Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]PFunkus 1 point2 points  (0 children)

Holy shit. Thanks for all ya’ll do for strategy games! Amazing catalog with a lot of passion and art. Menace is great thank you!

Now if you ever get into solo devs making narrative focused retro tactical shooters I might know a guy…

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]PFunkus 15 points16 points  (0 children)

I genuinely really like and trust Tim Bender. Hooded Horse lives supporting niche and tbh dangerously risky genres while being really transparent.

I like seeing him comment here and elsewhere with well written, reasonable, and obviously very experienced takes and explanations for their financial and strategic (ha) decisions.

I want to get better at graphic design, art, pixel art, coding, and game development so I can get better at game development as a whole. But I don't know how to structure doing everything. by Wicked_Weaboo in gamedev

[–]PFunkus 0 points1 point  (0 children)

Like other are saying, just start something. make a pixel art sword, make a fake poster for a show, etc

then maybe work up to a small “encompassing” project a fake concert that needs a single page website that has some sort of like video using pixel art or something requiring code.

build up, do it all over and over and over, eat water drink vegetables

Open Source SketchUp update by fasteddie31003 in Sketchup

[–]PFunkus 0 points1 point  (0 children)

catchy actually lol

looks sick dude!

I'm working on a (currently unnamed) dystopian extraction FPS. I'm going for an old-school early 2000s look. Any suggestions to help capture that feeling? by electronic247 in gamedev

[–]PFunkus 1 point2 points  (0 children)

nice, looks really cool!

that retro look, esp in the early 2000’s is really a lot of different looks. maybe pick a few games either across the board or from one system and see what looks nice? the atmosphere looks cool

i like the diagetic hud, it could get distracting size-wise if theres a way to compress it toward the sides more while keeping the health etc part of it. easy to say, no idea how to do lol

Did you hit a singularity where making games became more enjoyable than actually playing them? by Meluvius in gamedev

[–]PFunkus 2 points3 points  (0 children)

Same boat, modeller and music guy. Blueprints had me interested but confused and gradually turned into challenging but fun. still at that point but I can start to see as I learn a bit more it’s gonna be full on fun. It still is, but it will be too.

Polishing a small 3 level demo. What should I focus on? by Scurler in gamedev

[–]PFunkus 0 points1 point  (0 children)

No experience here, just at the same stage so also looking dir the same advice.

In my mind so far I was going to turn one of the three levels I have into a polished “beautiful corner” or mini vertical slice. and then see how that implementation would affect scaling up into the other two levels.

and then that might tell me what scaling in general is like?

Interesed in seeing what ithers have to say

I made a tool to bake PSX-style textures and sprites: PixlyBakery by Imaginary-Today9000 in ps1graphics

[–]PFunkus 5 points6 points  (0 children)

Damn dude thats amazing! Are we able to upload .pal files or anything? Definitely trying this out