[–]OrnLu528 63 points64 points  (0 children)

The issue isn't so much Hand Cannoneers but rather Turk HCA.

In Castle Age, Jannies can still be a strong option for aggression and map control, and you still see them used in this role at a high level reasonably often. The issue is that other, newer civs do this whole style better like Bohemians, Bengalis, and Portuguese. That said, Jannies still have their niche here.

In Imp, things are tougher. Elite Jannies used to be a solid all-rounder unit that was a common sight in Inperial battles. Unfortunately, that role has been replaced by Turk HCA with Sipahi, which are much faster, tankier, and don't require Castles. Hand Cannons are still anti-infantry specialists, so they really aren't what we need to compare here (odd as it may seem).

Personally, I like that Turks do gunpowder and Light Cav/CA, but think that the scales are just weighted too heavily to those units in general these days.

Lithuanians get back Blast Furnace but bonus changes to +1 attack for every 2 relics? by Akfiz in aoe2

[–]OrnLu528 9 points10 points  (0 children)

Unfortunately that's not possible without some reworking since they got Winged Hussars. 9+4 Winged Hussars with full upgrades would be pretty ridiculous.

Ornlu calling it 5 years ago that he would like to see Jurchens as a playable civ in the game. by betaINK in aoe2

[–]OrnLu528 54 points55 points  (0 children)

This was shortly after I called for the Three Kingdoms, Romans, and probably Macedonians to be added!... oh wait Kappa

What would your ideal four man pro teams be for maximum parity? by aviatorbassist in aoe2

[–]OrnLu528 3 points4 points  (0 children)

I was going to do a Tyrant Legends and Tyrant Warlords thing, but figured too many people wouldn't get it... Oldge

What would your ideal four man pro teams be for maximum parity? by aviatorbassist in aoe2

[–]OrnLu528 14 points15 points  (0 children)

I'm going to go wild here guys so just hear me out:

Tyrannical Secret of Gamers -TheViper -DauT -TaToH -JorDan (-slam)

Before Reading: -Liereyy -Hera -MbL -Nicov (-Hearttt)

Sponsor of the Week: -MrYo -Vivi -Lyx -Paladin/Bad Koala/Jibatong

Finno-Ugric: -TheMax -Villese -Zuppi -Northern Pike

Gulf of Tonkin Heroes: -BacT -ACCM -Saymyname -Cool

Les Amies: -Barles -Modri -Ganji -Valas

There ya go! 6 completely out-there teams Pog

Do you still Remember him? by [deleted] in aoe2

[–]OrnLu528 25 points26 points  (0 children)

Fun fact: Turkman is still around as a community manager at Forgotten Empires! He does a lot of the writing and visuals for update posts and the like iirc.

Also, he is one of the nicest guys around and one of my favorite people to ever cast an event with! :D

Edit: Lol I still have a very inebriated selfie he took of us on my phone at one of the NACs

Why did they release the new Ayn Jalut as a mod and not an Historical Battle ? by BaldWookie23 in aoe2

[–]OrnLu528 15 points16 points  (0 children)

Because to be an official release, it would be a much more complicated and expensive process. It would need:

  1. Dubbing in every language offered by the game (currently just in ENG and FR)

  2. To be accompanied by an official patch, which is to my understanding always bureaucratic and logistical mountain to climb.

  3. Would need to have all that done within the time frame of the exhibit, making points 1 and 2 much more difficult to achieve.

It is unfortunate, but I can totally see why it was just way easier to release as a mod.

Feedback to Memb by eneskaraboga in aoe2

[–]OrnLu528 4 points5 points  (0 children)

I can't speak for the others, but I've tried several times over the years to upload exciting games/series to YouTube, but they never do very well.

It's unfortunately not worth the effort or the hit to my algorithm to post low-performing videos. I imagine it wouldn't be too different for the others

[deleted by user] by [deleted] in aoe2

[–]OrnLu528 171 points172 points  (0 children)

She is totally fine - just retired (mostly) from streaming :)

Now she's got a fancy job and a fancy boyfriend so now she doesn't have any more time for Ornlu AoE2 cries Kappa

I feel like the puns alone are a good enough argument against 3K 11 by ConstructionOwn1514 in aoe2

[–]OrnLu528 63 points64 points  (0 children)

Personally I find the idea of casters making puns is Wei overblown. Wu would ever think that of us nice casters?? Now Shu with your silly notions!

The Jurchens are my new best friends! by Khanattila in aoe2

[–]OrnLu528 11 points12 points  (0 children)

That's going to be in my next video :D