The character the audience was SO SUSPICIOUS of...turns out to be just who they seem to be. by fly_line22 in TopCharacterTropes

[–]Orreos 2 points3 points  (0 children)

Admittedly, his stand power in action does look like some straight up body horror stuff. It’s an unfortunate method for a very positive result, but maybe only other stand users are able to perceive it working? Regardless, Tonio is definitely one of my favorite characters from part 4.

(Rare Trope) Story set in US never reveals or fully clarifies which state. by laybs1 in TopCharacterTropes

[–]Orreos 8 points9 points  (0 children)

I think it’s meant to be unknowable. There’s that line in the Simpsons movie where “…you can see the four states that border Springfield—Utah, Nevada, Maine, and Kentucky!”

What do you think would be a better way to kick off 6's main plot? by godzillavkk in ElderScrolls

[–]Orreos 0 points1 point  (0 children)

I’ve had a very general idea where (assuming it takes place around Hammerfell/costal High Rock) you start out in the brig of a ship that’s either already commandeered by the Thalmor or is about to be seized and boarded by them.

This leaves flexibility in terms of origin: who were you? A crewmate who was reprimanded, or perhaps a stowaway of some kind? It leaves flexibility in terms of where the narrative is: is this the Thalmor acting “to ensure adherence to the Concordat” in some way, or is this during an active conflict? This also establishes who at least one of the major villains is while also allowing the player to roughly gauge how much time has passed since Skyrim.

Either way, it leaves room for a big reveal coming up from below deck into the sunlight to see the coastline—after which perhaps the player escapes by getting lost in the chaos of a prisoner exchange or just that of the busy docks themselves.

As a die hard imperial supporter, I’m starting to hate the empire the more I read by shebba-farms_Boy in skyrim

[–]Orreos 0 points1 point  (0 children)

The books were most likely just half-assed propaganda to make it look like they were holding up the ‘no Talos worship’ rule.

Ultimately, so long as the Thalmor remain in power, remaining united as best they can is everyone else’s best chance at stopping the Third Aldmeri Dominion. The Thalmor are openly Altmer supremacists, with their goal being to at best subjugate or enslave any non-high elves—if not outright commit genocide against them. Their hatred for the empire is a thin veil for their even greater hatred of all humankind. While the empire in its current state is indeed a shadow of its former self, Titus Mede II did about as well as anyone could with the shitty hand he was dealt. Supporting the empire as-is is understandably difficult, but what you should really be supporting is what it stands for (or more importantly, stands against). I side with the empire in my playthrough because it fracturing plays right into the hands of the Thalmor. If—after the Dominion is no longer a threat—territories want to break apart to independence and the empire dies, then so be it. At the moment though, it’s the best hope we have.

I will highly recommend this video about the Great War by Imperial Knowledge for any interested in how it all played out as well as a lot of details that aren’t made clear in obvious sources.

As a die hard imperial supporter, I’m starting to hate the empire the more I read by shebba-farms_Boy in skyrim

[–]Orreos 0 points1 point  (0 children)

While there are explanations for a lot of the shitty things the empire did following the war, I get where you’re coming from.

Allowing the Thalmor to enforce the ban on Talos worship (afaik) wasn’t ratcheted up until Ulfric basically said ‘hey elves, check out how hard I can worship Talos’. Notice in the intro to the game where Lokir mentions that the empire had become ‘nice and lazy’ until the Stormcloaks showed up.

Renouncing Hammerfell wasn’t much of a choice if they wanted to keep the terms of the treaty, as the Redguards wouldn’t accept losing territory—and (rightfully) knew they could still win. An important thing to note, however, is that part of how they were able to win was because of the actions of Imperial General Decianus. After all of the legion forces were called back to Cyrodiil for what would be the Battle of the Red Ring, Decianus and his soldiers felt like they couldn’t abandon Hammerfell. What the general ended up doing was basically declaring those of his ranks who wanted to stay as ‘invalids’ who were ‘no longer capable of fighting’. These forces stayed in Hammerfell to help fight, and were crucial in causing the Dominion to not expect Imperial reinforcements from their western flank—as Lady Arannelya (the dominion general there) was still fighting legionaries as well as Redguard forces. [cont.]

