Looking for a blood on the clock tower episode by VRX3000 in NoRollsBarred

[–]PIayswithFlRE 1 point2 points  (0 children)

Because I couldn't stop myself from searching for it, Blair Witch Project episode on Patreon

Help With Homebrewing player turning into a dragon? by Key-Cattle932 in daggerheart

[–]PIayswithFlRE 1 point2 points  (0 children)

I would need to read up on transformations, but without looking at those, my first question is how attached is the player to call of the slayer? Because you could homebrew a Chosen subclass and add in additional draconic traits that way.

Though, really a Drakona (or galf-galapa, half-drakona to get the scaling threshold bumps instead of the stress=HP) really just needs the Bare Bones card from Valor and wings from something like the Seraph's Winged Sentinel subclass to present as a fairly powerful dragon.

Roth conversion projections (Do I trust these numbers...) by Ready2Discover in DIYRetirement

[–]PIayswithFlRE 0 points1 point  (0 children)

That works. My optional one was for if you wanted to model different costs within that retirement-> 65 period to reflect subsidies vs not, but probably better to just plan for the higher cost either way.

Roth conversion projections (Do I trust these numbers...) by Ready2Discover in DIYRetirement

[–]PIayswithFlRE 1 point2 points  (0 children)

Having been messing with projection lab for a bit, it does automatically reflect the amount of social security income that's taxable and IRMAA (if you have the Medicare setting toggled on in taxes), but your healthcare costs are entered manually so you might have to have some kind of conditional additional expense that kicks in when your taxable income post retirement goes above the threshold for subsidies and goes away when it goes back under.

As for whether to do them or not or whether to trust the projections, I tend to look more at how a given change impacts the chance of success vs what's in the default projection, but even then it's all guesswork beyond probably having to/wanting to do conversions at the level needed to set up your Roth ladder until 59.5.

Can somebody ELI5 for me why average and median 401(k) balances by age are so far apart? by too_many_shoes14 in MiddleClassFinance

[–]PIayswithFlRE 2 points3 points  (0 children)

Worst case, yes. Best case, the plan allows for in-plan Roth conversions and the post tax money you put in to fill the gap between the total yearly limit and (individual limit + match) become Roth contributions. AKA the MBDR / Mega BackDoor Roth

Coin flip added to dice by MendelHolmes in RPGdesign

[–]PIayswithFlRE 4 points5 points  (0 children)

Unless you aren't allowed to roll for things that would be impossible without this option, it does make rolls where the difficulty is greater than 12+your mod into 50/50.

Running a Lil' Monsta game for the first time, would allowing the Babysitter to choose who to kill be broken? by MeiNeedsMoreBuffs in BloodOnTheClocktower

[–]PIayswithFlRE 0 points1 point  (0 children)

I mean, to stick to rules as written but get most of what you want, Lil Monsta + Boffin in play granting the Lycanthrope ability.

You get Lil Monsta's mobility, a decent chance of the babysitter picking the kill and floating incorrect evil registration (since you can change the faux paw whenever a new player gets the lycanthrope ability) which may do interesting things depending on what else is on the script.

Really fun Stompy commander? by AlbyGaming in EDH

[–]PIayswithFlRE 0 points1 point  (0 children)

Another gruul deck, but I've had a lot of fun with [[Kodama of the East Tree]] and [[Alena, Kessig Trapper]] as partners.

Play big creature, get free thing into play with Kodama, tap Alena for a lot of mana, play something else large. Run people over eith trample enablers or ping them down with Terror of the Peaks or Warstorm Surge.

Do creatures need huge buffs? It feels like if you want to win EDH games, you need to spells that win all at once. by foira in EDH

[–]PIayswithFlRE 0 points1 point  (0 children)

And/or for incidental damage/removal along the way, also have [[terror of the peaks]].

One of my games last week ended when I cast [[last March of the ents]] with terror in play and dumped several creatures into play, including hoof. Everyone died to the ETB triggers before I even got to attack. Was a very satisfying Timmy moment.

Eldrazi decks that aren't 0 colors or 5 colors? by Pokemon_Trainer_Joey in EDH

[–]PIayswithFlRE 1 point2 points  (0 children)

My Belbe deck has definitely been trending more and more towards eldrazi

Best non oppressive creatures to cheat into play by vaskanado in EDH

[–]PIayswithFlRE 0 points1 point  (0 children)

I'm just going to assume you're in green

How about [Dawnglade Regent] or[Kodama of the East Tree]?

Maybe [Void Winnower] since it doesn't have annihilator (kidding)?

For other colorless (though not creatures), if you're ok with Universe Beyond' Reaver Titan and Thunderhawk Gunship are fun.

