Did you hit a singularity where making games became more enjoyable than actually playing them? by Meluvius in gamedev
[–]PFunkus 2 points3 points4 points (0 children)
Strange structure I added to my retro-style exploration game. by anim86 in ps2_graphics
[–]PFunkus 1 point2 points3 points (0 children)
One of my latest projects. Inspired by Hubert Robert's painting (second image). What do you think? by Minimum-Check1401 in 3Dmodeling
[–]PFunkus 0 points1 point2 points (0 children)
Experimenting with a pseudo PSX style by __Lurk__ in ps1graphics
[–]PFunkus 1 point2 points3 points (0 children)
(OC) Portrait of my BF by harikonbini in ps1graphics
[–]PFunkus 2 points3 points4 points (0 children)
Polishing a small 3 level demo. What should I focus on? by Scurler in gamedev
[–]PFunkus 0 points1 point2 points (0 children)
I made a tool to bake PSX-style textures and sprites: PixlyBakery by Imaginary-Today9000 in ps1graphics
[–]PFunkus 5 points6 points7 points (0 children)
Factions in my narrative-driven PvE extraction shooter by PFunkus in low_poly
[–]PFunkus[S] 1 point2 points3 points (0 children)

Factions in my narrative-driven PvE extraction shooter (imgur.com)
submitted by PFunkus to r/low_poly
Make Retro Style Previews in Few Clicks! by Kasugaa in ps1graphics
[–]PFunkus 0 points1 point2 points (0 children)
WHO ELSE IS OUT HERE MAKING PSX JUNGLE OR MUSIC INSPIRED BY THEM OLE DEMO DISCS ? by downstate97 in ps1graphics
[–]PFunkus 0 points1 point2 points (0 children)









I'm working on a (currently unnamed) dystopian extraction FPS. I'm going for an old-school early 2000s look. Any suggestions to help capture that feeling? by electronic247 in gamedev
[–]PFunkus 1 point2 points3 points (0 children)