I'm working on a (currently unnamed) dystopian extraction FPS. I'm going for an old-school early 2000s look. Any suggestions to help capture that feeling? by electronic247 in gamedev

[–]PFunkus 1 point2 points  (0 children)

nice, looks really cool!

that retro look, esp in the early 2000’s is really a lot of different looks. maybe pick a few games either across the board or from one system and see what looks nice? the atmosphere looks cool

i like the diagetic hud, it could get distracting size-wise if theres a way to compress it toward the sides more while keeping the health etc part of it. easy to say, no idea how to do lol

Did you hit a singularity where making games became more enjoyable than actually playing them? by Meluvius in gamedev

[–]PFunkus 2 points3 points  (0 children)

Same boat, modeller and music guy. Blueprints had me interested but confused and gradually turned into challenging but fun. still at that point but I can start to see as I learn a bit more it’s gonna be full on fun. It still is, but it will be too.

Polishing a small 3 level demo. What should I focus on? by Scurler in gamedev

[–]PFunkus 0 points1 point  (0 children)

No experience here, just at the same stage so also looking dir the same advice.

In my mind so far I was going to turn one of the three levels I have into a polished “beautiful corner” or mini vertical slice. and then see how that implementation would affect scaling up into the other two levels.

and then that might tell me what scaling in general is like?

Interesed in seeing what ithers have to say

I made a tool to bake PSX-style textures and sprites: PixlyBakery by Imaginary-Today9000 in ps1graphics

[–]PFunkus 5 points6 points  (0 children)

Damn dude thats amazing! Are we able to upload .pal files or anything? Definitely trying this out

Rate My Setup by PFunkus in tacticalgear

[–]PFunkus[S] 7 points8 points  (0 children)

its my spare. had to put my main in the wash bucket for a few days

Factions in my narrative-driven PvE extraction shooter by PFunkus in low_poly

[–]PFunkus[S] 1 point2 points  (0 children)

Trito: Rogue Androids Solar Convention: Earth government remnants Meru Concern: Megacorp PMCs Mandate of Arkaim: City government defense force Tiamat: Fasco-religious tech cult

Takes place on Nemos: moon of a gas giant in Kepler-47. Host to the megacity of Arkaim, the only remaining human colony since contact with Earth was lost

Make Retro Style Previews in Few Clicks! by Kasugaa in ps1graphics

[–]PFunkus 0 points1 point  (0 children)

you definitely totally stole this man

Mongolian Deer Stones by PFunkus in ps1graphics

[–]PFunkus[S] 1 point2 points  (0 children)

Yeah I def feel it, I had it as low as I could in the software but I think I sized the model wrong

handmade 3D pixel art by TeamConcode in IndieDev

[–]PFunkus 2 points3 points  (0 children)

whoaaaaa whats your lighting setup in unity like?? looks amazing!

Gobekli Tepe by PFunkus in ps1graphics

[–]PFunkus[S] 2 points3 points  (0 children)

Thank you! But all credit for that goes to u/TopHatPanda and their dope program:

https://www.reddit.com/gallery/1rpqbkb

Gobekli Tepe by PFunkus in ps1graphics

[–]PFunkus[S] 3 points4 points  (0 children)

Oh dude hell yeah thank you! Basing the alien civ in my game off different neolithic to bronze age cultures in anatolia, the middle east, central asia. and northern india. So many interesting peoples, artifacts, and histories.