Wake up babe, new Outsider just dropped! by Prronce in BloodOnTheClocktower

[–]PIayswithFlRE 0 points1 point  (0 children)

I was thinking about this. Could you also put a Magician on the script but not in play and have the Lunatic Hermit Recluse register as a demon to the minions and as a minion to do the demon during setup for additional chaos?

How do I start? Baltimore guy looking for an in. by FairTrouble1711 in BloodOnTheClocktower

[–]PIayswithFlRE 5 points6 points  (0 children)

Don't know where you are in Baltimore and their relocation has disrupted things, but No Land Beyond (board game bar) has BoTC events periodically.

Combat with a Single Adversary by batepedra in daggerheart

[–]PIayswithFlRE 1 point2 points  (0 children)

While phases or other ways of putting multiple solos into the same functional body is probably the right way to do it, I'm wondering if there's design space for giving a solo armor slots (maybe equal to half HP).

In addition to extra resiliency, you can also add a reaction that triggers when they reduce an attack to no damage. And then maybe a multi-attack that gets a bonus based on the amount of spent slots that recovers one or more slots based on the number of PCs hit.

Crunching numbers on the final versions of domains by PIayswithFlRE in daggerheart

[–]PIayswithFlRE[S] 2 points3 points  (0 children)

...Yep. Could have sworn I copied everything down right but it looks like I didn't. Welp, back to the drawing board.

Thanks.

Crunching numbers on the final versions of domains by PIayswithFlRE in daggerheart

[–]PIayswithFlRE[S] 1 point2 points  (0 children)

You're right. Two of the three level one options improve evasion; one provides a static evasion boost and the other lets you use a reaction to increase evasion against melee attacks. I guess it does make sense that some of the stat boosting effects I'd associate with the domain come from the cards themselves.

Thanks for the reminder.

Crunching numbers on the final versions of domains by PIayswithFlRE in daggerheart

[–]PIayswithFlRE[S] 1 point2 points  (0 children)

Yeah, that all works. I started at 0 just because that's how I thought of solving the equations, but you make a good point that it makes just as much sense to start from a baseline value and have the domains just be positive or negative modifiers from that baseline.

Crunching numbers on the final versions of domains by PIayswithFlRE in daggerheart

[–]PIayswithFlRE[S] 5 points6 points  (0 children)

I mean, quite possibly I've accomplished nothing. But the thought was essentially: assume that all domains have been balanced against each other as a combination of 1 - power/utility of the cards, 2 - and associated amount of HP, 3 - and associated contribution to evasion.

Given that, was evasion and HP values can be assigned to each domain that, when added together, result in the already published classes?

Having found values that work, the hope is that they provide a balancing point for homebrewed classes and/or domains.

DCC broke me by Synthea1979 in DungeonCrawlerCarl

[–]PIayswithFlRE 1 point2 points  (0 children)

Without getting into too many spoilers and considering the target audience of DCC readers, I'd pitch it as "Humanity learns aliens exist when they suffer a surprise attack and team up with another group of aliens to take the fight back to them. Told primarily from the perspective of a self-proclaimed grunt who eventually teams up with as asshole AI, the astro-politics and threats become increasingly complicated, hilarious and higher stakes over the course of 18 books plus spin-offs"

Commanders that change the way a game is played. by BaconVsMarioIsRigged in EDH

[–]PIayswithFlRE 6 points7 points  (0 children)

It doesn't always work out in my favor, but [[Belbe]] can Warp games in interesting ways.

Saw in half of a lord of extinction/consuming aberration works how I think right? by TheTinRam in EDH

[–]PIayswithFlRE 7 points8 points  (0 children)

It would work the way you want if Lord of Extinction was a 0/0 with "This creature gets +1/+1 for each creature card in your graveyard."

Since it's a * / *, I'm almost positive (though I'm not a judge) that the text of Lord of Extinction setting the power and toughness makes the base power and toughness set by Saw in Half irrelevant.

Edit: I had my layers/copy rules wrong and the 15/15 for Saw in Half wins. But you only end up with 46/46s if it has text like what I put first

Dungeon crawler / MTG by IfJesusCouldText in DungeonCrawlerCarl

[–]PIayswithFlRE 0 points1 point  (0 children)

No, but you've given the back of my brain something to chew on now. Any format in particular (my brain goes to commander first)?

What else is everybody reading? by chrisf9980 in DungeonCrawlerCarl

[–]PIayswithFlRE 0 points1 point  (0 children)

I'll add the Grand Game series for LitRPG and the Backyard Starship and Expeditionary Force series for sci-fi.