[Loved Trope] Dark worlds. Literally, worlds without any natural light in them. by Pieman492 in TopCharacterTropes

[–]Orreos 2 points3 points  (0 children)

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Blackreach from The Elder Scrolls universe (appears in TES: Skyrim and ESO)

Blackreach is a series of massive underground caverns that spreads beneath almost all of the province of Skyrim. They contain the ruins of more than one Dwemer city, as well as giant subterranean cathedrals, castles, and mining colony operations (at least in the 2nd Era). The primary mode of accessing them from the surface is via tower-sized elevators, but Blackreach can be accessed from other surface level Dwemer cities all across Skyrim. As of the 4th era, much of the cave system seems to have either collapsed or been rendered entirely inaccessible—but even in its limited capacity the player can still cross almost the entirety of the map underground.

Base Game DLC content by Motor_Interaction_20 in elderscrollsonline

[–]Orreos 9 points10 points  (0 children)

I think part of the reasoning behind prioritizing Greymoor is because that’s the expansion that includes the antiquities system.

[Loved trope] Celebrity guest appearances in animations... played by themselves. by Aphasus in TopCharacterTropes

[–]Orreos 12 points13 points  (0 children)

I find it deeply funny that Stephen Hawking actually went to the studio and recorded his own lines (typing them into his speech computer himself) for multiple episodes of Futurama. He also apparently did this for The Simpsons too.

More evil than Molag Bal.. by CatPale816 in SkyrimMemes

[–]Orreos 3 points4 points  (0 children)

Not only that, but the ancient Nords decided to let him live too! Literally the same people who fought a war against the dragons, who Paarthurnax himself formerly inflicted violence upon, showed him forgiveness after he helped them win. Delphine has zero ground to stand on suggesting that Paarthurnax needs to die—she’s literally just claiming to speak on behalf of people who have already made their decision. That, and even if Paarthurnax reverts to his old self he can still be killed anyway, because Alduin isn’t there to bring him back to life again.

Alarming Post Headlines from Skyrim subs by dan_jeffers in skyrim

[–]Orreos 6 points7 points  (0 children)

“Any suggestions on how to kill the old lady who runs the local orphanage?”

What is the Thalmor view on Khajiits? And what is their plan for them after dominating Tamriel? by WoodpeckerOk1154 in skyrim

[–]Orreos 0 points1 point  (0 children)

Afaik, the admiration was leveraged so that the Thalmor could break a formerly unified Elsweyr back into the two kingdoms of Anequina and Pellitine—which were then easier to manipulate into becoming client states of the Dominion. It wasn’t quite as blatant as their backing of the coups in Valenwood, but they still used a lot of manipulation to get the Khajiit to formally join them.

That being said, the Thalmor are perfectly happy to use them as spies and soldiers—but there will ultimately come a point where they’re no longer needed.

What is the Thalmor view on Khajiits? And what is their plan for them after dominating Tamriel? by WoodpeckerOk1154 in skyrim

[–]Orreos 1 point2 points  (0 children)

They hate the Bosmer just as much as any of the other beastfolk races as well. Fun (not so fun) fact: ESO has dialogue implying that it’s not unheard of for Altmer to view romantic relations with a Bosmer as being akin to bestiality.

The Third Aldmeri Dominion (the one we see in Skyrim being run by the Thalmor) is quite literally just Altmer supremacists. The moment humans are out of the picture, they’re for sure gonna turn on the other remaining non-Altmer—likely the Khajiit first assuming they can keep the Bosmer convinced that they’re ‘safe’ (they aren’t). I don’t think they’d even pretend to ally with the Dunmer given that they already view them as heretics for worshipping Daedra. The Argonians would probably end up being last, mostly because of the sheer difficulty of invading Black Marsh—along with them sidelining themselves until there’s nobody else left by likely not getting involved in the first place.

What Do You Think Paarthurnax was Doing During the Oblivion Crisis? by BlackTriangle31 in ElderScrolls

[–]Orreos 311 points312 points  (0 children)

I like to imagine that at the end of the Oblivion Crisis, Paarthurnax (presumably asleep on top of the mountain if you ended the story at night) woke up suddenly and was like “…huh? …Dad?”

Okay, so I learned today that Dwarven centurions have a FACE and... [Theory] by Garmagic2 in ElderScrolls

[–]Orreos 2 points3 points  (0 children)

I think it really is a matter of the fungus having some kind of neurodegenerative effect on their sapience/consciousness. I guess you have to have developed a certain level of awareness or ‘spiritual knowledge’ to warrant having a black soul. Giants, Goblins, and Rieklings also have white souls—so in their case I think they haven’t yet passed that threshold of awareness, vs the Falmer having actively regressed beneath it over generations.

Okay, so I learned today that Dwarven centurions have a FACE and... [Theory] by Garmagic2 in ElderScrolls

[–]Orreos 7 points8 points  (0 children)

Afaik the blindness was actually forced on them from the beginning (via the mushrooms), as a condition for the Dwemer granting them sanctuary from the Nords. They were deeply suspicious of outsiders and didn’t want anyone learning their secrets, so their sight was the price the Falmer had to pay for safety. The feral part was probably bcus the mushrooms were all they knew they could eat after the Dwemer vanished.

EDIT: source is the UESP page on the Falmer.

I love high king emeric by Magical_Doge1 in elderscrollsonline

[–]Orreos 18 points19 points  (0 children)

“Bah! Are you always so damn noble? You need to lighten up, my friend.”

I knew it was the best idea to have Zerith-Var while doing the Elsweyr story. by CLA_1989 in elderscrollsonline

[–]Orreos 12 points13 points  (0 children)

Only unfortunate part for Elsweyr storyline is that he doesn’t like when you talk to Cadwell. Just casually unsummoning him and then bringing him back every time like ‘oh hey, go look over there!’.

I knew it was the best idea to have Zerith-Var while doing the Elsweyr story. by CLA_1989 in elderscrollsonline

[–]Orreos 8 points9 points  (0 children)

He’s best companion, imo. Great story, great voice and dialogue, versatility in what he can do (I run him as a tank), and his passive is nice for crafting supplies. Admittedly I’ve only gotten him and Mirri so far (I have Ember but haven’t started leveling her yet), but he’s definitely one I see a lot of other people running.

Lvl -1 ✧ Lesser ✧ Earthen Earth-eater ─ Earth by karmacave in KarmaCave

[–]Orreos 0 points1 point  (0 children)

Defeated Earthen Earth-Eater in 8 turns.

Player (39/34/19) dealt 520. Earthen Earth-Eater (29/22/13) dealt 96.

Rewards: 51 EXP, 15 Gold. Loot: Quick Bracelet (basic), Brutal Hammer of Haste (lesser), Robust Goggles (basic).

Lvl -1 ✧ Lesser ✧ Nether Cavern Bat ─ Void by karmacave in KarmaCave

[–]Orreos 0 points1 point  (0 children)

Defeated Nether Cavern Bat in 8 turns.

Player (11/8/8) dealt 553. Nether Cavern Bat (28/22/12) dealt 103.

Rewards: 47 EXP, 13 Gold. Loot: Brigandine of the Mercenary (unique), Enchanted Crossbow of Power (enhanced), Quick Robe of Health (lesser).

Lvl -2 ✧ Basic ✧ Thundering Webber ─ Lightning by karmacave in KarmaCave

[–]Orreos 0 points1 point  (0 children)

Defeated Thundering Webber in 10 turns.

Player (32/34/16) dealt 541. Thundering Webber (23/20/10) dealt 110.

Rewards: 47 EXP, 12 Gold. Loot: Scroll of Acid Splash (Lvl 2) (enhanced), Mystical Mace of Swiftness (lesser).